To tell you the truth, I don't think it's necessary. I think we need to think about when we need to get something from memory. Information that's needed infrequently could just as easily be gotten from an in game function and will still work if the addresses change. The real benefit of getting info from memory is when you need to check it many times and quickly, like in a loop. If it's something you are going to get in just one place in a waypoint file, your better off using an in game function.
What do you think?
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I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
But actually, my "Fusion_MakeMaxStones" function uses in game functions for transmutor energy, in a loop. But seeing as it uses the in game "Fusion" addon to do the actual fusing, I don't think it would go faster to use the memory value.
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I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
Bringing an old topic up. In my new project i would need this too as i want to check if i got enough charges still. Else buy some with the function Rock wrote.
Its not about cheating. Its about being smarter than the game...