Warden Energy Absorb

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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whome
Posts: 58
Joined: Fri Jun 17, 2011 2:51 am

Warden Energy Absorb

#1 Post by whome »

This skill is listed as a beginner 'demo' level one skill, but I can't seem to get it to work/cast???
Mushroomstamp
Posts: 210
Joined: Wed Oct 27, 2010 11:34 am

Re: Warden Energy Absorb

#2 Post by Mushroomstamp »

Paste the skill line from your profile. Does the MicroMacro window say that it's casting it, but it doesn't actually happen in-game?
whome
Posts: 58
Joined: Fri Jun 17, 2011 2:51 am

Re: Warden Energy Absorb

#3 Post by whome »

I am using the default one and it doesnt cast, I havent modified it at all because I dont exactly know how, thats why I asked for some kind soul to share.......

Code: Select all

	<skills_warden>
		<skill name="WARDEN_CHARGED_CHOP"	modifier="" hotkey="VK_2" priority="90" />
		<skill name="WARDEN_ENERGY_ABSORB"	modifier="" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
	</skills_warden>
Mushroomstamp
Posts: 210
Joined: Wed Oct 27, 2010 11:34 am

Re: Warden Energy Absorb

#4 Post by Mushroomstamp »

Code: Select all

<skill name="WARDEN_ENERGY_ABSORB"	modifier="" hotkey="VK_3" priority="80" inbattle="true" hpper="25" />
As-is, you need to have the skill in slot 3 of your action bar, and it will only cast in battle, and when your HP is below 25%.

http://www.solarstrike.net/wiki/index.p ... figuration
Read over that page, especially the "Skill over-rides" section, about 3/4 of the way down... it will explain a LOT.

Also, change

Code: Select all

hotkey="VK_3"
to

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hotkey="MACRO"
for all your skills and you won't need to worry about where they are in your action bar, if they're even there at all.

Lastly, I think I've seen a "whome" in-game. If that's you, you'll want to re-register on here with a different name, then ask someone to delete this thread... unless you're not worried about getting banned. =p
whome
Posts: 58
Joined: Fri Jun 17, 2011 2:51 am

Re: Warden Energy Absorb

#5 Post by whome »

Thanks shroom, this is just a forum name, i hope i dont actually get someone banned... lol. This is what i have tried.....

Code: Select all

		<skills_warden>
		<skill name="WARDEN_CHARGED_CHOP"		modifier="" hotkey="MACRO" priority="80" />
		<skill name="WARDEN_ENERGY_ABSORB"		modifier="" hotkey="MACRO" priority="100" inbattle="true" hpper="60" />
		<skill name="WARDEN_BRIAR_SHIELD"		modifier="" hotkey="MACRO" priority="60" />
		<skill name="WARDEN_POWER_OF_THE_WOOD_SPIRIT"	modifier="" hotkey="MACRO" priority="90" />
		<skill name="WARDEN_ELVEN_PRAYER"		modifier="" hotkey="MACRO" priority="20" />
	</skills_warden>
and little further down in my profile.... (as suggested in a post by Rock)

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<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
		catchCavy("cavy")
		player:update()
		if 50 > (player.Pet.HP/player.Pet.MaxHP * 100) then
		player:target( player.Pet );
		player:cast("WARDEN_ELVEN_PRAYER")
		yrest(3000);
		end
	]]></onLeaveCombat>
however, i cast elven prayer way too often..... even when not required??

P.S. I checked out the link and sadly, for the programming challenged, it still makes little sense unless there are actual examples, especially those specific to an actual class....basically I need a complete example of someones profile (preferably a warden), :oops:
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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Warden Energy Absorb

#6 Post by rock5 »

whome wrote:however, i cast elven prayer way too often..... even when not required??
Probably because the bot is casting it as part of it's skill rotation aswell. Try adding autouse="false" to the skill so it only casts when you tell it to.

Code: Select all

      <skill name="WARDEN_ELVEN_PRAYER"      modifier="" hotkey="MACRO" priority="20" autouse="false" />
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whome
Posts: 58
Joined: Fri Jun 17, 2011 2:51 am

Re: Warden Energy Absorb

#7 Post by whome »

Id really like it to detect the HP of my Spriit of the Oak and use the prayer when required... only I dont know how to configure it?? Ill give your suggestion a go, thanks ;)

Seems to work, however, the health is too low before it casts.... what does the "50"

Code: Select all

		player:update()
		if 50 > (player.Pet.HP/player.Pet.MaxHP * 100) then
		player:target( player.Pet );
		player:cast("WARDEN_ELVEN_PRAYER")
		yrest(3000);
		end
mean.... how can I change it so my oak's health is not so low when it casts?
User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Warden Energy Absorb

#8 Post by rock5 »

50 is 50% but it's not an exact science. If it's hp gets too low then try increasing it.
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan
whome
Posts: 58
Joined: Fri Jun 17, 2011 2:51 am

Re: Warden Energy Absorb

#9 Post by whome »

thanks for that, ill play with it a bit
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