Getting nil value for 'debug_target'

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
Post Reply
Message
Author
Mushroomstamp
Posts: 210
Joined: Wed Oct 27, 2010 11:34 am

Getting nil value for 'debug_target'

#1 Post by Mushroomstamp »

After updating and getting the message that lootbodies is obsolete, I deleted it from userfunctions and my profile, but I am now getting an error at times when looting;
.../player.lua:1526: attempt to call global 'debug_target' <a nil value>
What do I need to do to fix this?
User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Getting nil value for 'debug_target'

#2 Post by rock5 »

Sorry, 'debug_target' wasn't defined in that function. I missed that when I copied it over from 'evalTargetDefault'.

Fixed in rev 598
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan
Post Reply