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swietlowka
- Posts: 316
- Joined: Wed Jun 16, 2010 8:16 am
#1
Post
by swietlowka » Wed Aug 18, 2010 5:36 am
Is there anyway that i could check for having Arcane Transmutor? like if the quest got done or something else?
I can't see anything like that, and i'd like to make the bot go to complete that quest when lvl 10 and then get but when it was, but without that kind of check i just can't do it once only loop (for each run when im still lvl 10) and this would be a waste of time

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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#3
Post
by rock5 » Wed Aug 18, 2010 7:46 am
IsMagicBoxEnable() will return 'true' if you have the Arcane Transmutor and 'false' if you don't.
So you could do something like this;
Code: Select all
if RoMScript("IsMagicBoxEnable()") then
....
else
....
end
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romvn
- Posts: 16
- Joined: Tue May 04, 2010 10:22 pm
#4
Post
by romvn » Wed Aug 18, 2010 12:24 pm
IsMagicBoxEnable() doesn't work at least with VN client.
You can use GetMagicBoxEnergy() instead. It will return number of charges you have.
For your case, activated = 10, not activated = 0
Proud to be the GREATEST botter in Chúa Tể Phục Sinh (RoM Vietnamese version)
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swietlowka
- Posts: 316
- Joined: Wed Jun 16, 2010 8:16 am
#5
Post
by swietlowka » Thu Aug 19, 2010 5:26 am
thanks a lot ill check it asap
will have to be carefull no to let it drop to "0" though
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MiesterMan
- Posts: 543
- Joined: Tue Jul 06, 2010 9:15 pm
- Location: Between the Second and Third Circles of Hell
#6
Post
by MiesterMan » Sun Aug 22, 2010 4:01 am
swietlowka wrote:Is there anyway that i could check for having Arcane Transmutor? like if the quest got done or something else?
I can't see anything like that, and i'd like to make the bot go to complete that quest when lvl 10 and then get but when it was, but without that kind of check i just can't do it once only loop (for each run when im still lvl 10) and this would be a waste of time

Here's what I used:
Code: Select all
local questCompleted = RoMScript("CheckQuest(421457);");
if questCompleted == 2 then
printf("Character has activated the arcane transmuter!\n");
end
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