Rock5's Millers Ranch Scripts

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ataegina
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Joined: Tue Oct 11, 2011 7:15 pm

Re: Rock5's Millers Ranch Scripts

#541 Post by ataegina » Wed Oct 12, 2011 6:36 pm

Good evening, guys.

I've been having the same recurrent problem since the new patch. My bot apparently does not respond to clicks, for instance, doesn't loot, does not accept quests.

The reason I've posted this on miller's ranch post is that I can't seem to bot there at all, because the char does not accept the quest nor does he click in the feedbags.

I have my Macro number settings in numpad, but I guess there is no relation? I'm looking forward to hear from you.

Thanks.

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lisa
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Location: Australia

Re: Rock5's Millers Ranch Scripts

#542 Post by lisa » Wed Oct 12, 2011 7:05 pm

Have you got click to move enabled in the interface settings?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

ako ito
Posts: 61
Joined: Sat Sep 17, 2011 8:34 am

Re: Rock5's Millers Ranch Scripts

#543 Post by ako ito » Thu Oct 13, 2011 1:05 am

lisa wrote:
rock5 wrote: Known issues:
  • My MRC_Optimized script is having trouble collecting eggs and occationally hens. I'll have to fix it. I plan on using the new 'player.Stance' to help me. :)
Yeah it's a known issue that is being worked on.


ihave problem in version 657... my character doesn't loot .. then i try version 652 and no problem occur.. i dont know what wrong in my version 657... i have no idea what is 'player.Stance'

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rock5
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Re: Rock5's Millers Ranch Scripts

#544 Post by rock5 » Thu Oct 13, 2011 1:28 am

ako ito wrote:ihave problem in version 657... my character doesn't loot .. then i try version 652 and no problem occur.. i dont know what wrong in my version 657... i have no idea what is 'player.Stance'
Are you talking about looting bodies of mobs? What did it say in the micromacro window? Did it say it was trying to loot at least? Did you try versions between 652 and 657? If so what happened?
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rock5
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Re: Rock5's Millers Ranch Scripts

#545 Post by rock5 » Thu Oct 13, 2011 4:48 am

New version 4.2 is out. It addresses the issues with collecting the eggs. I found it 100% reliable.

Also revision 658 of the bot is out. It may resolve some crashing issues so try it out.
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bokagavrilov
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Joined: Sun Sep 18, 2011 5:20 am

Re: Rock5's Millers Ranch Scripts

#546 Post by bokagavrilov » Thu Oct 13, 2011 6:34 am

rock5 wrote:New version 4.2 is out. It addresses the issues with collecting the eggs. I found it 100% reliable.

Also revision 658 of the bot is out. It may resolve some crashing issues so try it out.

testing it now ^_^ but why it is without speedhack ?

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rock5
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Re: Rock5's Millers Ranch Scripts

#547 Post by rock5 » Thu Oct 13, 2011 6:43 am

Sorry I forgot to say, I set the options to not use any hacks by default. If you want to use the hacks just enable them at the top of the file. The speed hack was set to 100 I think.
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
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ako ito
Posts: 61
Joined: Sat Sep 17, 2011 8:34 am

Re: Rock5's Millers Ranch Scripts

#548 Post by ako ito » Thu Oct 13, 2011 7:57 am

rock5 wrote:
ako ito wrote:ihave problem in version 657... my character doesn't loot .. then i try version 652 and no problem occur.. i dont know what wrong in my version 657... i have no idea what is 'player.Stance'
Are you talking about looting bodies of mobs? What did it say in the micromacro window? Did it say it was trying to loot at least? Did you try versions between 652 and 657? If so what happened?

sorry for incomplete detail.. i have problem in collecting egg.....6/10 of are not collected in version 657.. but its ok in looting the body.... but unfortunately 652 in not good in killing mobs. coz party member msg are spamming.. so in miller i use 652 and in killing mobs i use 657... i will try 658 soon.. regading your next post version 4.2?? what is it?? new version of rombot?? where i can get it?

ako ito
Posts: 61
Joined: Sat Sep 17, 2011 8:34 am

Re: Rock5's Millers Ranch Scripts

#549 Post by ako ito » Thu Oct 13, 2011 8:02 am

ako ito wrote:
rock5 wrote:
ako ito wrote:ihave problem in version 657... my character doesn't loot .. then i try version 652 and no problem occur.. i dont know what wrong in my version 657... i have no idea what is 'player.Stance'
Are you talking about looting bodies of mobs? What did it say in the micromacro window? Did it say it was trying to loot at least? Did you try versions between 652 and 657? If so what happened?

sorry for incomplete detail.. i have problem in collecting egg.....6/10 of are not collected in version 657.. but its ok in looting the body.... but unfortunately 652 in not good in killing mobs. coz party member msg are spamming.. so in miller i use 652 and in killing mobs i use 657... i will try 658 soon.. regading your next post version 4.2?? what is it?? new version of rombot?? where i can get it?


got it http://www.solarstrike.net/phpBB3/viewt ... =27&t=1478... ahh.. new version of miller

ataegina
Posts: 2
Joined: Tue Oct 11, 2011 7:15 pm

Re: Rock5's Millers Ranch Scripts

#550 Post by ataegina » Thu Oct 13, 2011 3:44 pm

lisa wrote:Have you got click to move enabled in the interface settings?
yes, Lisa, I do. This just began happening after the patch.

booting1
Posts: 67
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Re: Rock5's Millers Ranch Scripts

#551 Post by booting1 » Tue Oct 18, 2011 9:06 am

after the last update of revision and micromacro -1.02

after three chickens were fed the player runs to the chicken hut stands in front of the chickens.

in micromarco stands

clearing target

and that's it then he does nothing more

i manually click on a chicken then the bot is working on, until there are again three chickens back then is everything.

clearing target

and all stops

Antha
Posts: 3
Joined: Mon Oct 10, 2011 4:43 am

Re: Rock5's Millers Ranch Scripts

#552 Post by Antha » Tue Oct 18, 2011 12:21 pm

same problem before the update today
Sorry for my english I'm french and I use google translation.

Nevex
Posts: 46
Joined: Sat Oct 01, 2011 3:55 pm

Re: Rock5's Millers Ranch Scripts

#553 Post by Nevex » Tue Oct 18, 2011 6:13 pm

I installed it and its having issues with eggs still. Occasionally it will just stop at the eggs and just not do anything.

Edit: Latest version 662 and 1.0 Beta 1 and the latest scripts downloaded form this thread.

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lisa
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Re: Rock5's Millers Ranch Scripts

#554 Post by lisa » Tue Oct 18, 2011 8:55 pm

this post has good advice, use it
here
Nevex wrote:1.0 Beta 1
That isn't the latest version of Micromacro, you need to definately follow those instructions.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Nevex
Posts: 46
Joined: Sat Oct 01, 2011 3:55 pm

Re: Rock5's Millers Ranch Scripts

#555 Post by Nevex » Wed Oct 19, 2011 4:48 pm

lisa wrote:this post has good advice, use it
here
Nevex wrote:1.0 Beta 1
That isn't the latest version of Micromacro, you need to definately follow those instructions.
My mistake I meant 1.02 beta 1 before. It just gets stuck on them eggs. I can personally click the eggs no problem.

Nevex
Posts: 46
Joined: Sat Oct 01, 2011 3:55 pm

Re: Rock5's Millers Ranch Scripts

#556 Post by Nevex » Wed Oct 19, 2011 5:36 pm

Nevex wrote:
lisa wrote:this post has good advice, use it
here
Nevex wrote:1.0 Beta 1
That isn't the latest version of Micromacro, you need to definately follow those instructions.
My mistake I meant 1.02 beta 1 before. It just gets stuck on them eggs. I can personally click the eggs no problem.
Some more info for you Lisa. When it stops is random. Yesterday it would stop after 1 -3 sets of eggs loots. Just now it went 4 then got stuck on the 5th set.

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lisa
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Location: Australia

Re: Rock5's Millers Ranch Scripts

#557 Post by lisa » Wed Oct 19, 2011 9:18 pm

try the files in my profile.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Tooney
Posts: 26
Joined: Fri Oct 07, 2011 12:48 am

Re: Rock5's Millers Ranch Scripts

#558 Post by Tooney » Thu Oct 20, 2011 3:46 pm

Hi Rock5 & Lisa.

I've noticed the bot can stop for a long time in this loop....

Code: Select all

				repeat
					yrest(500)
					player:update()
					egg = player:findNearestNameOrId({112958,114931}, nil, eggEvalFunc)
				until egg
It just stands there even though an egg is clearly available. One time I clicked the egg and it gathered it manually. So I added some debug to hopefully help you out. (Results Attached).

Code: Select all

				local starttime = os.clock();				
				
				local filename = getExecutionPath() .. "/logs/EggLog.log";
				local file, err = io.open(filename, "a+");
				local lookcount = 1;
				
				repeat
					file:write(lookcount .. " ");
					yrest(500)
					player:update()
					egg = player:findNearestNameOrId({112958,114931}, nil, eggEvalFunc)
					lookcount = lookcount + 1;
				until egg

				file:write("\n");
				local timediff = string.format ("%4.1f", os.clock()- starttime);
				file:write("Total time for egg is " .. timediff .. " secs.\n")
				file:close();
Mostly it loops round about nine times. The time it got stuck it looped 500+
Hope it helps. I'm at rev 662, with the latest micromacro and 4.2 Milller

Regards.
Attachments
EggLogSend.log
(2.22 KiB) Downloaded 110 times

Tooney
Posts: 26
Joined: Fri Oct 07, 2011 12:48 am

Re: Rock5's Millers Ranch Scripts

#559 Post by Tooney » Thu Oct 20, 2011 4:42 pm

It's okay I can figure out what's going on.
The only egg left is in the ignore list. Once the Timeout occurs the egg drops out of the ignore list and is harvested.

Nevex
Posts: 46
Joined: Sat Oct 01, 2011 3:55 pm

Re: Rock5's Millers Ranch Scripts

#560 Post by Nevex » Thu Oct 20, 2011 4:57 pm

Tooney wrote:It's okay I can figure out what's going on.
The only egg left is in the ignore list. Once the Timeout occurs the egg drops out of the ignore list and is harvested.
So you figured it out?

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