Bloody Battlefield trouble

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
Message
Author
User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Bloody Battlefield trouble

#41 Post by lisa » Wed Jan 23, 2013 10:03 pm

Ok so here are the bit values for pawnattackable offset, for all the Kulech Vanguard within range.

Code: Select all


Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,0,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904
So out of those 2/3/6 will all say attackable = false.
ATTACKABLE_MASK_MONSTER = 0x80000;

Code: Select all

		if( bitAnd(attackableFlag, ATTACKABLE_MASK_MONSTER) ) then
			self.Attackable = true;
		else
			self.Attackable = false;
		end
did more bit prints.

Code: Select all

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Alliance Warrior 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1,0,0,1,Defensive Energy Crystal 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,1,Defensive Energy Crystal 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Alliance Warriors 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Omega Invader 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,0,1,1,1,0,0,0,Kulech Blooddrinker 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,Kulech Blooddrinker 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,Kulech Splitter 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Ise Shekkat 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,Kulech Inspector Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Alliance Warrior 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Garon Supporter 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,1,Defensive Energy Crystal 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Blooddrinker 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Omega Invader 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,1,Defensive Energy Crystal 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1,0,0,1,Defensive Energy Crystal 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,0,1,1,1,0,0,0,Kulech Blooddrinker 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Garon Supporter 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,1,1,0,1,0,0,1,Defensive Energy Crystal 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Captain Gessart 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Garon Supporter 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Alliance Warrior 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Blooddrinker 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Omega Invader 904

Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,0,1,1,1,0,0,0,Wind Elemental 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Alliance Warrior 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Garon Supporter 904

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Garon Supporter 904
changed ATTACKABLE_MASK_MONSTER to 0x20000; and it seems to be killing everything just fine, for now.
Prints for attackable false arn't showing any mobs.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Bloody Battlefield trouble

#42 Post by rock5 » Wed Jan 23, 2013 11:35 pm

I wonder if they changed it. I wonder if any other bits meaning changed. Good work btw.
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Bloody Battlefield trouble

#43 Post by lisa » Wed Jan 23, 2013 11:45 pm

I don't recall exactly how it was when we did this, ages ago but I do kind of recall that the same spot was always 1,1,1,1 for mobs and couldn't find any that would alter that and so we just decided to use 80000.
It seems to me now though that they have changed these mobs as opposed to other mobs, might be that they attack NPC, hard to say but it is now a difference we can easily see.

So I think just test it for a bit with 20000 and see how it goes.

For anyone wanting to test it, in pawn.lua line 29
change

Code: Select all

ATTACKABLE_MASK_MONSTER = 0x80000;
to

Code: Select all

ATTACKABLE_MASK_MONSTER = 0x20000;
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
Junk
Posts: 24
Joined: Tue Oct 23, 2012 4:59 pm

Re: Bloody Battlefield trouble

#44 Post by Junk » Thu Jan 31, 2013 11:25 am

Sorry for the delay in testing this. I've had some things keeping me from it.

Changing the code in the pawn.lua did the trick, though there is a side effect.

It doesn't seem to cause any problems, but the bot will now target and try to attack any pets you have summoned (I only have an egg pet and a diamond pet, so I don't know about zodiac pets or others).

As I said though it doesn't cause any major problems. Just a small delay as the bot tries to fight the pet(s) then moves on to the next target.

Thank you Rock5 and Lisa!

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Bloody Battlefield trouble

#45 Post by lisa » Fri Feb 01, 2013 4:33 am

Had a look and you are right, both eggpets and the item summon pets will be targeted.

Code: Select all

Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904
Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,petname 904
Bits,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,Kulech Vanguard 904
Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,Kulech Blooddrinker 904
Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,Piper Snowman 904
They are almost identical to the mobs in the bloody battlefield, just the 0x1000 is different. posted a few of the mobs.

I probably need to go back to basics again and work out why the 0x80000 is different *shrug*.
If an eggpet has 0x20000 as 1 which you can't attack then changing the evaltarget to 0x20000 would probably be a bad idea.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Bloody Battlefield trouble

#46 Post by rock5 » Fri Feb 01, 2013 4:48 am

Sorry, I don't see any unique bits for the pets so what would be the difference between 20000 and 80000?
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Bloody Battlefield trouble

#47 Post by lisa » Fri Feb 01, 2013 4:52 am

80000 worked well for mobs for the last year or so, there are mobs now though where 80000 isn't working.

20000 was looking like it might be preferable to 80000 as it was working for these new mobs, unfortunately 20000 would make the bot think pets are things you can attack.

We are only looking at the self.Attackable and the bit that designates it as true or false.

It got me thinking though, maybe some of these mobs are being treated as "pets" for other mobs?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Bloody Battlefield trouble

#48 Post by lisa » Fri Feb 01, 2013 5:09 am

At this stage only real disguishing factor I see is pet speed is 55 and mob is 50.
And HP of course and ID of course.

Code: Select all

Focus:  0
PhiriusLastManaEmptyTime:       0
Type:   2
Mana:   0
LastExpUpdateTime:      1359712930
Unstick_counter:        0
Class2: -1
Rage:   0
free_flag2:     false
Last_ignore_target_ptr: 0
MaxEnergy:      0
Race:   -1
Z:      -17971.244140625
PotionLastHpOnceEmptyTime:      0
PhiriusHpUsed:  0
Attackable:     true
PotionManaUsed: 0
Lootable:       false
Mounted:        false
Y:      812.06396484375
ExpInsertPos:   0
LastDamage:     1.259
MaxMP2: 1
Sleeping_time:  0
Level:  26
BotStartTime:   1359712930
Death_counter:  0
PhiriusLastUseTime:     0
ExpUpdateInterval:      10
failed_casts_in_a_row:  0
MaxFocus:       0
ActualSpeed:    0
Buffs:  table: 03A70778
        1:      table: 03A70840
                TimeLeft:       -1
                Count:  1
                Id:     503480
                Level:  0
                Name:   Unequalled Love
Success_waypoints:      0
LastSkill:      table: 03A70750
GlobalCooldown: 0
Moving: false
PotionLastUseTime:      0
PhiriusManaUsed:        0
fightStartTime: 0
InParty:        false
GUID:   3170
Address:        545838848
DirectionY:     0
Level3: 1
TargetIcon:     true
free_flag1:     false
free_counter3:  0
free_counter2:  0
free_counter1:  0
PotionHpOnceUsed:       0
BotStartTime_nr:        0
free_debug1:    0
PotionLastOnceUseTime:  0
MaxMP:  1
MaxMana:        0
MaxHP:  5990
Class1: 0
Energy: 0
PotionLastManaOnceEmptyTime:    0
ranged_pull:    false
Swimming:       false
LastDistImprove:        1359712930
LastExp:        0
Last_ignore_target_time:        0
Aggressive:     false
TargetPtr:      0
Alive:  true
ExpPerMin:      0
LastTargetPtr:  0
Current_waypoint_type:  3
mobs:   table: 03A70700
Fights: 0
PhiriusLastHpEmptyTime: 0
level_detect_levelup:   0
Level2: 0
Cast_to_target: 0
SkillQueue:     table: 03A70728
Psi:    0
Class3: -1
free_flag3:     false
InventoryLastUpdate:    1359712930
Sleeping:       false
Returning:      false
Casting:        false
MP2:    1
Name:   Petname
IgnoreTarget:   0
PetPtr: 0
Id:     103682
Battling:       false
HP:     5990
Fighting:       false
Speed:  55
PotionManaOnceUsed:     0
MP:     1
ExpTable:       table: 03A706D8
Guild:  <UNKNOWN>
Stance: 0
Nature: 0
Direction:      -2.2514748837414
PotionHpUsed:   0
PotionLastManaEmptyTime:        0
MaxRage:        0
ExpTableMaxSize:        10
TimeTillLevel:  0
X:      -2671.2387695313
InventoryDoUpdate:      false
PotionLastHpEmptyTime:  0
Harvesting:     false
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Bloody Battlefield trouble

#49 Post by rock5 » Fri Feb 01, 2013 5:20 am

Maybe there is something else in the memory area. I think I have a function that compares memory areas.
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Bloody Battlefield trouble

#50 Post by rock5 » Fri Feb 01, 2013 7:05 am

I ended up not using my function because it checks for bit changes and it's really hard to make sense of the results. I should really look into trying to organise the printout so it's more understandable.

Anyway, I decided to just look for integer differences and quickly came up with 4 offsets below 0x400 0x1e0,0x280,0x2c8,0x32c then tested them against a few targets.

Code: Select all

 0x1e0     0x280     0x2c8     0x32c	
41200000  2517FA00  FF00FF00  209F6     My egg pet
41200000  2517FA00  FF00FF00  209F6     My Frog
41700000  0         FFED1C24  FFFFFFFF  Grassland Hyena
40A00000  0         FFFFF568  FFFFFFFF  Black Boar
41200000  0         FF00FF00  FFFFFFFF  Mise (NPC)
41200000  0         FF00FF00  FFFFFFFF  Snoop the Stubborn(NPC)
41700000  4021F000  FF00FF00  207F1     Other players pet
40A00000  0         FFB4E1EE  FFFFFFFF  Other player
40A00000  0         FF00FF00  FFFFFFFF  Lieve (NPC)
40A00000  0         FFB4E1EE  FFFFFFFF  My Char
0x1e0 was no good as the other players pet had the same as the Grassland Hyena. 0x280 turns out to be the owners addres, which is good. 0x2c8 there seems to be a pattern but I don't know what it means. 0x32c turned out to be the owners GUID, well the last 2 bytes anyway.

So I'd say 0x280 is a sure way to know if it's a pet. Of course it could be a mobs pet in which case it would still be a valid target. I guess we could check the owners type and if not mob then it's not a valid target.
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Bloody Battlefield trouble

#51 Post by lisa » Fri Feb 01, 2013 10:58 pm

0x280 seems reliable for pets.

Code: Select all

Bits,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,Petname 640 Eggpet

Bits,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,1,0,1,0,0,0,0,0,0,0,0,Piper Snowman 640 Item Pet

Bits,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Captain Gessart 640 NPC 

Bits,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Alliance Warrior 640 NPC 

Bits,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Kulech Vanguard 640 MOB

Bits,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Evan Wright 640 NPC 

Bits,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Gloomy Mutant Grass 640 MOB

Bits,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Kulech Vanguard 640 MOB 

Bits,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Kulech Blooddrinker 640 MOB

Bits,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Kulech Mover 640 MOB
So maybe change to the 0x20000 and also add in a check for 0x280 ~= 0

So I am thinking add a self.IsPet to pawn.lua and just have it in the initial update as it wouldn't change at any stage.

I am thinking add in a check with the attackable and leave it at that, there might be uses elsewhere for a IsPet flag but none come to mind right now.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Bloody Battlefield trouble

#52 Post by lisa » Fri Feb 01, 2013 11:13 pm

This seems to be working fine.

Code: Select all

ATTACKABLE_MASK_MONSTER = 0x20000;

Code: Select all

self.IsPet = memoryReadRepeat("int", proc, self.Address + 0x280) ~= 0

Code: Select all

		if( bitAnd(attackableFlag, ATTACKABLE_MASK_MONSTER) and self.IsPet == false) then
			self.Attackable = true;
		else
			self.Attackable = false;
		end
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Bloody Battlefield trouble

#53 Post by rock5 » Fri Feb 01, 2013 11:27 pm

Aaaaand if the pets master is a mob?
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Bloody Battlefield trouble

#54 Post by lisa » Fri Feb 01, 2013 11:34 pm

rock5 wrote:Aaaaand if the pets master is a mob?
Well that was just a theory, I have no idea if mobs can or do have pets, can you think of any that do?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot], Semrush [Bot] and 1 guest