Changelog 745 (RC3)

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grande
Posts: 261
Joined: Tue Jun 28, 2011 4:46 pm

Re: Heads up! Big update comming. Public Release RC1 ready.

#221 Post by grande »

Right now I'm just too enthralled with running without errors (non-beta) and want to finish getting some items. I miss the messages telling me how much I undercut the GCD but the combat is still effective. I actually need to compare it further to see if the combat is better or worse. I assumed better but now I'm not sure.

Also.. I'm sheepish to say it because I was so excited before... but the CPU usage is not all that noticeable in my user experience. I realized this later as it is mostly the game client that eats up CPU and I can't really measure a large CPU difference across the three to five bot occurrences that I usually try to run. However, regardless of my experience it is good to know you were able to streamline some of the code.

Thanks again and keep up the good work. I'll try to sort out more differences by comparing with/without player detect and comparing differences in combat execution.
Mer-Ki-Vah
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Re: Heads up! Big update comming. Public Release RC1 ready.

#222 Post by Mer-Ki-Vah »

So I have this problem from my experience with RC1:
2-3 hour exits with the message.

Pls help me.Thx.
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killAll.lua
(1.75 KiB) Downloaded 202 times
FunctionsError314.jpg
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rock5
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Re: Heads up! Big update comming. Public Release RC1 ready.

#223 Post by rock5 »

Mer-Ki-Vah wrote:So I have this problem from my experience with RC1:
2-3 hour exits with the message.
Did the game crash?
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Mer-Ki-Vah
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Re: Heads up! Big update comming. Public Release RC1 ready.

#224 Post by Mer-Ki-Vah »

Yes unfortunately CRASH, in all cases.
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rock5
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Re: Heads up! Big update comming. Public Release RC1 ready.

#225 Post by rock5 »

There are a few things you can do to reduce crashing. Set video settings to low, try to avoid teleports when you can, don't run as many clients at the same time, etc.
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Mer-Ki-Vah
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Re: Heads up! Big update comming. Public Release RC1 ready.

#226 Post by Mer-Ki-Vah »

Well, not all of the throwing of old who, although completely new program I wrote.
Now I can run 12 client, that was the goal.
Yes, I rather porting a lot but if 2 client running you'll also throw out.
If it helps to share the full program, but Hungarian labeled bags.(KS)
The video resolution minimum: 640x480 and client.config.ini atrr only read set.
THX
Mer-Ki-Vah
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Re: Heads up! Big update comming. Public Release RC1 ready.

#227 Post by Mer-Ki-Vah »

Could this be the solution? :

RoMScript('TargetUnit("")');

Now testing
Mer-Ki-Vah
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Re: Heads up! Big update comming. Public Release RC1 ready.

#228 Post by Mer-Ki-Vah »

Well the error persists, at simple Varanas teleporting.
:(
My pc:
AMD Phenom(tm) II X6 Processor 3.30 GHz
8 GB RAM
AMD Radeon HD 677 video card
64 bit Win7
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rock5
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Re: Heads up! Big update comming. Public Release RC1 ready.

#229 Post by rock5 »

The game will crash after too many teleports and changing of characters. This can't be helped. We can't fix problems with the game.
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lisa
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Re: Heads up! Big update comming. Public Release RC1 ready.

#230 Post by lisa »

That error is because the game itself has already crashed, the error isn't causing the game to crash.

The difficult part is trying to work out why the game crashed.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Mer-Ki-Vah
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Re: Heads up! Big update comming. Public Release RC1 ready.

#231 Post by Mer-Ki-Vah »

Alright.
But return to old rom.
I testing that, i remember that don t have this error.

THX
Bubi
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Re: Heads up! Big update comming. Public Release RC1 ready.

#232 Post by Bubi »

I don't have any problems with this version. I'm running 2bot's 24h with no crashes.
lets try with
1st: Slim client.
2nd: Window mode 640X480
3rd: low details.
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rock5
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Re: Heads up! Big update comming. Public Release RC1 ready.

#233 Post by rock5 »

I've updated to RC2. Check out the first post.
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nightclaw
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Re: Heads up! Big update comming. Public Release RC2 ready.

#234 Post by nightclaw »

working nicly but does seam bit slower on the attks then before but that could just be me :) great job
newton666
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Re: Heads up! Big update comming. Public Release RC2 ready.

#235 Post by newton666 »

new patch stops bots useing potions like hero and maid food .
Any fix?
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rock5
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Re: Heads up! Big update comming. Public Release RC2 ready.

#236 Post by rock5 »

I've added files to support patch 5.0.5 on the first post
http://www.solarstrike.net/phpBB3/viewt ... 078#p42078
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newton666
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Re: Heads up! Big update comming. Public Release RC2 ready.

#237 Post by newton666 »

hi rock still haveing problems with rc2 when useing potions or maid food,
skills works fine .

Code: Select all

  <!-- #  4 --><waypoint x="1804" z="2880" y="433">speed(80);fly();
 if not player:hasBuff("Combat Master") then
         player:cast("ROGUE_COMBAT_MASTER")
          end
        if not player:hasBuff("Poisonous") then
         player:cast("ROGUE_POISON")
          end
        if not player:hasBuff("Roast Wolf Leg") then
         inventory:useItem("Roast Wolf Leg")
           end
        if not player:hasBuff("Grassland Mix") then
         inventory:useItem("Grassland Mix")
           end        if not player:hasBuff("Hero Magic Medicine") then
         inventory:useItem("Hero Potion")
           end        if not player:hasBuff("Blessing of the Flower God") then
         inventory:useItem("Blessing of the Flower God")
           end
 if not player:hasBuff("Premeditation") then
         player:cast("ROGUE_PREMEDITATION")
         end
speed(80);
      </waypoint>
this was working fine before the new patch help?.
the rev. 742 works fine with the same waypoint , any idea what wrong?
newton666
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Re: Heads up! Big update comming. Public Release RC2 ready.

#238 Post by newton666 »

forgot to say that im not getting any errors ,fighting and useing skills is fine, just the bots not useing any food or potions .
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rock5
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Re: Heads up! Big update comming. Public Release RC2 ready.

#239 Post by rock5 »

I don't know what to say. The normal hp/mp pot usage works, inventory:useItem() works, the player buff data is all there and works including player:hasBuff().

Double check that the item name or buff names haven't changed. That's all I can think of.
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haplo
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Re: Heads up! Big update comming. Public Release RC2 ready.

#240 Post by haplo »

Hi Rock5, first of all I want to thank you for that great job.

I'm currently with the RC2 and all my scripts work like charm. I only encountered two minor issues:
- I've got a function to auto-heal my player. Now it doesn't stop casting URGENT_HEAL. I imagine that I need a player:update or something like that.

Code: Select all

	function fullHeal()
		if player.Class1 == 5 or player.Class2 == 5 then -- priest
			while (85 > player.HP/player.MaxHP*100) do
				player:cast("PRIEST_URGENT_HEAL");
				yrest(2300);
			end
		end
		if player.Class1 == 8 or player.Class2 == 8 then -- druid
			while (85 > player.HP/player.MaxHP*100) do
				player:cast("DRUID_RECOVER");
				yrest(2300);
			end
		end
	end
- In the game I defined a macro that I want the bot call it in some waypoints. I assigned it to the key 9.
Then in the profiles I have a skill defined for that key:

Code: Select all

<skill name="WARRIOR_SLASH"          modifier="" hotkey="VK_9" autouse="false"  />
and in my waypoint I call:

Code: Select all

player:cast("WARRIOR_SLASH");
but now the bot doesn't press the "9" key to launch the macro.

Note: I solved it putting the macro code in the bot.
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