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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#21
Post
by lisa » Thu Jan 24, 2013 6:18 am
you can get the name for the ID like this, start bot using commandline as the waypoint
then type
So you get this
Code: Select all
Command> print(GetIdName(107399))
Snowflake Sleigh Bear Mount
So according to your images you are being followed by mounts.
Code: Select all
Command> print(GetIdName(101556))
Pegasus Mount
Command> print(GetIdName(101469))
Snowflake Festival Reindeer Mount
Command> print(GetIdName(103081))
Star
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BBot
- Posts: 27
- Joined: Wed Apr 11, 2012 3:33 am
#22
Post
by BBot » Thu Jan 24, 2013 6:45 am
lisa wrote:you can get the name for the ID like this, start bot using commandline as the waypoint
then type
So you get this
Code: Select all
Command> print(GetIdName(107399))
Snowflake Sleigh Bear Mount
So according to your images you are being followed by mounts.
Code: Select all
Command> print(GetIdName(101556))
Pegasus Mount
Command> print(GetIdName(101469))
Snowflake Festival Reindeer Mount
Command> print(GetIdName(103081))
Star
true that can be..there are guys running with those mounts.. ^^
edit i use a star mount so i guess it could be it when there is noone around xD
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#23
Post
by lisa » Thu Jan 24, 2013 6:48 am
BBot wrote:true that can be..there are guys running with those mounts.. ^^
I would need to test it to confirm but I am pretty sure mounts arn't their own objects in the game. If you are on a mount it doesn't create an object for the mount, your model is just made to look like it is on the other model.
My first thought is you have a corrupt game, maybe the last patch didn't work properly.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#24
Post
by rock5 » Thu Jan 24, 2013 6:53 am
I had a look. It seems the memory area where it gets the mount name doesn't have a name ptr address. I don't really think any change needs to be made to the bot because mounts are ignored anyway. Probably something needs to be done with gmmonitor. It could be as simple as ignoring "<UNKNOWN>"s.
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BBot
- Posts: 27
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#25
Post
by BBot » Thu Jan 24, 2013 6:55 am
lisa wrote:BBot wrote:true that can be..there are guys running with those mounts.. ^^
I would need to test it to confirm but I am pretty sure mounts arn't their own objects in the game. If you are on a mount it doesn't create an object for the mount, your model is just made to look like it is on the other model.
My first thought is you have a corrupt game, maybe the last patch didn't work properly.
okey i will install manually the last patches if i still get it i will re-install the game
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#26
Post
by lisa » Thu Jan 24, 2013 7:06 am
BBot wrote:okey i will install manually the last patches if i still get it i will re-install the game
I'd probably wait for some tests before reinstalling the game.
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BBot
- Posts: 27
- Joined: Wed Apr 11, 2012 3:33 am
#27
Post
by BBot » Thu Jan 24, 2013 7:09 am
lisa wrote:BBot wrote:okey i will install manually the last patches if i still get it i will re-install the game
I'd probably wait for some tests before reinstalling the game.
sure np im still downloading the patches
so it will take a bit
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BBot
- Posts: 27
- Joined: Wed Apr 11, 2012 3:33 am
#28
Post
by BBot » Thu Jan 24, 2013 8:21 am
Update:
still getting IDs from Mounts(still <UNKNOWN>) tell me if i should re-install the game
i have reinstalled the last 3 patches
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BBot
- Posts: 27
- Joined: Wed Apr 11, 2012 3:33 am
#29
Post
by BBot » Thu Jan 24, 2013 8:36 am
i tried again 744 and no uknowns there
an other thing but not sure if it matters when i try to update form 744 to 746 i get a conflict with the addresses but doing revet it fixes it
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BBot
- Posts: 27
- Joined: Wed Apr 11, 2012 3:33 am
#30
Post
by BBot » Thu Jan 24, 2013 9:19 am
hmm the problem seems isnt in object.lua and objectlist i have tried to copy/paste those form 744 to the 746 and i still get the unknown
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#31
Post
by rock5 » Thu Jan 24, 2013 9:41 am
As far as I can tell there is no way to tell if an object is a mount. So all you can really do is ignore <UNKNOWN>. All players will have names. If you don't want to see the message then gmmonitor would have to be edited to ignore <UNKNOWN>s.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#32
Post
by lisa » Thu Jan 24, 2013 6:11 pm
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BBot
- Posts: 27
- Joined: Wed Apr 11, 2012 3:33 am
#33
Post
by BBot » Thu Jan 24, 2013 7:04 pm
thanks will test it as soon as i can
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BBot
- Posts: 27
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#34
Post
by BBot » Fri Jan 25, 2013 2:12 am
thanks ^^ seems that worked im not getting Unknowns anymore
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