Code: Select all
-- Apply tier bonus to damage and defence. Before stat and runes effects are added.
if tier ~= 0 then
if tier > 9 then
if tmp.Effects[PDAM] then
tmp.Effects[PDAM] = tmp.Effects[PDAM] + (tmp.Effects[PDAM]*0.05 * tier)
elseif tmp.Effects[PDAM] then
tmp.Effects[MDAM] = tmp.Effects[MDAM] + (tmp.Effects[MDAM]*0.05 * tier)
elseif tmp.Effects[PDAM] then
tmp.Effects[PDEF] = tmp.Effects[PDEF] + (tmp.Effects[PDEF]*0.05 * tier)
elseif tmp.Effects[PDAM] then
tmp.Effects[MDEF] = tmp.Effects[MDEF] + (tmp.Effects[MDEF]*0.05 * tier)
end
else
if tmp.Effects[PDAM] then
tmp.Effects[PDAM] = tmp.Effects[PDAM] + (tmp.Effects[PDAM]*0.1 * tier)
elseif tmp.Effects[PDAM] then
tmp.Effects[MDAM] = tmp.Effects[MDAM] + (tmp.Effects[MDAM]*0.1 * tier)
elseif tmp.Effects[PDAM] then
tmp.Effects[PDEF] = tmp.Effects[PDEF] + (tmp.Effects[PDEF]*0.1 * tier)
elseif tmp.Effects[PDAM] then
tmp.Effects[MDEF] = tmp.Effects[MDEF] + (tmp.Effects[MDEF]*0.1 * tier)
end
end
end