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function WarriorRogue(arg1, potslot)
local Skill = {}
local i = 0
local combat = GetPlayerCombatState()
local friendly = (not UnitCanAttack("player", "target"))
local enemy = (UnitCanAttack("player","target"))
local rage = UnitMana("player")
local energy = UnitSkill("player")
local tbuffs = BuffList("target")
local pbuffs = BuffList("player")
local front = UnitIsUnit("player", "targettarget")
local tDead = UnitIsDeadOrGhost("target")
local melee = GetActionUsable(32)
local LockedOn = UnitExists("target")
local _1,potcd
if potslot ~= nil then
_1,potcd=GetActionCooldown(potslot)
end
if (PctH("player")<.70) and (potcd == 0) then
UseAction(potslot)
return
end
i=i+1; Skill[i] = { name = "Survival Instinct", use = (PctH("player") < .5) }
i=i+1; Skill[i] = { name = "Probing Attack", use = (enemy and (rage >= 20)) }
i=i+1; Skill[i] = { name = "Open Flank", use = (enemy and (rage >= 10) and (string.find(tbuffs,"Vulnerable"))) }
i=i+1; Skill[i] = { name = "Keen Attack", use = (enemy and (energy >= 20) and (string.find(tbuffs,"Vulnerable"))) }
i=i+1; Skill[i] = { name = "Splitting Chop", use = (enemy and (rage >= 15) and (string.find(tbuffs,"Weakened"))) }
i=i+1; Skill[i] = { name = "Thunder", use = (enemy and (rage >= 15) and (string.find(tbuffs,"Weakened"))) }
i=i+1; Skill[i] = { name = "Shadowstab", use = (enemy and (energy >= 20) and (not string.find(tbuffs,"Excessive Bleeding"))) }
i=i+1; Skill[i] = { name = "Attack", use = (enemy and (PctH("target") == 1)) }
i=i+1; Skill[i] = { name = "Attack", use = (tDead or (not combat and not enemy)) }
MyCombat(Skill,arg1)
if tDead then
TargetNearestEnemy()
end
if (not LockedOn) then
TargetNearestEnemy()
end
if LockedOn and (not enemy) then
TargetNearestEnemy()
end
end