-- debug skill use issues
DEBUG_SKILLUSE = {
ENABLE = true,
TIMEGAP = true, -- show the time gap between cast starts
ONCOOLDOWN = true, -- show the time in ms that we are before the cooldown
NOCOOLDOWN = true, -- show the time in ms that we are over the cooldown
HPLOW = true
},
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="220" />
<option name="COMBAT_STOP_DISTANCE" value="60" />
<option name="MAX_FIGHT_TIME" value="5" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="30" />
<option name="ANTI_KS" value="false" />
<option name="MAX_TARGET_DIST" value="220" />
<option name="PRIORITY_CASTING" value="true" /> <!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
<option name="COUNT_AGGRO_ONLY" value="false" /> <!-- If you want to count only aggro mobs within range of aoe skills -->
that is what I got so far the last part of the code is where it freezed up
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="220" />
<option name="COMBAT_STOP_DISTANCE" value="60" />
<option name="MAX_FIGHT_TIME" value="5" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="30" />
<option name="ANTI_KS" value="false" />
<option name="MAX_TARGET_DIST" value="220" />
<option name="PRIORITY_CASTING" value="true" /> <!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
<option name="COUNT_AGGRO_ONLY" value="false" /> <!-- If you want to count only aggro mobs within range of aoe skills -->
that is what I got so far the last part of the code is where it freezed up
_________________________________________________________________________________________
Warlock / champion, it are absent many skills in the file Skills.xml
Where must I put down................?? Who can provide to me a ready profile file Warlock / champion?
Then you need to do an SVN update because I reworked that file already to include all the missing skills (although the Mage/Rogue elite Shadow Protection seems to still be missing from it).
Bill D Cat wrote:Those three are already in the skills.xml file, so all that is needed is to add them into the particular profile to be able to use them.
Bill D Cat wrote:I was going through the database/skills.xml file and kind of reorganizing it to put comment tags regarding the elite skills. I was adding tags like <!-- Mage/Priest --> and then listing those elite skills, followed by the next class combination. What I discovered is a TON of missing skills, most notably anything to do with X/Warlock and X/Champion. Also all the Rogue/Mage have been changed, and the Rogue/Warden elites are missing completely. I'll do my best to get this all up to date and link my file when I'm done.
Edit: Here's the commented file, all nice and organized by mainclass and elites by their subclasses. I've also included comments where there are missing skills from any section.
why the skill "ELEMENTAL_CATALYSIS" used in database skill are "ELEMENTAL_CATALYST" although the real skill is "ELEMENTAL_CATALYSIS"?? there is some reason for this??
Okay short comments:
ROGUE_ENLIVENED_BLADE : Besides other things I added casttime="1" because the spell glued on the cursor change back to 0 if not needed.
ROGUE_PREMEDITATION_MAGE: Strangle the original target was enemy ? Perhaps because to only activate when enemy is their?
ROGUE_MAGIC_THROW: Added that buff.(original English name unknown)
Some of those comments don't quite make sense but I'll assume you tried those skills and they worked, so I'll change them. Did the rogue/mage skills change recently?
Okay short comments:
"ROGUE_PREMEDITATION_MAGE" - I think this is he first time we have added a skill that is modified for the same class. I like the way you named it. I'll keep that in mind if we ever add another skill like that.
"ROGUE_MAGIC_THROW" - It's actually called Enchanted Arrow so I changed it.
Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
Their were a small update sometime ago and a mayor update a year ago(you don't find it in runesdatabase).
Their were parts which where missing in the setup of the skill I don't know why:
ROGUE_ENLIVENED_BLADE : clicktocast="true".. because this is a skill like Thunderstorm (limited to 3 enemy's at once)
ROGUE_DAY_OF_RAIN : range was 0 their isn't a number in the description but say in the near so I say 50, aoecenter="player" was also missing (limited to 3 enemy's at once)
Okay Enchanted Arrow I saw short time later you moved the skill to the outdated skills, was is not true.
Bill D Cat did a huge job updating the skills and adding missing ones. There is no way he could know all of the details of all the skills so I would expect some of them to be wrong. Especially AOEs which sometime mention nothing about AOE in the description. It has always and will always be up to users who actually have the skills to correct and report any errors.
I'm not sure why Enchanted Throw was put in the Outdated list. Seeing as it's still valid, I'll just remove it.
Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
I think it got moved because the RoM Wiki page that I used to reference a lot of the skills listed it as a passive buff. I haven't played a rogue/mage since they changed all the elite skills from the old traps.
Chill but I must say Rouge/Mage is awesome.(AoE + a hell lot of dmg)
ROGUE_ILLUSION_BLADE_DANCE is maybe a little different I think its a buff with a damage aura but I must wait until I have it.
For ROGUE_ENLIVENED_BLADE I must have the client maximized or the spell glues on the cursor ......
Does the bot reload the throwing knifes from inventory ? Because those skills use a hell lot of them.