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if 60 < inventory:itemTotalCount(203038) then
print("Enough Phirius Token Coins.")
logentry = "Enough Phirius Token Coins."
loadPaths("jumptocot")
return
end
end
Code: Select all
if 60 < inventory:itemTotalCount(203038) then
print("Enough Phirius Token Coins.")
logentry = "Enough Phirius Token Coins."
loadPaths("jumptocot")
return
end
end
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<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
if 60 <= inventory:itemTotalCount(203038) then
print("Enough Phirius Token Coins.")
loadPaths("jumptocot")
else
print("Not enough Phirius Token Coins.")
loadPaths("your_daily")
end
</onLoad>
</waypoints>
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<=
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logentry = "Enough Phirius Token Coins."
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<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
startGMDetect()
changeProfileOption("LOOT_ALL","false")
--== User Option ==--
Deliver = 0 -- Change if you want to enable/disable deliver quests 0=disable, any number = deliver after that amount of eggs (must b bigger than 9)
LagTime = 0 -- Affects accepting/completing quests. Increase LagTime if time is wasted by repeated CompleteQuests or AcceptQuests.
RunningSpeed = 59 -- The speed the character runs when not teleporting. 50 is normal. Recommended 100.
UseTeleporter = false -- Use Jduratedj's teleport userfunction. Please make sure you have it installed to use this option.
Timeout = 300 -- Time hens and eggs stay in the ignore list before being given another chance. '0' disables it, remains permanently in ignore list.
debugging = true -- Set to true to display extra useful information regarding egg drop rates and ignore lists.
--=================--
local dailycomplete_ptr = 0x9CD1E0;
local dailycomplete_offset = 0xACF4;
function getDailyComplete()
return memoryReadBytePtr(getProc(),dailycomplete_ptr,dailycomplete_offset);
end
function checkDQCount()
local dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()")
cprintf(cli.lightblue,"%s quests completed.\n",tostring(dailyQuestCount));
if (dailyQuestCount == 10) then
cprintf(cli.lightblue,"Completed max number of daily quests, trying to use a daily reset card.\n");
inventory:update();
player:update();
-- note #202434 is the daily reset card
if inventory:itemTotalCount(202434) > 0 then
inventory:useItem(202434);
else
loadPaths("aimetocot")
end
end
end
function quest()
local queststate = getQuestStatus("My Skin Is Suffering")
if queststate == "complete" then
__WPL:findWaypointTag("end")
end
end
if 60 <= inventory:itemTotalCount(203038) then
print("Enough Phirius Token Coins.")
loadPaths("aimetocot")
else
print("Not enough Phirius Token Coins.")
loadPaths("aime")
end
</onLoad>
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if inventory:itemTotalCount(203038) => 60 then
In xml files to be more specific. There is more than one way to deal with this problem but the easiest is what Lisa said; just flip it around.lisa wrote:bot sometimes has issues with using < in code
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