the first char does all dailies as expected
the second (and 3,4,5,6,7,8) char does the first daily NOT as expected because the do not fight against the mobs. The dailies 2-10 are then done as normal.
I tried Rock's mentioned loadProfile() but it doesn't change the problem
Again I say, I don't see any code to change the friends or mobs list. Do you change them anywhere? Do you change any profile options in your waypoint?
Also are you sure TwinkDQ profile has skills for all your characters?
Maybe you should send me a copy of your full waypoint file and profile so I can have a look through them. Send them by PM if you don't want to post them here.
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I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
I took a little time to add some functionality to this userfunction.
1. Add or remove friend/mob from list using either Name or ID. Those entered by Name can be removed by ID and those entered by ID can be removed by Name.
2. The updated lists are now shown in their entirety after an Add or Remove. Those entries that were added or removed by ID now also have the corresponding names listed as well.
3. Added a "List" option to only display the friend/mob list. Helpful for debugging waypoints to see what mobs will or will not be targeted.
I can't stand to see repetition and there is a lot of it in this file. So I decided to trim it down a bit. Of course I can't but help do a few other tweaks as well.
The changes I included:
- Reducing repetition
- Fixed the 'reset' option. You have to use table.copy() otherwise changes to one table affect the other.
- The old mob and friend list are only valid if a new profile isn't loaded. It now resets the old lists if it detects if a new profile has been loaded.
- Allow 'list' to be used as the 'second' argument. Actually both 'list' and 'reset' can be used as either the 2nd or 3rd argument.
- Using Id numbers as either strings or numbers, eg. "123456" and 123456, are seen as the same thing.
- Changed the order of some of the checks.
I don't know why I updated this. I never use this function myself.
I've just completed a set of three waypoint files that do an entire run-through of the Elven Island quests. The first file does all quests inside the Valley of Preparation, the second goes outside and does everything up to the first bridge past the Spore Grove, and the last completes the zone with the Sabinean Cave quests and transports the player to Varanas at the end.
Having this userfunction allowed me to change my targets at multiple points during the waypoint file without having to create a separate file each time I needed a new target group. I will release them here once I'm satisfied that all quests are being completed successfully each time the files are used. I just have to fine tune a couple of quests in the Sabinean Cave area and it should be done.
i wrote two wrapper functions to make it easier handling a list of mobs and friends. code based on code version 1.31 from rock5 (or Bill D Cat?) and is used unchanged.
I am a botter, but no cheater. So none of my scripts ever use any of the hacks like swimhack, speedhack, wallhack... I hope you can understand my english. Its not my native language and it has been a long time since I used it the last time