so i'm getting this error...
and here is the xml... file is attached so maybe some of you can use it as wellWe use the normal waypoint path Sardis.xml now.
GM detection started
We changed the option 'AUTO_ELITE_FACTOR' from '5' to '1000'.
Clearing target.
Moving to waypoint #1, (-25946, 34381)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Swamp Fang] in combat.
Moving in | Suggested range: 200 | Distance: 206
Taking too long to damage target, breaking sequence...
Clearing target.
Current fight aborted.
Used frog.
Main hand durability:99.980582524272
Off hand durability:-1.#IND
Clearing target.
Moving to waypoint #1, (-25946, 34381)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Rabbit] in combat.
Moving in | Suggested range: 200 | Distance: 200
Clearing target.
Fight finished. Killed 1 Rabbit. (fight #1 / runtime 0 minutes)
Main hand durability:99.980582524272
Off hand durability:-1.#IND
Clearing target.
Moving to waypoint #1, (-25946, 34381)
Stopping waypoint: Target acquired before moving.
Engaging enemy [Rabbit] in combat.
Moving in | Suggested range: 200 | Distance: 205
Clearing target.
Fight finished. Killed 2 Rabbit. (fight #2 / runtime 0 minutes)
Main hand durability:99.980582524272
Off hand durability:-1.#IND
Clearing target.
Moving to waypoint #1, (-25946, 34381)
Did not find any crashed game clients.
10:14pm - scripts\rom/bot.lua:824: Failed to compile and run Lua code for waypoint #1
AL lib: dsound.c:314: Device init failed: 0x88780078
AL lib: winmm.c:368: waveInOpen failed: 2
Please enter the script name to run.
Type in 'exit' (without quotes) to exit.
Script>