Bot behaving randomly

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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krokin
Posts: 8
Joined: Sun Sep 23, 2012 2:23 pm

Bot behaving randomly

#1 Post by krokin » Wed Sep 26, 2012 2:36 pm

I'm trying to run Ice Dwarf instance with the bot, but Idk why it just runs around like almost randomly back and forth. It doesn't stick with the waypoints I made seems like sometimes it overruns them and then trys to make the waypoint again or something.
And it mostly doesn't even try to kill mobs but just run around like stupid until it bodypulls some mobs.

This is from MM:

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Wir gehen zum Wegpunkt #52, (3281, 3597)
Lösche Ziel.
Versuche Spieler frei zu bekommen ... an Position 3230,3592. Versuch #1 von maxi
mal 10 Versuchen.
Wir gehen zum Wegpunkt #52, (3234, 3660)
Wir gehen zum Wegpunkt #53, (3296, 3710)
Wir gehen zum Wegpunkt #54, (3454, 3621)
Wir gehen zum Wegpunkt #55, (3495, 3669)
Wir gehen zum Wegpunkt #56, (3563, 3764)
Wir haben Aggro und warten auf unser Ziel.
I thought it could be a problem with

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<option name="WAYPOINT_DEVIATION"	value="150" />
but it doesn't seem to matter if it's set to 0 or 150.

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<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="false" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="50" />			<!-- Distance at which it starts using skills -->
		<option name="COMBAT_STOP_DISTANCE" value="100" />			<!-- Distance at which it stops moving towards the target -->
		<option name="MAX_FIGHT_TIME"     	value="15" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="false" />
		<option name="MAX_TARGET_DIST"    	value="225" />
		<option name="PRIORITY_CASTING"		value="true" />		<!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
		<option name="COUNT_AGGRO_ONLY"		value="false" />	
some more combat options.

I've set the maxtarget distance to 130 in the onload of the waypoint file.

Any idea what to do to make it work normal and not so crazy? It's really kinda annoying. Thanks

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rock5
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Location: Australia

Re: Bot behaving randomly

#2 Post by rock5 » Wed Sep 26, 2012 2:57 pm

Besides maybe a mismatch between the bot and the game version, I can't think of anything. What version of the bot and game are you using?
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krokin
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Joined: Sun Sep 23, 2012 2:23 pm

Re: Bot behaving randomly

#3 Post by krokin » Wed Sep 26, 2012 3:02 pm

it's up to date, bot revision 739 and game client is also patched to the latest version :(

it's so weired that it overruns the waypoint and then just goes back and forth and doesn't even realize the mobs that are standing right there

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rock5
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Location: Australia

Re: Bot behaving randomly

#4 Post by rock5 » Wed Sep 26, 2012 3:13 pm

Well patch 5.0.3 is new. It looks like update.lua worked to fix the addresses but maybe there is something we missed. Try to find a pattern. Try different characters, different locations, different waypoint files and profiles and see if you can see which work and which don't. Otherwise it's not much to go on. Granted, I haven't done much testing on the new patch but I'm too busy working on this next big bot update to take the time to test for you. Sorry.
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krokin
Posts: 8
Joined: Sun Sep 23, 2012 2:23 pm

Re: Bot behaving randomly

#5 Post by krokin » Wed Sep 26, 2012 3:32 pm

well I remember that there used to be a problem with moving enemys to screw up the bots perception of its own location - since there are quite a lot of mobs on a small area in Ice Dwarf instance and they are also moving, could that still be the problem?
Thanks for dealing with it, looking forward to that upcoming patch!

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Bot behaving randomly

#6 Post by rock5 » Wed Sep 26, 2012 8:53 pm

krokin wrote:well I remember that there used to be a problem with moving enemys to screw up the bots perception of its own location
I don't think there is anything like that anymore. Used to be that mobs could pull you away from your path but nowadays it checks the mobs distance to the path as well. I guess if the mobs are moving fast you could be targeting them but then they move out of range before you attack them so you drop them as a target. Still you should be attacking most mobs that you target.
krokin wrote:since there are quite a lot of mobs on a small area in Ice Dwarf instance and they are also moving
It is possible that, if there are a lot of mobs in one area and they respawn quickly, you never finish killing them and never move onto the next waypoint. But I can see from your output that that is not your problem.

Probably it will be useful to see the rest of your profile options.
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