And it mostly doesn't even try to kill mobs but just run around like stupid until it bodypulls some mobs.
This is from MM:
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Wir gehen zum Wegpunkt #52, (3281, 3597)
Lösche Ziel.
Versuche Spieler frei zu bekommen ... an Position 3230,3592. Versuch #1 von maxi
mal 10 Versuchen.
Wir gehen zum Wegpunkt #52, (3234, 3660)
Wir gehen zum Wegpunkt #53, (3296, 3710)
Wir gehen zum Wegpunkt #54, (3454, 3621)
Wir gehen zum Wegpunkt #55, (3495, 3669)
Wir gehen zum Wegpunkt #56, (3563, 3764)
Wir haben Aggro und warten auf unser Ziel.
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<option name="WAYPOINT_DEVIATION" value="150" />
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<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="false" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="50" /> <!-- Distance at which it starts using skills -->
<option name="COMBAT_STOP_DISTANCE" value="100" /> <!-- Distance at which it stops moving towards the target -->
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="false" />
<option name="MAX_TARGET_DIST" value="225" />
<option name="PRIORITY_CASTING" value="true" /> <!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
<option name="COUNT_AGGRO_ONLY" value="false" />
I've set the maxtarget distance to 130 in the onload of the waypoint file.
Any idea what to do to make it work normal and not so crazy? It's really kinda annoying. Thanks