i could not find this problem in an other theard
sometimes when i go into the ini the bot is just running to the wall and tries to get out of a bug
but i addet the code
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waitForLoadingScreen()
can someone help me pls?
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waitForLoadingScreen()
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while (getZoneId() == 6) do
GoToPortal(200);
waitForLoadingScreen(60);
end
player:update();
If you start micromacro withCoIogne01 wrote:I made a Waipoint file there must player help people out of Jail (eng : Prison Cell)
when i run rune in English all is ok
but in German the name of ("Prison Cell" is (gefängnis) but gefängnis dont go because " Ä " MM dont like it
what must i do too becom the SYSNr. of (Prison Cell) or (Gefängnis)
what must i do too becom all SYSNr.
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player:target_Object(435867)
I added in functionality for users to customise what happens when stuck occurs at count 3,6 and 9.CoIogne01 wrote:wenn i in ks, it stuck 10 times and look of !
a code that "sendMacro("LeaveParty();");" after 5 stuck will help wenn it stuck in ini,
wenn it stuck out of the ini i think it will help wenn player goes 2 waipoint back.
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function unStick3()
if getZoneId() == 6 then
__WPL:setForcedWaypointType("RUN")
else
sendMacro("LeaveParty();");
waitForLoadingScreen();
yrest(3000)
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
end
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<!-- # 22 --><waypoint x="-18558" z="12525" y="-779"> waitForLoadingScreen(60);
player:update(); </waypoint>
<!-- # 23 --><waypoint x="4702" z="899" y="679"> </waypoint>
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<!-- # 30 --><waypoint x="-18564" z="12339" y="-779" tag="again">
player:dismount()
if not GoThroughPortal(250,112072) and getZoneId() == 6 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("again"))
end
</waypoint>
<!-- # 23 --><waypoint x="4702" z="899" y="679"> </waypoint>
without knowing which script you are using or seeing the Waypoint code, thats a little hard to tellbear wrote:ok it works great til now
now i have an other question.. what i have to change that the bot will attack boss mobs?
But MM says xml parse error in my kalin WP in line 339 column 3 pos 15890 message missmatched tag.<?xml version="1.0" encoding="utf-8"?><waypoints>
<onload>
function unStick3()
if getZoneId() == 6 then
__WPL:setForcedWaypointType("RUN")
else
sendMacro("LeaveParty();");
waitForLoadingScreen();
yrest(3000)
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
end
<onload>
<!-- # 1 --><waypoint x="-15127" z="11566" y="154" tag="rerun">
yrest(2000)
SlashCommand("ILG destroy");
inventory:useItem(202879);
yrest(2000)
SlashCommand("ILG inv");
yrest(2000)
SlashCommand("ILG inv")
sendMacro("ViewDistanceSlider_SetValue(200);");
inventory:useItem(207204);
With this your bot cant be dumb^^ But if he is at resurrection point he will run around for 3-5 seconds. It looks suspicious. i mean really unhuman. Any idea to get him wait until the rerun-tag will executed?<onload>
function unStick3()
if getZoneId() == 6 then
__WPL:setForcedWaypointType("RUN")
else
sendMacro("LeaveParty();");
waitForLoadingScreen();
yrest(3000)
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
end
</onload>
miesermetzler wrote:miesermetzler wrote:Hello,
omg i was to blind to see the / in <onload>, shame on me It will work as i think.
<onload>
function unStick3()
if getZoneId() == 6 then
__WPL:setForcedWaypointType("RUN")
else
sendMacro("LeaveParty();");
waitForLoadingScreen();
yrest(3000)
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
end
</onload>
With this your bot cant be dumb^^ But if he is at resurrection point he will run around for 3-5 seconds. It looks suspicious. i mean really unhuman. Any idea to get him wait until the rerun-tag will executed? And no mention that i have an extra leave group macro outside, like i said in other post my MM acts like skynet and become self-aware now and then. Uses skill i never had in profile, invite people i dont know to party, execute some other not used wp´s, sells unsaleable items from inventory like phirius tokes ( no joke, i have seen it). But thats okay, i always got a extra bonus in every game or even in real life which nobody will belive if i would tell
Edit: Off topic, what code do i have to add that he will not collect sigils? I read theres a looting option for that but i dont have one for sigilsmiesermetzler wrote:miesermetzler wrote:miesermetzler wrote:Hello,
omg i was to blind to see the / in <onload>, shame on me It will work as i think.
<onload>
function unStick3()
if getZoneId() == 6 then
__WPL:setForcedWaypointType("RUN")
else
sendMacro("LeaveParty();");
waitForLoadingScreen();
yrest(3000)
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
end
</onload>
With this your bot cant be dumb^^ But if he is at resurrection point he will run around for 3-5 seconds. It looks suspicious. i mean really unhuman. Any idea to get him wait until the rerun-tag will executed? And no mention that i have an extra leave group macro outside, like i said in other post my MM acts like skynet and become self-aware now and then. Uses skill i never had in profile, invite people i dont know to party, execute some other not used wp´s, sells unsaleable items from inventory like phirius tokes ( no joke, i have seen it). But thats okay, i always got a extra bonus in every game or even in real life which nobody will belive if i would tell
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<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="true" /> <!-- Loot all nearby dead mobs after combat -->
<option name="LOOT_IN_COMBAT" value="false" />
<option name="LOOT_DISTANCE" value="225" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<option name="FLYLOOT" value="false" /> <!-- Makes a loot faster, without animation. Use carefully -->
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