In it's legendary form they can give you buff +75% drop chance, so they will be pretty useful for boting.
To make this pet we need transmutor charges + special mats (Wind Elements at current zodiac phase).
You can get those special mats from minigame on varans bridge.
There are 4 stations with Element Converters.
When you start the game you get 4 Wind Elements.
If you end the game with high score you get more prizes.
The higher the score the more prizes you get but there are some wide score ranges.
I got 1 prize for 136 points and 202 points as well. None prizes for 112 points and lower. 2 prizes for 213 points.
You can Exchange those prizes for extra wind elements.
I find it very hard to get high score manually, so I'm thinking of making a bot for this minigame.
So far i've managed to figure out IDs of those "energy balls"
here is my code so far:
Code: Select all
<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
--120910,120917 green
--120911,120918 blue
--120912,120919 red
tEnergyBalls={120910,120911,120912,120917,120918,120919}
while true do
for i,id in ipairs(tEnergyBalls) do
mytarget=nil
mytarget=player:findNearestNameOrId(id)
if mytarget~=nil then
--if mytarget.Y>45 then
--player:target(mytarget)
teleport(mytarget.X, mytarget.Z, mytarget.Y)
printf("\nid="..tostring(id))
yrest(99)
--end
else
printf("-")
end
player:update();
end
end
</onLoad>
</waypoints>
IDs:120917,120918,120919 are on the ground. Looks like their invisible.
Problem is: I cant figure out how to recognize if ball is big or small.
If you have any idea pls help
