Example I made a M/D and it was around 12/1 and with
Code: Select all
<skills>
<skill name="DRUID_RECOVER" hotkey="MACRO" priority="90" hpper="30" />
<skill name="DRUID_SAVAGE_BLESSING" hotkey="MACRO" priority="90" />
<skill name="DRUID_MOTHER_EARTHS_PROTECTION" hotkey="MACRO" priority="90" />
</skills>
hmm maybe it checks against the class1 level and not the actual druid class lvl?
Haven't had time to look into the code but that is my guess at this stage.
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We successfully target NPC Dieve and try to open the dialog window.
Use MACRO: Executing RoMScript "ChoiceOption(4);".
Moving to waypoint #10, (2602, 1042)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Moving to waypoint #11, (2459, 958)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Moving to waypoint #12, (2303, 764)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: DRUID_SAVAGE_BLESSIN=> <UNKNOWN> (1000/1000)
Use MACRO: Executing RoMScript "}LoginNextToon=true;a={".