Flower festival - Bot throwing a rose at cavies minigame.

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kkulesza
Posts: 150
Joined: Fri May 27, 2011 9:00 pm
Location: Poland

Flower festival - Bot throwing a rose at cavies minigame.

#1 Post by kkulesza »

You can get a title from this mingame if you pay a transport rune and score more then 50 points.
To get a better score drink pots that increase casting speed. Playing a guitar also helps.

Turn on the bot then go to the bench and click on it to start the game.

This bot makes better score then me, but it is possible to make better score manually, especially if you have super reflex.

Works on any language version.
Attachments
FlowerFestivalRoseThrowing.xml
(630 Bytes) Downloaded 785 times
Alleexx
Posts: 120
Joined: Sun May 15, 2011 4:28 am
Location: Sweden

Re: Flower festival - Bot throwing a rose at cavies minigame

#2 Post by Alleexx »

Is it just a normal title or is there any stats on it?
kkulesza
Posts: 150
Joined: Fri May 27, 2011 9:00 pm
Location: Poland

Re: Flower festival - Bot throwing a rose at cavies minigame

#3 Post by kkulesza »

+15 mag and phys Accuracy
Alleexx
Posts: 120
Joined: Sun May 15, 2011 4:28 am
Location: Sweden

Re: Flower festival - Bot throwing a rose at cavies minigame

#4 Post by Alleexx »

Ah may be worth a try then

Edit: Where does the event take place?
longsdale
Posts: 7
Joined: Tue Feb 07, 2012 11:57 am

Re: Flower festival - Bot throwing a rose at cavies minigame

#5 Post by longsdale »

thumbs up it works fine,but sometimes he stucks for half a sec,sometimes he cast half a sec too early ^^ but thats ok i think this relates to the ping.but thats fine because its calculate right without ping.
but manually i did a score of 67 :).but u only need 50 for 5 certificates.
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Rintintin
Posts: 55
Joined: Tue Jan 01, 2013 7:45 am
Location: Germany

Re: Flower festival - Bot throwing a rose at cavies minigame

#6 Post by Rintintin »

Yeah good work. Just tested and works perfect.

Just for information:
This Waypoint starts at one side of the bridge in Varans: 32.4 / 23.3
The NPC's Name is Waysie Fleckstein.



Waht also helps to have a warden in the group, with a summoned nature Chrystal. This increases the casting speed by 5%.
wiedzmin97
Posts: 44
Joined: Wed Jul 03, 2013 1:37 pm

Re: Flower festival - Bot throwing a rose at cavies minigame

#7 Post by wiedzmin97 »

Hello. Exactly i used this wp. Is good but idk why i often get crash after start a game.

Code: Select all

Loaded waypoint path FlowerFestivalRoseThrowing.xml
No return path with default naming FlowerFestivalRoseThrowing_return.xml found.
We use the normal waypoint path FlowerFestivalRoseThrowing.xml now.
Attached game client has crashed. Killing client (PID 1260)
[WARN]: ...ownloads/micromacro/micromacro/scripts/rom/functions.lua:353
[C]:-1: scripts\rom/bot.lua:683: Client crash detected.
SUKCES: proces o identyfikatorze PID 1260 został zakończony.
11:12pm - scripts\rom/bot.lua:683: Client crash detected.
Maybe anyone have other waypoint for this minigame ?
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rock5
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Location: Australia

Re: Flower festival - Bot throwing a rose at cavies minigame

#8 Post by rock5 »

It should probably have a couple more yrests in there; one in the main "while true do" loop either at the beginning or end and another in the "repeat" loop down the bottom.
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Ego95
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Re: Flower festival - Bot throwing a rose at cavies minigame

#9 Post by Ego95 »

Nice, just started and got a critical error -.-
wiedzmin97
Posts: 44
Joined: Wed Jul 03, 2013 1:37 pm

Re: Flower festival - Bot throwing a rose at cavies minigame

#10 Post by wiedzmin97 »

rock5 wrote:It should probably have a couple more yrests in there; one in the main "while true do" loop either at the beginning or end and another in the "repeat" loop down the bottom.
i added yrests but still i'm getting critical error.
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rock5
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Re: Flower festival - Bot throwing a rose at cavies minigame

#11 Post by rock5 »

I don't know then. It otherwise looks ok.

Does it happen with other characters too?
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Ego95
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Re: Flower festival - Bot throwing a rose at cavies minigame

#12 Post by Ego95 »

I didn't try because I got the critical error after 1 second. how long have the yrests to be?
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rock5
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Re: Flower festival - Bot throwing a rose at cavies minigame

#13 Post by rock5 »

Something like 50 should do but I don't really think it will fix it. Having tight loops in MM without yrests might make MM crash but shouldn't cause the game to crash. I suggested it just to be sure.

The reason I asked about trying another character is because one reason I can think of that might cause your game to crash is there might be something wrong with your installation. Something that has caused problems in the past is macro.bsd getting corrupt. That's saved per character so if another character works then it would be worth deleting macro.bsd for that character and recreating it to see if it helps.
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wiedzmin97
Posts: 44
Joined: Wed Jul 03, 2013 1:37 pm

Re: Flower festival - Bot throwing a rose at cavies minigame

#14 Post by wiedzmin97 »

i deleted macro.bsd for my character and still the same ;///
markd
Posts: 17
Joined: Sat Dec 03, 2011 6:28 pm

Re: Flower festival - Bot throwing a rose at cavies minigame

#15 Post by markd »

My crashes as well, so I created a simplistic waypoint and it crashes on this one too. And it actually doesn't target properly either.

<?xml version="1.0" encoding="utf-8"?><waypoints>


<onLoad>
__WPL:setWaypointIndex(__WPL:findWaypointTag("start"));


</onLoad>
<!-- # 1 --><waypoint x="3107" z="103" y="44" tag="start">
player:target_NPC(120380) -- Waysie Stainbrick
yrest(1000);
sendMacro("ChoiceOption(2);");
yrest(1000);
sendMacro("ChoiceOption(1);");
yrest(1000);
</waypoint>
<!-- # 1 --><waypoint x="3107" z="103" y="44" tag="start">
inventory:update()
yrest(1000);
if (inventory:itemTotalCount(204543) >= 1) then
inventory:useItem(204543);
yrest(6000)
elseif (inventory:itemTotalCount(200192) >= 1) then
inventory:useItem(200192);
end
player:target_Object("120391")
local _time = os.time();
local mob = player:findNearestNameOrId(120386) or player:findNearestNameOrId(120385) or player:findNearestNameOrId(120384);
repeat
player:update()
yrest(500)
player:target(mob)
yrest(100)
RoMScript("UseExtraAction(1)");
until (os.time() - _time > 90);
</waypoint>


<!-- # 1 --><waypoint x="3095" z="123" y="56" tag="start">
player:target_NPC(120380) -- Waysie Stainbrick
yrest(1000);
sendMacro("ChoiceOption(2);");
yrest(1000);
sendMacro("ChoiceOption(2);");
inventory:update()
yrest(1000);
if (inventory:itemTotalCount(209161) >= 145) then
player:sleep()
end
</waypoint>
</waypoints>
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Bill D Cat
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Location: Deep in the Heart of Texas

Re: Flower festival - Bot throwing a rose at cavies minigame

#16 Post by Bill D Cat »

That waypoint file looks like it has multiple waypoints that all have the same tag="start" in them. Not sure if that will confuse the bot, or if it will just use the first (or last) one when the onload is run.
markd
Posts: 17
Joined: Sat Dec 03, 2011 6:28 pm

Re: Flower festival - Bot throwing a rose at cavies minigame

#17 Post by markd »

Incorporated the original function into a repeatable file. But it still crashes.
Attachments
z-Rose Toss.xml
(2.39 KiB) Downloaded 435 times
Miworax
Posts: 57
Joined: Fri Jan 24, 2014 9:46 am

Re: Flower festival - Bot throwing a rose at cavies minigame

#18 Post by Miworax »

has anybody a wp file that refresh this event too ?
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gloover
Posts: 304
Joined: Wed Jul 07, 2010 4:31 am

Re: Flower festival - Bot throwing a rose at cavies minigame

#19 Post by gloover »

I also got crits :-( using the wp from kkulesza - adding some yrests doesnt solve this
i1own0u
Posts: 32
Joined: Mon Mar 19, 2012 6:32 pm

Re: Flower festival - Bot throwing a rose at cavies minigame

#20 Post by i1own0u »

make macro, spam macro

make waypoints.

/script UseExtraAction(1)
/script TargetNearestFriend()
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