When gathering/harvesting

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Romplayer
Posts: 120
Joined: Wed Jan 11, 2012 10:07 am

When gathering/harvesting

#1 Post by Romplayer »

I've found when gathring and being interrupted by mobs it is best to redo the waypoint just in case i did not collect the item. Useful when doing collection dalies I used this code inside my profile /onleavecombat

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		__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z));
Plus it seems to do a radius kill of that waypoint before actually moving to the next waypoint
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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: When gathering/harvesting

#2 Post by rock5 »

I'm pretty sure harvest and target_Object both retry collecting if interrupted by aggro. Although I'm not sure what happens if the character gets pulled away from the object during combat.
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Romplayer
Posts: 120
Joined: Wed Jan 11, 2012 10:07 am

Re: When gathering/harvesting

#3 Post by Romplayer »

most of the time it does retry but once in a while it will just outright skip the gathering if interrupted and loots the mob. Drives me nuts sometimes
Romplayer
Posts: 120
Joined: Wed Jan 11, 2012 10:07 am

Re: When gathering/harvesting

#4 Post by Romplayer »

plus now i feel safer putting the harvesting waypoint right on top of the item i need to gather that way i have a 99.9% chance of gathering that specific item for items that are in close proximity. B/c sometimes if i get interuppted it will loot then closest item after looting the mob which is usually the next WP and then i have to loop the whole WP file over to get the skipped item
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