
Thx waanzin
No. Use SVN.waanzin wrote:Hello, a quick stupid question, to update the bot you just have to open micromacro and type rom\update? is that correct?
Thx waanzin
This hurts my feelings. You make it sound like you've never had your eyes gouged out!rock5 wrote:Admin, sorry, have to say it, that picture is a bit too scary.
I have done uptdate + revert but that didnt help much.rock5 wrote:Summary
-- camera.lua --
Fixed sudden zoom out and death after entering instances.
- This was simply caused by outdated player coordinates. Easily fixed.
Code: Select all
<!-- # 3 --><waypoint x="-32680" z="-14666" y="669"> </waypoint>
<!-- # 4 --><waypoint x="-32624" z="-14744" y="669">
if log_flag == 1 then
speedlogcount = speedlogcount + 1
speedlog[speedlogcount] = {start = os.clock()}
log_flag = 0;
end
inviteparty()
repeat
player:target_NPC("Kalice");
yrest(500);
sendMacro("ChoiceOption(1);");
until waitForLoadingScreen(20)
sendMacro('SetInstanceLevel("normal")') --instance normal
</waypoint>
<!-- # 5 --><waypoint x="-38122" z="-9369" tag="DoAgain"></waypoint>
<!-- # 6 --><waypoint x="-38124" z="-9385" y="1061"></waypoint>
<!-- # 7 --><waypoint x="-38179" z="-9280" y="1061">
--SlashCommand("aai off")
keyboardPress(key.VK_W);keyboardPress(key.VK_W);keyboardPress(key.VK_SPACE);
if not waitForLoadingScreen(20) then
cprintf(cli.red,"Trouble getting thru the doors - will retry last 3 waypoints.\n");
__WPL:setWaypointIndex(__WPL:findWaypointTag("DoAgain"))
end
</waypoint>
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<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="80" />
<option name="HP_LOW_POTION" value="50" />
<option name="USE_HP_POTION" value="minstack" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_PHIRIUS_POTION" value="false" /> <!-- false | true if you want to use the Phirus Potions -->
<option name="PHIRIUS_MP_LOW" value="40" />
<option name="PHIRIUS_HP_LOW" value="40" />
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="30" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="80" />
<option name="MANA_POTION" value="80" /> <!-- set to "0" if not required to buy -->
<option name="ARROW_QUIVER" value="0" /> <!-- set to "0" if not required to buy -->
<option name="THROWN_BAG" value="0" /> <!-- set to "0" if not required to buy -->
<option name="POISON" value="0" /> <!-- set to "0" if not required to buy -->
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="50" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="false" />
<option name="MAX_TARGET_DIST" value="100" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="10" />
<option name="TARGET_LEVELDIF_BELOW" value="30" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="Cyc\cyckidobossa-maid" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />
<!-- Loot settings -->
<option name="INV_MAX_SLOTS" value="120" /> <!-- max slots for inventory scan -->
<option name="LOOT" value="true" />
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="true" /> <!-- Loot all nearby dead mobs after combat -->
<option name="LOOT_IN_COMBAT" value="false" />
<option name="LOOT_DISTANCE" value="300" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Auto selling options when used with player:merchant -->
<option name="INV_AUTOSELL_ENABLE" value="true" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL_TOSLOT" value="120" /> <!-- 30 = last slot bag 1 -->
<option name="INV_AUTOSELL_QUALITY" value="" /> <!-- white,green,blue,purple -->
<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />
<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /> <!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="false" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT_RATIO" value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="false" />
<option name="CLOSE_WHEN_STUCK" value="false" />
<option name="RES_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->
<!-- Dismount or not when casting skills -->
<option name="DISMOUNT" value="false" /> <!-- true/false .. if true then it will use skills while mounted -->
<!-- Party Bot options -->
<!-- <option name="PARTY" value="true" /> -->
<!-- <option name="PARTY_ICONS" value="true" /> -->
<!-- <option name="PARTY_INSTANCE" value="true" /> -->
<!-- Healing options -->
<!-- <option name="HEALER_FIGHT" value="true" /> --> <!-- For party bot if you want healer to also fight -->
<!-- pvp -->
<!--option name="PVP" value="true" /> --> <!-- To enable PVP, with this set to true it will auto attack any players with red names -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
<skills_mage>
<skill name="MAGE_PURGATORY_FIRE" modifier="" hotkey="MACRO" priority="75" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="MACRO" priority="90" hpper="95"/>
<skill name="PRIEST_HOLY_AURA" modifier="" hotkey="MACRO" priority="100" inbattle="true" hpper="30" />
<skill name="MAGE_ESSENCE_OF_MAGIC" modifier="" hotkey="MACRO" priority="81" inbattle="false" />
<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="MACRO" priority="30" inbattle="false" rebuffcut="15" />
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="MACRO" priority="5" hpper="50" />
<skill name="MAGE_ENERGY_WELL" modifier="" hotkey="MACRO" priority="25" inbattle="false" />
<skill name="MAGE_FLAME" modifier="" hotkey="MACRO" priority="1" autouse="false" />
<skill name="MAGE_FIREBALL" modifier="" hotkey="MACRO" priority="10"/>
<skill name="MAGE_ENERGY_INFLUX" modifier="" hotkey="MACRO" priority="5" inbattle="true" autouse="false" />
<skill name="MAGE_ELECTROSTATIC_CHARGE" modifier="" hotkey="MACRO" priority="5" inbattle="true" autouse="false" />
<skill name="MAGE_INTENSIFICATION" modifier="" hotkey="MACRO" priority="5" inbattle="true" autouse="false" />
<skill name="MAGE_ELEMENTAL_CATALYST" modifier="" hotkey="MACRO" priority="10" inbattle="false" autouse="false" />
</skills_mage>
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" hotkey="MACRO" priority="90" />
<skill name="ROGUE_LOW_BLOW" hotkey="MACRO" priority="80" />
<skill name="ROGUE_HIDE" hotkey="MACRO" priority="10" autouse="false" />
<skill name="ROGUE_INFORMER" hotkey="MACRO" priority="80" />
<skill name="ROGUE_EVASION" hotkey="MACRO" priority="80" />
<skill name="ROGUE_FERVENT_ATTACK" hotkey="MACRO" priority="80" />
<skill name="ROGUE_SHADOW_STEP" hotkey="MACRO" priority="80" />
<skill name="ROGUE_ASSASSINS_RAGE" hotkey="MACRO" priority="60" />
<skill name="ROGUE_WOUND_ATTACK" hotkey="MACRO" priority="80" />
<skill name="ROGUE_BLIND_SPOT" hotkey="MACRO" priority="80" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="MACRO" priority="90" hpper="95"/>
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="MACRO" priority="500" hpper="50" />
<skill name="PRIEST_HOLY_AURA" modifier="" hotkey="MACRO" priority="900" inbattle="true" hpper="30" />
<skill name="PRIEST_MAGIC_BARRIER" modifier="" hotkey="MACRO" priority="60" inbattle="false"/>
<skill name="PRIEST_BLESSED_SPRING_WATER" modifier="" hotkey="MACRO" priority="60" inbattle="false"/>
</skills_rogue>
<onLoad><![CDATA[
startGMDetect()
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
if( 25 > player.HP/player.MaxHP*100 ) then
player:cast("PRIEST_HOLY_AURA");
player:cast("PRIEST_REGENERATE");
player:cast("PRIEST_URGENT_HEAL");
player:cast("PRIEST_URGENT_HEAL");
elseif( 50 > player.HP/player.MaxHP*100 ) then
player:cast("PRIEST_REGENERATE");
player:cast("PRIEST_URGENT_HEAL");
player:cast("PRIEST_URGENT_HEAL");
elseif( 85 > player.HP/player.MaxHP*100 ) then
player:cast("PRIEST_REGENERATE");
end
]]></onSkillCast>
<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>
<onUnstickFailure><![CDATA[
-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
]]></onUnstickFailure>
</profile>
Code: Select all
local currentDistance = distance(self.XFocus,self.ZFocus,self.YFocus,self.X,self.Z,self.Y)
Code: Select all
if currentDistance > 150 then currentDistance = 150 end
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