Char walks 0.2 seconds more to each waypoint

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IronWolf
Posts: 50
Joined: Sun Aug 08, 2010 7:09 am

Char walks 0.2 seconds more to each waypoint

#1 Post by IronWolf »

Hey guys,

i got this annoying problem, i set the char to go to a certain waypoint and it gets to that waypoint and takes like less then half a second to realize it got to the waypoint, i got the waypoint devation set to 0, and was wondering if there is a way to tell the char to go exactly where i recorded?

it made my ks script almost useless since i had a waypoint near a falling place and the char seemed to run until it fell.. sometimes its even longer with statment such as "aggro time out" when im not even in a fight..

thanks for the advices,
IronWolf.
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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Char walks 0.2 seconds more to each waypoint

#2 Post by lisa »

Unfortunately the bot has to take into concideration things like direction you are facing and speed you are traveling and so has code in built into it to of a distance of 50 to allow for those calculations. So basically if your waypoints are within 50 of each other then no it can't be 100% accurate, if waypoints are more then 50 then it actually has an accuracy of within 10 and usually less then 5, so yes it is already very very accurate.

Something that may or may not help you is if you add code at any waypoint the bot will stop and pause for 200th of a second and then continue, so if you have a perticular spot that you really really need to make sure it is accurate then add in some code, doesn't matter what it is.

Code: Select all

<!-- # 124 --><waypoint x="2946" z="1424">
print("need to be accurate")
</waypoint>
Even doing that should make it pause at that spot for you and not run through it.

As for aggro time out, there may have been a mob you just didn't kill and is back around a corner, maybe your pet has aggroed a mob as it was looting for you.
There is no way for us to know why you have that print without us sitting there watching your screen but that print means you are in combat.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
IronWolf
Posts: 50
Joined: Sun Aug 08, 2010 7:09 am

Re: Char walks 0.2 seconds more to each waypoint

#3 Post by IronWolf »

about the aggro part, i can easly reproduce it, it happens all the time when i 1-hit-kill a mob, if i kill a mob to fast, then it says aggro wait timeout..
im using a s/r and i had to lower its attack so it will 2 hit kill.
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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Char walks 0.2 seconds more to each waypoint

#4 Post by lisa »

hmm weird I run for 10 hours straight in KS 1 shotting all trash and never had this.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
IronWolf
Posts: 50
Joined: Sun Aug 08, 2010 7:09 am

Re: Char walks 0.2 seconds more to each waypoint

#5 Post by IronWolf »

i just noticed now that something is very strange with the cpu usuage, the client takes about 30 cpu usuage for me, and the micromacro takes 20..

is it suppose to be this high?
maybe i should delete and reinstall the micromacro.. i'll try also restarting my lappy, maybe he's just tired of all those long sleepless nights :D
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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Char walks 0.2 seconds more to each waypoint

#6 Post by rock5 »

I think that is normal. You'd think it would be a lot less but it isn't. Sometimes I think its more than the client.
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