kanta wrote:Just downloaded and ran the new version. Had an endless loop.
It's a known issue. Rarely, it will read the wrong number of tiles. It will keep trying until it reads them properly. I've no idea why it would make this mistake. Luckily it happens rarely and when it does happen it usually only does it half a dozen to a dozen times before correcting itself. On very rare rare occasions it seems to get permanently stuck. I had it one time get stuck and would even say there was 35,38,39 tiles but not 36. This was after I cleared the trash mobs manually. I don't do that anymore and it's run fine since.
But when it does happen there is not much you can do. I don't think restarting the script would help but you could give it a try.
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hi!
i sometimes have the "there is an obstacle..." error, and my character wastes time trying to fight the mob until it realizes it cannot. teleporting to the next waypoint makes the mob follow and it is killable.
i would have a request if possible, to first teleport to the new tile and only then to check for aggro.
is it possible?
thanks and good job on the waypoint.
rock5 wrote:I had a similar issue but it was fixed when I turned off fly for battles. Are you using the latest cot_tele? Have you made any changes to it?
i have same issue although tolerable... in my mage its work the fly off for battles but in my scout the fly off will not activate instantly because its says it has obstacle and it take a sec to fly higher than position and a moves backward... that's why if my scout encountered too much mobs spawn he can finish malatina maybe 10-20 before end of time
also my warden still not casting frantic briar as AOE.. even i follow your previous post
and im using pet skill in other waypoint.. can i deactivate that in malatina only??
I had my priest run it the other day to test something and it had the obstruction issue but yeah it just tele'd away and then when it got slapped again just 1 shot the mob.
Remember no matter you do in life to always have a little fun while you are at it
That means it is still set to attack automatically. If it is not attacking anymore it might be because you have leveled up. Check these settings in your profile.
i tried dezactivating fly for fights, it improves the chances of successfull fights, but does not eliminate the problem of object LOS issue. only thing that works if i move my character on another tile, and the mob follows. then the fight goes on as it should.
i tried dezactivating fly for fights, it improves the chances of successfull fights, but does not eliminate the problem of object LOS issue. only thing that works if i move my character on another tile, and the mob follows. then the fight goes on as it should.
I'm not sure what you mean by you "tried dezactivating fly for fights". It is already set to do this. Are you using another waypoint file? If so, try mine. It never, ever fails for me.
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Digging up tiles...
Swimhack ACTIVATED!
Player Teleported to X: 2623 Z: 2901 Y: 18
Kleine Bombe found. Id 101486.
Swimhack ACTIVATED!
Player Teleported to X: 2655 Z: 2991 Y: 18
Braune Holztruhe found. Id 111956.
Did not find any crashed game clients.
1:17pm - ...sktop/micromacro/scripts/rom/classes/memorytable.lua:30: bad argumen
t #1 to 'memoryReadInt' ((null))