But no difference.
You can check this for your own, low lvl char with temporary mount from giftbag it's enough, you will be sure then. I may do something wrong:)
in one of the waypoints. After it mounted ran through mobs without attacking.
So I tried the default profile like you said and it dismounted. It looks like the problem is buffs set to cast in battle. That narrows it down. Still working on it.
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in your profile and it shouldn't use skills while mounted.
The problem is that this code works a little too well... Even if in NORMAL travel mode, it won't cast skills if mounted. So if in NORMAL mode while mounted and you get attacked, the bot will stop moving and not fight back. At least that's how it acted for me.
So that is why your change profile option didn't work, probably.
kanta wrote:The problem is that this code works a little too well... Even if in NORMAL travel mode, it won't cast skills if mounted. So if in NORMAL mode while mounted and you get attacked, the bot will stop moving and not fight back. At least that's how it acted for me.
Hmm I didn't anticipate the bot just stopping, that is deffinately not what we want to happen.
I'll have to blow the cobwebs off some chars and do some testing.
Remember no matter you do in life to always have a little fun while you are at it
1. Still agroed the guard and dog at that hard point. I noticed, though, that after feining death, I stood up behind the candlestick and neither guard or dog saw me. Maybe you could have it teleport directly behind the candle then click it.
2. Didn't you set "teleport_SetStepSize(40)" to try to fix some problem that was something else? Maybe you could remove this line so it can do maximum sized jumps.
3. When using "When_Finished" equals "relog" or "charlist" it's supposed to reload the same file. So line 52 and 57 should be
4. Doesn't exitat sort of conflict with When_Finished? I think people will expect that if they set When_Finished to change character then it will. As it is it looks like it will only change character if exitat = 1. Maybe you mean, if When_Finished = "end" then if exitat == 1 then exit game and finish else just finish. I would also use a more user friendly name and values seeing as it's a user option. Say
elseif When_Finished == "end" then
if ExitWhenFinished then
player:target_Object("Transport Candlestick");
RoMScript("StaticPopup_OnClick(StaticPopup1, 1);")
waitForLoadingScreen();
end
error("Ending script",2)
Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
kanta wrote:This is currently a work in progress Updated 12/26/11 @ 6:05PM (-5 GMT)
Changes in version 0.4
- Changed waypoint file name to make it more compatible with path: commandline
- Added option to gather the mount chests or not
- Added option to collect the totems or not
- Added option to stop bot after chest collection or to exit mini game
- Added Rock5's relog options
- Changed totem/candle gather code to make it more reliable
- Doubled wait time on chest collection to account for system lag
This is what it does:
1) Collects all Ancient Stone Totems
2) Completes within time limit for bonus chests
3) Collects all chests in center room
What it doesn't do:
1) Does not work with low level characters
It is not suggested to use this on low level characters, they will get caught by the mobs. It relies on a small aggro radius as it just flies near the ceiling.
The teleporting issue has been figured out. As a whole, it now works as it should. I now need to make slight adjustments to coordinates to fine tune distance vs detection so the bot doesn't try to get the occasional candle just on the other side of the wall at some locations.
Make sure to download the model file. Unpack it into your "<DRIVE>:\Program Files\Runes of Magic\" folder.
what level you suggested that dont have aggro the mobs,,,, i try this waypoint my character is lvl 64 but still aggro the mobs...
kuripot wrote:what level you suggested that dont have aggro the mobs,,,, i try this waypoint my character is lvl 64 but still aggro the mobs...
Level 64 should definitely be able to use this. What is happening with the bot? Where are you getting aggro? Do you have the swimhack and teleport userfunctions? It should be flying up to the ceiling and teleporting to various points.
in the bot... i have swim hack... i aggro the mobs when getting candlestick... but i use before the 1st version you release... i dont know if there any development.... i will try the updated one later
kanta wrote:This is currently a work in progress Updated 12/26/11 @ 6:05PM (-5 GMT)
Changes in version 0.4
- Changed waypoint file name to make it more compatible with path: commandline
- Added option to gather the mount chests or not
- Added option to collect the totems or not
- Added option to stop bot after chest collection or to exit mini game
- Added Rock5's relog options
- Changed totem/candle gather code to make it more reliable
- Doubled wait time on chest collection to account for system lag
This is what it does:
1) Collects all Ancient Stone Totems
2) Completes within time limit for bonus chests
3) Collects all chests in center room
What it doesn't do:
1) Does not work with low level characters
It is not suggested to use this on low level characters, they will get caught by the mobs. It relies on a small aggro radius as it just flies near the ceiling.
The teleporting issue has been figured out. As a whole, it now works as it should. I now need to make slight adjustments to coordinates to fine tune distance vs detection so the bot doesn't try to get the occasional candle just on the other side of the wall at some locations.
Make sure to download the model file. Unpack it into your "<DRIVE>:\Program Files\Runes of Magic\" folder.
First of all a very special thanx to all supporters to this forum and for your great work. You are my backbone to RoM, honestly.
But now to somethinh completly different..... (Monty Python)
Is it possible to tune the script a little for i´m facing an issue.
I´m on a german server and i tend to believe that some objects in the script have to be translated for they´re won´t be found correctly.
What my bot is doing..
1.Pay Phyrius
2.Lift off
3.Bashing the wall above the 1st door (needed to be corrected manualy)
4.Fly/Swim to the first Stone and collects it.
5.fly back 1 turn and return to the stone and then exits with an error ( Don´t have a screenshot at hand)
My Char is Lvl 69 Mage.
Maybe it´ll help by using that "find_id()"-command for all objects in the script. Just a suggestion.
I am at work, so i can get in touch with rom as early as in the next 18 hours.
MAGE 75/ PRIEST 72 (soon 75) / ROUGE 6x
german client, Server Europe
Thankful User of the other peoples mindwork
yes very good point, a few of us have been trying to use this function as much as possible to keep the code more user friendly for different languages.
As far as me concerning i can temporarily live with doing the swim/fly "ding-a-ling" by hand until it´s all fixed up to work flawlessly for everybody.
One point i missed .... is there indeed a relation between char-lvl and aggro-width ?
It´s said a few times that low level chars won´t work while they pull aggro.
Sounds kinda strange to me
MAGE 75/ PRIEST 72 (soon 75) / ROUGE 6x
german client, Server Europe
Thankful User of the other peoples mindwork
Yeah that is the same for pretty much any game in existance, the level different between character and mob depends greatly on if mob will initiate attacks on you or not.
a greater difference in level means mobs will attack you from a larger distance.
if you are a higher level then mob then you have to go very close to mobs for them to attack you.
Remember no matter you do in life to always have a little fun while you are at it
I went with names because I ran into the problem of the Elemental candles having multiple IDs. I think they had to program them this way because of the different locations they spawn at. Maybe I can set the Elemental candle call as a variable and put it at the top as an option. So would that be: