New Dailies in Xaveria

Additional botting resources. Addons may be either for the game itself or for the RoM bot.
Forum rules
Only post additional bot resources here. Please do not ask unrelated questions.
Message
Author
Jada
Posts: 7
Joined: Sat Aug 20, 2011 10:05 am

Re: New Dailies in Xaveria

#61 Post by Jada » Sat Aug 20, 2011 10:22 am

I'm getting this error when starting your script..
attempt to call global 'AcceptquestbyName' <a nil value>any ideas on how to fix this?? It will find waypoint open npc dialog but not accept quest, i get the error, rombot halts.
ScreenHunter_01 Aug. 20 11.35.gif

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: New Dailies in Xaveria

#62 Post by rock5 » Sat Aug 20, 2011 10:57 am

Do you have the "QuestByName" userfunction installed?
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

Jada
Posts: 7
Joined: Sat Aug 20, 2011 10:05 am

Re: New Dailies in Xaveria

#63 Post by Jada » Sat Aug 20, 2011 11:50 am

i went and downloaded it,,put it in userfunction file but still getting error, what am i doin wrong?
Or where am i supposed to put Jack Blonders file within, RomBot files

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: New Dailies in Xaveria

#64 Post by lisa » Sat Aug 20, 2011 7:05 pm

Jada wrote:i went and downloaded it,,put it in userfunction file but still getting error, what am i doin wrong?
Or where am i supposed to put Jack Blonders file within, RomBot files
it's a userfunction, so you should put it in the folder
rom/userfunctions
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

berzer
Posts: 16
Joined: Mon Apr 25, 2011 6:24 pm

Re: New Dailies in Xaveria

#65 Post by berzer » Mon Sep 26, 2011 3:58 pm

I got his error from last patch:

[string" ..."]:2: attempt to call global ´isTeleport´ (a nil value)

Anyway to fix it?

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: New Dailies in Xaveria

#66 Post by lisa » Mon Sep 26, 2011 6:14 pm

a forum search for teleport gets this, ohh look its the teleport userfunction by rock =)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: New Dailies in Xaveria

#67 Post by rock5 » Mon Sep 26, 2011 8:29 pm

lisa wrote:a forum search for teleport gets this, ohh look its the teleport userfunction by rock =)
Nope. isteleport is not one of mine. Instead do a search for "isteleport" and you find the "teleporter" functions by MiesterMan.
http://www.solarstrike.net/phpBB3/viewt ... 630#p22630
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: New Dailies in Xaveria

#68 Post by lisa » Mon Sep 26, 2011 8:41 pm

That would make sense since he made the topic =)

He even has a link to his teleporter function in his sig.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

berzer
Posts: 16
Joined: Mon Apr 25, 2011 6:24 pm

Re: New Dailies in Xaveria

#69 Post by berzer » Fri Dec 02, 2011 7:54 am

now I have a problem that my char doesn't accept Gargoyle quest anymore, before patch it was working fine. Any suggestion why? And how to logout when u done all 10 quest?

User avatar
Nero
Posts: 98
Joined: Wed Aug 10, 2011 9:07 am

Re: New Dailies in Xaveria

#70 Post by Nero » Fri Dec 02, 2011 9:44 am

Name of the quest changed in latest patch (one or two signs different).

Do a daily quest counter, and if dailies finished, then logout

User avatar
MiesterMan
Posts: 543
Joined: Tue Jul 06, 2010 9:15 pm
Location: Between the Second and Third Circles of Hell

Re: New Dailies in Xaveria

#71 Post by MiesterMan » Sun Dec 04, 2011 6:22 am

I had recently updated this to use the new daily quest pointer but I didn't noticed this change in the name? What is the new name?

User avatar
MiesterMan
Posts: 543
Joined: Tue Jul 06, 2010 9:15 pm
Location: Between the Second and Third Circles of Hell

Re: New Dailies in Xaveria

#72 Post by MiesterMan » Sun Dec 04, 2011 7:08 pm

There was a space added in "Frontlines" to make it "Front Lines".

A few changes:
  • Update the name of the gargoyles quest
  • Updated the daily quest count pointer
  • Updated the "friends" list to reflect all non-quest monsters
  • Changed the default range for tgtInRange to 300
  • Updated the TARGET_LEVELDIFF_BELOW option change to reflect new max level
  • Changed the quest and quest npc references to variables that can be changed at the top of the waypoint file (easier to localize)

ExeCuter
Posts: 15
Joined: Tue Oct 25, 2011 9:25 pm

Re: New Dailies in Xaveria

#73 Post by ExeCuter » Mon Dec 05, 2011 10:12 am

Hi everyone,

did anyone find a final solution for the right use of daily quest resetcards after done 10 quests?
Got over 170 dailyquestreset cards and it would be very nice :D
I couldn't find a final working solution for this with the searchfunction.

greets

User avatar
gloover
Posts: 304
Joined: Wed Jul 07, 2010 4:31 am

Re: New Dailies in Xaveria

#74 Post by gloover » Mon Dec 05, 2011 12:04 pm

ExeCuter wrote:Hi everyone,

did anyone find a final solution for the right use of daily quest resetcards after done 10 quests?
Got over 170 dailyquestreset cards and it would be very nice :D
I couldn't find a final working solution for this with the searchfunction.

greets

Code: Select all

   function checkDQCount()
    local dailyQuestCount, dailyQuestsPerDay= RoMScript("Daily_count()")
      cprintf(cli.lightblue,"%s quests completed.\n",tostring(dailyQuestCount));
      if (dailyQuestCount == 10) then
         cprintf(cli.lightblue,"Completed max number of daily quests, trying to use a daily reset card.\n");
         inventory:update();
         player:update();
         -- note #202434 is the daily reset card
            if inventory:itemTotalCount(202434) > 0 then
                  inventory:useItem(202434);
			else
                   error("No Daily Reset Cards left!")
                      player:logout();
            end
       end   
   end
use checkDQCount()

ExeCuter
Posts: 15
Joined: Tue Oct 25, 2011 9:25 pm

Re: New Dailies in Xaveria

#75 Post by ExeCuter » Mon Dec 05, 2011 2:46 pm

Thanks works fine, road to 70 is open :D

User avatar
MiesterMan
Posts: 543
Joined: Tue Jul 06, 2010 9:15 pm
Location: Between the Second and Third Circles of Hell

Re: New Dailies in Xaveria

#76 Post by MiesterMan » Mon Dec 05, 2011 9:53 pm

So I just found out the name of the buff on the Copper Gardeners that cause you to die almost seemingly randomly is something called "Evil Machine Study".

The solution I'm working on is going to a safe place and changing channels but I don't see a good way to go about doing this. I mean, should I have the bot run outside the entrance, to the corner of a particular section of the map or what?

rubenr
Posts: 49
Joined: Sat Aug 20, 2011 11:26 pm

Re: New Dailies in Xaveria

#77 Post by rubenr » Sat Dec 10, 2011 11:29 pm

Miester, it works like a charm, but...

1- Had to manually change the quests and mob names to spanish (wasn't a problem)
2- When it finishes the dailies and goes to get the reward, the second one doesn't "count" (i don't know the exact word in english) because it does it too fast.
Is there a cmd or something to add between quests to make them finish slower? perhaps some "quest1","wait 5" (seconds), "quest2".

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: New Dailies in Xaveria

#78 Post by rock5 » Sat Dec 10, 2011 11:34 pm

Use 'yrest()' to pause. It is in ms, so 'wait 5' would be

Code: Select all

yrest(5000)
  • Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
  • I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
  • How to: copy and paste in micromacro
    ________________________
    Quote:
    • “They say hard work never hurt anybody, but I figure, why take the chance.”
          • Ronald Reagan

rubenr
Posts: 49
Joined: Sat Aug 20, 2011 11:26 pm

Re: New Dailies in Xaveria

#79 Post by rubenr » Sat Dec 10, 2011 11:42 pm

I just tried that. I looked for it in the KS waypoint. Dumb me.

Thanks!!!!

User avatar
MiesterMan
Posts: 543
Joined: Tue Jul 06, 2010 9:15 pm
Location: Between the Second and Third Circles of Hell

Re: New Dailies in Xaveria

#80 Post by MiesterMan » Sun Dec 11, 2011 2:01 am

guys, I keep forgetting that updates make it shift so...

change line 38 to:

Code: Select all

local dailycomplete_ptr = addresses.staticbase_char + 0x15EA0;
when I get a chance I'm going to find an update pattern for it and include it in the next update so I don't have to keep updating it.

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 1 guest