Waypoints Daily Pango Drifting

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wilifox
Posts: 86
Joined: Tue Jul 26, 2011 6:00 pm

Waypoints Daily Pango Drifting

#1 Post by wilifox » Sun Nov 20, 2011 3:22 am

Good morning, I have the daily mission waypoints for Pango Drifting , but being not aggreed mobs (yellow name). does not attack my pj. My script is this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
	
<onLoad>
   
   npcname = RoMScript("TEXT('Pango aleteador')"); yrest(500)   
   [b]---Pango in spanish client[/b]   
   settings.profile.mobs = {npcname};
   changeProfileOption("MAX_TARGET_DIST", 90);
   
</onLoad>


                if (not player:hasBuff("506687")) then
                            inventory:useItem(207203);
                end  

	if (not player:hasBuff("506686")) then
                            inventory:useItem(207202);
               end 

	if (not player:hasBuff("506684")) then
                            inventory:useItem(207200);
               end 

       	<!-- #  1 --><waypoint x="-12093" z="42429" y="687">	</waypoint>
	<!-- #  2 --><waypoint x="-12081" z="42709" y="694">	</waypoint>
	<!-- #  3 --><waypoint x="-12044" z="42799" y="704">	</waypoint>
	<!-- #  4 --><waypoint x="-12093" z="42866" y="705">	</waypoint>
	<!-- #  5 --><waypoint x="-12139" z="42929" y="702">	</waypoint>
	<!-- #  6 --><waypoint x="-12070" z="42930" y="702">	</waypoint>
	<!-- #  7 --><waypoint x="-11991" z="42930" y="702">	</waypoint>
	<!-- #  8 --><waypoint x="-11856" z="42976" y="697">	</waypoint>
	<!-- #  9 --><waypoint x="-11754" z="42959" y="697">	</waypoint>
	<!-- # 10 --><waypoint x="-11708" z="42870" y="690">	</waypoint>
	<!-- # 11 --><waypoint x="-11716" z="42791" y="687">	</waypoint>
	<!-- # 12 --><waypoint x="-11728" z="42680" y="693">	</waypoint>
	<!-- # 13 --><waypoint x="-11771" z="42608" y="692">	</waypoint>
	<!-- # 14 --><waypoint x="-11642" z="42641" y="691">	</waypoint>
	<!-- # 15 --><waypoint x="-11537" z="42583" y="689">	</waypoint>
	<!-- # 16 --><waypoint x="-11497" z="42523" y="695">	</waypoint>
	<!-- # 17 --><waypoint x="-11340" z="42441" y="703">	</waypoint>
	<!-- # 18 --><waypoint x="-11241" z="42350" y="717">	</waypoint>
	<!-- # 19 --><waypoint x="-11347" z="42502" y="701">	</waypoint>
	<!-- # 20 --><waypoint x="-11375" z="42557" y="699">	</waypoint>
	<!-- # 21 --><waypoint x="-11378" z="42630" y="692">	</waypoint>
	<!-- # 22 --><waypoint x="-11384" z="42709" y="692">	</waypoint>
	<!-- # 23 --><waypoint x="-11374" z="42813" y="694">	</waypoint>
	<!-- # 24 --><waypoint x="-11359" z="42900" y="693">	</waypoint>
	<!-- # 25 --><waypoint x="-11353" z="42967" y="692">	</waypoint>
	<!-- # 26 --><waypoint x="-11415" z="43034" y="679">	</waypoint>
	<!-- # 27 --><waypoint x="-11474" z="43122" y="690">	</waypoint>
	<!-- # 28 --><waypoint x="-11580" z="43050" y="689">	</waypoint>
	<!-- # 29 --><waypoint x="-11719" z="42960" y="698">	</waypoint>
	<!-- # 30 --><waypoint x="-11814" z="42979" y="697">	</waypoint>
	<!-- # 31 --><waypoint x="-11952" z="42951" y="703">	</waypoint>
	<!-- # 32 --><waypoint x="-12034" z="42893" y="711">	</waypoint>
	<!-- # 33 --><waypoint x="-12145" z="42904" y="703">	</waypoint>
	<!-- # 34 --><waypoint x="-12116" z="42801" y="704">	</waypoint>
	<!-- # 35 --><waypoint x="-12105" z="42741" y="700">	</waypoint>
	<!-- # 36 --><waypoint x="-12051" z="42614" y="687">	</waypoint>
	<!-- # 37 --><waypoint x="-12086" z="42439" y="687">	</waypoint>
</waypoints>

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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Waypoints Daily Pango Drifting

#2 Post by lisa » Sun Nov 20, 2011 3:53 am

Generally if bot doesn't attack a mob then there are a few things it might be.

First check the lvl of mob compared to lvl of character and check it is within the profile option that deals with mob levels.

Code: Select all

		<option name="TARGET_LEVELDIF_ABOVE" value="10" />
		<option name="TARGET_LEVELDIF_BELOW" value="70" />
The other thing to check is if a mob is in the
settings.profile.mobs
Since your onload code makes changes to this then you can ignore any profile settings for it but you should double check to make sure the code you have is working properly.
Add in a print.

Code: Select all

   npcname = RoMScript("TEXT('Pango aleteador')"); yrest(500)  
print(npcname)
   [b]---Pango in spanish client[/b]   
   settings.profile.mobs = {npcname};
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wilifox
Posts: 86
Joined: Tue Jul 26, 2011 6:00 pm

Re: Waypoints Daily Pango Drifting

#3 Post by wilifox » Sun Nov 20, 2011 4:59 am

Where the file is hosted setting.profiles.mobs? Thanks and best regards :oops:



<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>


this one?

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Waypoints Daily Pango Drifting

#4 Post by lisa » Sun Nov 20, 2011 7:56 am

That is where you can change the mob yes, but since you change the value in your WP onLoad then what ever is in your profile is overwritten.

did you add the print and see what it printed on Micromacro window?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wilifox
Posts: 86
Joined: Tue Jul 26, 2011 6:00 pm

Re: Waypoints Daily Pango Drifting

#5 Post by wilifox » Tue Nov 22, 2011 8:47 am

Passes through the mobs, not attack any of the cases. Thanks for your help ;)

Image


Profiles file:

<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="85" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="50" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_PHIRIUS_POTION" value="false" /> <!-- false | true if you want to use the Phirus Potions -->
<option name="PHIRIUS_MP_LOW" value="40" />
<option name="PHIRIUS_HP_LOW" value="40" />

<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="15" />
<option name="MP_REST" value="15" />

<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" /> <!-- set to "0" if not required to buy -->
<option name="ARROW_QUIVER" value="2" /> <!-- set to "0" if not required to buy -->
<option name="THROWN_BAG" value="2" /> <!-- set to "0" if not required to buy -->
<option name="POISON" value="30" /> <!-- set to "0" if not required to buy -->

<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->

<!-- Combat options -->
<option name="COMBAT_TYPE" value="" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="200" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<option name="MAX_TARGET_DIST" value="225" />

<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />

<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="500" />
<option name="WAYPOINT_DEVIATION" value="0" />
<option name="QUICK_TURN" value="true" />

<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_ALL" value="false" /> <!-- Loot all nearby dead mobs after combat -->
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->

<!-- Auto selling options when used with player:merchant -->
<option name="INV_AUTOSELL_ENABLE" value="false" /> <!-- true | false -->
<option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 -->
<option name="INV_AUTOSELL_TOSLOT" value="60" /> <!-- 30 = last slot bag 1 -->
<option name="INV_AUTOSELL_QUALITY" value="white,green" /> <!-- white,green,blue,purple -->

<!-- Harvest options -->
<option name="HARVEST_DISTANCE" value="120" />
<option name="HARVEST_WOOD" value="true" /> <!-- Choose which types to harvest. -->
<option name="HARVEST_HERB" value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
<option name="HARVEST_ORE" value="true" />

<!-- Eggpet options -->
<option name="EGGPET_ENABLE_CRAFT" value="false" /> <!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
<option name="EGGPET_CRAFT_SLOT" value="1" />
<option name="EGGPET_ENABLE_ASSIST" value="false" />
<option name="EGGPET_ASSIST_SLOT" value="1" />
<option name="EGGPET_CRAFT_RATIO" value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
<option name="EGGPET_CRAFT_INDEXES" value="" /> <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="CLOSE_WHEN_STUCK" value="true" />
<option name="RES_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->

<!-- Party Bot options -->
<!-- <option name="PARTY" value="true" /> -->
<!-- <option name="PARTY_ICONS" value="true" /> -->
<!-- <option name="PARTY_INSTANCE" value="true" /> -->

<!-- Healing options -->
<!-- <option name="HEAL_PARTY" value="true" /> --> <!-- Not implemented yet, coming soon -->


<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.p ... le=RoM_Bot -->

</options>

<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>

<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>

<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" key="VK_0" />
</hotkeys>

<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
<skills_priest>
<skill name="PRIEST_SOUL_SOURCE" hotkey="MACRO" priority="110" inbattle="true" hpper="15" />
<skill name="PRIEST_URGENT_HEAL" hotkey="MACRO" priority="100" hpper="50" />
<skill name="PRIEST_REGENERATE" hotkey="MACRO" priority="90" hpper="80" />
<skill name="PRIEST_RISING_TIDE" hotkey="MACRO" priority="80" />
<skill name="PRIEST_WAVE_ARMOR" hotkey="MACRO" priority="40" inbattle="true" />
<skill name="PRIEST_AMPLIFIED_ATTACK" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
<skill name="PRIEST_GRACE_OF_LIFE" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" />
<skill name="PRIEST_HOLY_AURA" hotkey="MACRO" priority="100" inbattle="true" hpper="24" />
<!--skill name="PRIEST_SOUL_BOND" hotkey="MACRO" priority="30" /> -->
<!--skill name="PRIEST_MAGIC_BARRIER" hotkey="MACRO" priority="20" rebuffcut="60" inbattle="false" /> -->
</skills_priest>

<skills_warrior>
<skill name="WARRIOR_SLASH" hotkey="MACRO" priority="90" />
<skill name="WARRIOR_TACTICAL_ATTACK" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_PROBING_ATTACK" hotkey="MACRO" priority="80" />
<skill name="WARRIOR_OPEN_FLANK" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_SURPRISE_ATTACK" hotkey="MACRO" priority="70" pullonly="true" />
<skill name="WARRIOR_FRENZY" hotkey="MACRO" priority="30" inbattle="true" />
<skill name="WARRIOR_THUNDER" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_MOON_CLEAVE" hotkey="MACRO" priority="70" />
<skill name="WARRIOR_BLASTING_CYCLONE" hotkey="MACRO" priority="70" />
</skills_warrior>

<skills_scout>
<skill name="SCOUT_SHOT" hotkey="MACRO" priority="90" />
<skill name="SCOUT_AUTOSHOT" hotkey="MACRO" priority="80" />
<skill name="SCOUT_WIND_ARROWS" hotkey="MACRO" priority="70" />
<skill name="SCOUT_VAMPIRE_ARROWS" hotkey="MACRO" priority="70" />
<skill name="SCOUT_COMBO_SHOT" hotkey="MACRO" priority="95" />
<skill name="SCOUT_ARROW_OF_ESSENCE" hotkey="MACRO" priority="90" maxhpper="60" inbattle="true"/>
</skills_scout>

<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" hotkey="MACRO" priority="90" />
<skill name="ROGUE_LOW_BLOW" hotkey="MACRO" priority="80" />
<skill name="ROGUE_HIDE" hotkey="MACRO" priority="10" autouse="false" />
<skill name="ROGUE_INFORMER" hotkey="MACRO" priority="80" />
<skill name="ROGUE_ASSASSINS_RAGE" hotkey="MACRO" priority="60" />
<skill name="ROGUE_WOUND_ATTACK" hotkey="MACRO" priority="80" />
</skills_rogue>

<skills_mage>
<skill name="MAGE_FLAME" hotkey="MACRO" priority="80" />
<skill name="MAGE_FIREBALL" hotkey="MACRO" priority="70" />
<skill name="MAGE_LIGHTNING" hotkey="MACRO" priority="80" />
<skill name="MAGE_ENERGY_INFLUX" hotkey="MACRO" priority="30" inbattle="true" />
<skill name="MAGE_ELEMENTAL_CATALYST" hotkey="MACRO" priority="30" inbattle="true" />
<skill name="MAGE_ENERGY_WELL" hotkey="MACRO" priority="30" inbattle="true" />
</skills_mage>

<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" hotkey="MACRO" priority="90" />
<skill name="KNIGHT_HOLY_SHIELD" hotkey="MACRO" priority="80" inbattle="true" hpper="15" />
<skill name="KNIGHT_HOLY_SEAL" hotkey="MACRO" priority="70" />
<skill name="KNIGHT_PUNISHMENT" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_ENHANCED_ARMOR" hotkey="MACRO" priority="90" />
<skill name="KNIGHT_MANA_RETURN" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_RESOLUTION" hotkey="MACRO" priority="60" />
<skill name="KNIGHT_DISARMAMENT" hotkey="MACRO" priority="70" />
</skills_knight>

<skills_warden>
<skill name="WARDEN_CHARGED_CHOP" hotkey="MACRO" priority="90" />
<skill name="WARDEN_ENERGY_ABSORB" hotkey="MACRO" priority="80" inbattle="true" hpper="25" />
</skills_warden>

<skills_druid>
<skill name="DRUID_RECOVER" hotkey="MACRO" priority="90" hpper="30" />
<skill name="DRUID_EARTH_ARROW" hotkey="MACRO" priority="80" />
</skills_druid>

<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>

<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>

<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
]]></onLeaveCombat>

<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>

<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
]]></onSkillCast>

<onHarvest><![CDATA[
-- Additional Lua code to execute directly before the actual harvesting takes place.
-- Note: arg1 contains the object to be harvested.
-- i.e. arg1.Name will be the name of the node you are about to harvest
-- If this snippet returns 'false', the node will *not* be harvested.
-- All other return values result in the player attempting to harvest the node.
-- Note that returning 'false' here breaks out of harvesting completely;
-- You will not attempt to harvest other nearby nodes instead.
]]></onHarvest>

<onUnstickFailure><![CDATA[
-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
]]></onUnstickFailure>
</profile>

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Waypoints Daily Pango Drifting

#6 Post by lisa » Tue Nov 22, 2011 9:31 am

you have

Code: Select all

<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />
Did you do like I suguested in my first reply???
lisa wrote:First check the lvl of mob compared to lvl of character and check it is within the profile option that deals with mob levels.
And please use the code tags when posting code, I edited your first post but you really need to learn to do it yourself.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wilifox
Posts: 86
Joined: Tue Jul 26, 2011 6:00 pm

Re: Waypoints Daily Pango Drifting

#7 Post by wilifox » Wed Nov 23, 2011 8:45 am

The pj is running past mobs and does not attack anyone and I have changed:

Code: Select all

<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="10" />

Code: Select all

<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="10" />
<option name="TARGET_LEVELDIF_BELOW" value="70" />
Thx very much!!!

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Waypoints Daily Pango Drifting

#8 Post by lisa » Wed Nov 23, 2011 11:27 am

Ok then it has to be an issue with this part of your code

Code: Select all

  npcname = RoMScript("TEXT('Pango aleteador')"); yrest(500)   ---Pango in spanish client   
   settings.profile.mobs = {npcname};
   changeProfileOption("MAX_TARGET_DIST", 90);

try removing the

Code: Select all

changeProfileOption("MAX_TARGET_DIST", 90);
If that doesn't help then remove the

Code: Select all

settings.profile.mobs = {npcname};
and see if that helps.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Waypoints Daily Pango Drifting

#9 Post by rock5 » Wed Nov 23, 2011 2:43 pm

The "TEXT" command accepts special text strings. "'Pango aleteador" doesn't look like one.

Try this instead.
TEXT('Sys105699_name')
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User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Waypoints Daily Pango Drifting

#10 Post by lisa » Wed Nov 23, 2011 8:51 pm

If that is the issue then I guess he didn't do the print I suguested in my first reply.....

Code: Select all

print(npcname)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

wilifox
Posts: 86
Joined: Tue Jul 26, 2011 6:00 pm

Re: Waypoints Daily Pango Drifting

#11 Post by wilifox » Wed Nov 23, 2011 11:04 pm

Thank you very much for everything, and it works, leave the code in case anyone is interested in everyday farmer. Change the code "Pango fins" for "Drifting Pango". thanks

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
   
   npcname = RoMScript("TEXT('Pango aleteador')"); yrest(500)   -- Puppet Warrior
   
   settings.profile.mobs = {npcname};
        -- Prevent character running out of the small room
        changeProfileOption("MAX_TARGET_DIST", 90);
   </onLoad>


	<!-- #  1 --><waypoint x="-12093" z="42429" y="687">	</waypoint>
	<!-- #  2 --><waypoint x="-12081" z="42709" y="694">	</waypoint>
	<!-- #  3 --><waypoint x="-12044" z="42799" y="704">	</waypoint>
	<!-- #  4 --><waypoint x="-12093" z="42866" y="705">	</waypoint>
	<!-- #  5 --><waypoint x="-12139" z="42929" y="702">	</waypoint>
	<!-- #  6 --><waypoint x="-12070" z="42930" y="702">	</waypoint>
	<!-- #  7 --><waypoint x="-11991" z="42930" y="702">	</waypoint>
	<!-- #  8 --><waypoint x="-11856" z="42976" y="697">	</waypoint>
	<!-- #  9 --><waypoint x="-11754" z="42959" y="697">	</waypoint>
	<!-- # 10 --><waypoint x="-11708" z="42870" y="690">	</waypoint>
	<!-- # 11 --><waypoint x="-11716" z="42791" y="687">	</waypoint>
	<!-- # 12 --><waypoint x="-11728" z="42680" y="693">	</waypoint>
	<!-- # 13 --><waypoint x="-11771" z="42608" y="692">	</waypoint>
	<!-- # 14 --><waypoint x="-11642" z="42641" y="691">	</waypoint>
	<!-- # 15 --><waypoint x="-11537" z="42583" y="689">	</waypoint>
	<!-- # 16 --><waypoint x="-11497" z="42523" y="695">	</waypoint>
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