lisa wrote:2.2 is up to date
I was afraid of that. It still doesn't work well enough for me. I might have to have a go at it.
This is what I'm thinking.
1. Make the assumtion "1 hit will be enough for each pod" so hit each pod with only one hit then move on. So basically, find a way to use only one skill from the users list of skills. Not sure yet how I'll deal with AOE skills.
2. Pretty much make the same assumtion with the trash but check if you have aggro. I was thinking maybe "attack nearest mob with one skill and move on, check for aggro, if aggro then kill that mob, then attack the next mob with one skill".
3. Digging the tiles seems the most disapointing step for me. It misses many tiles, it interrupts itself constantly (as if it is clicking too many time) wasting valuable time and doesn't deal with aggro well enough to my liking. I thought I'd try dealing with each tile and what it spawn as it spawns. Might take longer to wait for spawns/bomb/chests to appear but I figure if it's methodical I might save time in the long run. Worth a try. Lisa do you remember how long it would take for the items to appear from your testing?
I also thought I'd make a custom "find aggro mob" function to speed it up because all we really need to check is if a mob has you targeted. We don't need all the other usual checks. I seem to remember something about the post in the middle being targeted. Is that because it targeted you or because the bot saw it as a mob?