Ancient Fossil Waypoint

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linus2
Posts: 4
Joined: Sun Oct 02, 2011 7:05 pm

Ancient Fossil Waypoint

#1 Post by linus2 »

Hello, this is my first time posting on these forums :D. I have been botting instruments mats lately and I am trying to work out an Ancient Fossil. Well first of all in my other waypoints I would like to add an if statement such as if i get interrupted through the gather or my camera turns a funny way. My biggest problem is there is so many mobs. When I try to gather ancient fossils, half the time i get interrupted by a mob attacking me. The if statement i will try to set up will definately help this but as for right now I have tried adding all the mobs in fa to the mob kill thing in the profile but my character keeps targeting mobs through walls and gets stuck. Pain in the ass. Any help would be appreciated. I can also list my waypoint if needed. Thank you.
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lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Ancient Fossil Waypoint

#2 Post by lisa »

when botting inside small spaces like caves reduce the value for these in your profile

Code: Select all

"COMBAT_DISTANCE" 
"MAX_TARGET_DIST"
you can also do it in your WP file with this

Code: Select all

changeProfileOption("COMBAT_DISTANCE", 100)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
linus2
Posts: 4
Joined: Sun Oct 02, 2011 7:05 pm

Re: Ancient Fossil Waypoint

#3 Post by linus2 »

Thank you for the fast response. That helps alot better. Any ideas on the if statement? I am not sure if it is even possible and I am not quite sure of all the rombot functions yet.
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rock5
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Location: Australia

Re: Ancient Fossil Waypoint

#4 Post by rock5 »

In regards to the if statement, if you used player:target_Object to collect the resource then it should still collect the resource after being interrupted and fighting off mobs.

Isn't it doing that?
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linus2
Posts: 4
Joined: Sun Oct 02, 2011 7:05 pm

Re: Ancient Fossil Waypoint

#5 Post by linus2 »

I was using the harvest command..player:harvest(id). I will try that, see if it works. Thank you.
linus2
Posts: 4
Joined: Sun Oct 02, 2011 7:05 pm

Re: Ancient Fossil Waypoint

#6 Post by linus2 »

That works perfect. Thank you once again for your help.
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