Code: Select all
function Return()
printf("Bag spaces free: "..inventory:itemTotalCount(0).."\n");
printf("Weapon Durbility: "..inventory:getMainHandDurability().."\n");
if 5 > inventory:itemTotalCount(0) or 50 > inventory:getMainHandDurability() then
printf("Going to shop, loading new waypoint...\n");
sendMacro("LeaveParty();");
waitForLoadingScreen();
loadPaths("Dragonfang/CyclopsShop");
end
endi thought there was something in settings.lua, but i dont see it anymore, i thought we could set how many bags we had somewhere?
Botje