Allmost foolproof KS run
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Only post additional bot resources here. Please do not ask unrelated questions.
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Re: Allmost foolproof KS run
can you explain how this script work , I know it invite alt, which should have autoaccept,
then it goes into KS and collect drops from inside.
but, what does the alt do then ? stay outside?? (assuming some one runs the script and leave it for 2-3 hours)
does the alt collect? can the alt auto follow and collect and farm to using addtional script? if that is true where is that scirpt/macro? and to make work without human input?
from experince. what is the best way to do it? assuming level 55 with good equipment, with an alt, level 35, do you have to have 2 empty pags, or 3, 4 (with luck potion offcourse)?
then it goes into KS and collect drops from inside.
but, what does the alt do then ? stay outside?? (assuming some one runs the script and leave it for 2-3 hours)
does the alt collect? can the alt auto follow and collect and farm to using addtional script? if that is true where is that scirpt/macro? and to make work without human input?
from experince. what is the best way to do it? assuming level 55 with good equipment, with an alt, level 35, do you have to have 2 empty pags, or 3, 4 (with luck potion offcourse)?
Re: Allmost foolproof KS run
the point of the other character is so that the instance can be reset. You can take 1 single character into KS, kill lots of trash, get lots of loot and leave and sell. Trouble is when you go to enter it again all the trash is still dead.
So you have 2 characters and make a party, when you leave the party and form another party then the instance is reset and you can kill trash again. So the other character just needs to be able to accept party invites, it doesn't need to do anything else.
As for bag space that is up to you, the more bag space you have the more you can kill before needing to exit instance to sell loot in order to empty bag space again. If you can't solo the first boss then the normal 2 bags you get with any character will probably be enough.
So you have 2 characters and make a party, when you leave the party and form another party then the instance is reset and you can kill trash again. So the other character just needs to be able to accept party invites, it doesn't need to do anything else.
As for bag space that is up to you, the more bag space you have the more you can kill before needing to exit instance to sell loot in order to empty bag space again. If you can't solo the first boss then the normal 2 bags you get with any character will probably be enough.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
.
[quote= "So you have 2 characters and make a party, when you leave the party and form another party then the instance is reset and you can kill trash again. So the other character just needs to be able to accept party invites, it doesn't need to do anything else..[/quote]
so the other charecure does not need to even enter KS?
if that is true, problem sovled, I coudl leave him outside, and leave him there for ever.
[quote= "So you have 2 characters and make a party, when you leave the party and form another party then the instance is reset and you can kill trash again. So the other character just needs to be able to accept party invites, it doesn't need to do anything else..[/quote]
so the other charecure does not need to even enter KS?
if that is true, problem sovled, I coudl leave him outside, and leave him there for ever.
Re: Allmost foolproof KS run
The other character can be anywhere. The party needs to be done before entering instance. If you inv character to party while you are inside instance then it won't work. I use my egg farmer to establish party.
Re: Allmost foolproof KS run
Ofcourse i dont mind, if i would mind, i wouldnt share it allGiram wrote:Do you mind if i take that boss selection from your ks waypoint? I would include that to my cyc waypoint i would probably release that at somepoint.
Its not about cheating. Its about being smarter than the game...
Re: Allmost foolproof KS run
It's starting to look good =)
Great work so far, if I might suguest something for user friendliness.
Any time you want people to change something in a file you share, make it easy for them. Putting the part that requires changing near the top of the file is generally a good thing.
2 ways to do it efficiently
1. is to use variables such as
Then at the code where you do the party invite use partycharacter
2. Is to have the entire code near the top and do it in a function
Then at the appropriate place in the rest of the file you just call the function required.
Both ways can work very well depending on the situation, doing them both can also work very well.
For this situation I'd just use the 2nd way =)
Great work so far, if I might suguest something for user friendliness.
Any time you want people to change something in a file you share, make it easy for them. Putting the part that requires changing near the top of the file is generally a good thing.
2 ways to do it efficiently
1. is to use variables such as
Code: Select all
partycharacter = "Charname"
2. Is to have the entire code near the top and do it in a function
Code: Select all
function joinparty()
while not RoMScript("UnitExists('party1')") do
sendMacro('SendChatMessage("keyword", "WHISPER", 0, "Charname")'); -- for use with Come On In addon
--sendMacro('InviteByName("Charname")'); -- to invite other character, it needs an autoaccept ability
yrest(4000)
end
end
Code: Select all
function bagspace()
if inventory:itemTotalCount(0) == 13 then
sendMacro("LeaveParty();");
yrest(4000)
waitForLoadingScreen();
player:update();
__WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
end
end
Code: Select all
<!-- # 125 --><waypoint x="2786" z="1426"> bagspace() </waypoint>
Code: Select all
<!-- # 210 --><waypoint x="-15147" z="11542" y="136" tag="rerun">
joinparty()
For this situation I'd just use the 2nd way =)
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
Functions are good but I'd still use the variables. Consider my egg script. How easy is it that all the options are grouped together at the top?
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- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Allmost foolproof KS run
yeah I've been copying that style with a lot of the things I do now =)rock5 wrote:Functions are good but I'd still use the variables. Consider my egg script. How easy is it that all the options are grouped together at the top?
Very nice and easy to read and change things you want to change, which is the both 1 and 2 option together =)
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
Funny thing i allready had the charname variable on top in my new version
the bagspace and the partyinvite function i will look into
really appreciate the help im getting here
the bagspace and the partyinvite function i will look into
really appreciate the help im getting here
Its not about cheating. Its about being smarter than the game...
Re: Allmost foolproof KS run
Hi I'm a little bit new but I tried changing this in my invitedbyfriend but it doesn't seem to work. Does it still work for everyone else?rock5 wrote:I use invitedbyfriend but to use the Training Certificates I had to change line 64 of InvitedByFriend fromtoCode: Select all
invitepopup = StaticPopup_Visible("PARTY_INVITE")
Code: Select all
invitepopup = StaticPopup_Visible("PARTY_INVITE") or StaticPopup_Visible("HONOR_PARTY_INVITE")
Re: Allmost foolproof KS run
I haven't used it for awhile but what do you mean by "it doesn't work"? What did you do and what happened?
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Allmost foolproof KS run
does the script specify which backbag to sell?
Re: Allmost foolproof KS run
Nope it is set in your profile, luckily for you it is also in your revision of the bot.harbifm wrote:does the script specify which backbag to sell?
As I have said before please post your requests/questions in the topic I created just for your server. The link is in my signature...
There will be quite a lot of the current bot functions which you cannot use.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
dear lisa
I posted there but it seems that I can not due to moderator has to approve, and did the post yeasterday, when the modarator is going to approve?? why not keep it open???
can you change that sitting so I can post my questions there whithout waiting for apporvals
I posted there but it seems that I can not due to moderator has to approve, and did the post yeasterday, when the modarator is going to approve?? why not keep it open???
can you change that sitting so I can post my questions there whithout waiting for apporvals
Re: Allmost foolproof KS run
You can't make new topics but you should be able to reply to the topic I linked, if not then admin will have to recheck the settings.
did you try to reply or make new topic??
when looking at that topic it should say down the bottom right
did you try to reply or make new topic??
when looking at that topic it should say down the bottom right
You can reply to topics in this forum
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
no lisa , it does not prevent me from replaying, it is says your replay will be posted when moderator apporves
so, many repalyies i put there but have not been posted
if you are making special thread for us, why you are keeping it montiored for approvals???
so, many repalyies i put there but have not been posted
if you are making special thread for us, why you are keeping it montiored for approvals???
Re: Allmost foolproof KS run
=( well in that case it seems it isn't working as it was intended to, I will ask admin to have a look at the permisions and such to deal with the situation.
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Allmost foolproof KS run
I actually got it to work. It was a problem with the addon not updating until I uninstalled it and re-installed it back in.rock5 wrote:I haven't used it for awhile but what do you mean by "it doesn't work"? What did you do and what happened?
Thanks!
Re: Allmost foolproof KS run
I have a problem, since today one of my characters can not sell the items to the NPC, any suggestions?
Re: Allmost foolproof KS run
Do you also get messages on MM window saying "table not found"
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
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