Clearing target

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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mehhh
Posts: 7
Joined: Wed Apr 27, 2011 12:06 pm

Clearing target

#1 Post by mehhh » Sun May 01, 2011 11:32 am

Is there a way to make the bot to clear the target quicker? Sometimes if the bot enters a multi-combat zone [fighting/aggroing more than one monster], it only kills one rather than killing all of them. After killing one monster, it loots it and says "Clearing target", but doesn't move onto the next one that has been attacking me for the past 15 seconds. It just stands there idle and lets itself get attacked.

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rock5
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Re: Clearing target

#2 Post by rock5 » Sun May 01, 2011 11:48 am

Does it eventually target the mob? How long does it take?
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mehhh
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Re: Clearing target

#3 Post by mehhh » Sun May 01, 2011 1:19 pm

No, it doesn't target the mob eventually. It just sits there idle and let itself get attacked.

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rock5
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Re: Clearing target

#4 Post by rock5 » Sun May 01, 2011 3:15 pm

Does the character have itself targeted? I think I've noticed a bug like that sometimes.
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mehhh
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Re: Clearing target

#5 Post by mehhh » Mon May 02, 2011 1:06 am

Strangely enough, it has the monster targeted. Its just that it doesn't attack it for some unknown reason. The monster is attacking the player, but no retaliation is being taken. My biggest concern right now is whether if I can clear the target quicker and if I could make the bot retaliate an extra monster that is aggroed. This happens as I attempt to do Kalin Shrine with a melee.

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lisa
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Re: Clearing target

#6 Post by lisa » Mon May 02, 2011 2:01 am

I would be looking at it checking if the mob has more HP then the calculation for elite or if the lvl is within the range set in profile.
If it doesn't even retaliate and nothing is being posted in the MM window about monster HP and being elite then maybe the WP is set to travel.
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rock5
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Re: Clearing target

#7 Post by rock5 » Mon May 02, 2011 2:05 am

It should be clearing the target quicker. If it is getting stuck while doing so then there is probably some sort of bug. I don't know what it could be though. Try debugging mode. Maybe it will tell you more about what it is doing when getting stuck. Just start the bot with "debug" as an argument. That will turn on all the debug options.
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rock5
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Re: Clearing target

#8 Post by rock5 » Mon May 02, 2011 2:08 am

lisa wrote:I would be looking at it checking if the mob has more HP then the calculation for elite or if the lvl is within the range set in profile.
If it doesn't even retaliate and nothing is being posted in the MM window about monster HP and being elite then maybe the WP is set to travel.
None of those explains why it's just standing there doing nothing. It should be either attacking or moving on. There seems to be a problem here.
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mehhh
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Re: Clearing target

#9 Post by mehhh » Mon May 02, 2011 3:01 pm

The profile I'm using is:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<option name="HP_LOW"	value="0" />
		<option name="MP_LOW_POTION"	value="0" />
		<option name="HP_LOW_POTION"	value="75" />
		<option name="USE_HP_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"	value="best" />	<!-- potion select strategy: best|minstack -->

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" value="40" />
		<option name="MP_REST" value="0" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" value="0" />
		<option name="MANA_POTION" value="0" />
		<option name="ARROW_QUIVER" value="0" />
		<option name="THROWN_BAG" value="0" />
		<option name="POISON" value="0" />
		<option name="INV_MAX_SLOTS" value="180" />
		<option name="INV_AUTOSELL_ENABLE" value="true" />
		<option name="INV_AUTOSELL_FROMSLOT" value="55" />
		<option name="INV_AUTOSELL_TOSLOT" value="180" />
		<option name="INV_AUTOSELL_QUALITY" value="white, green, blue, purple" />
		<option name="INV_AUTOSELL_IGNORE" value=" Infinite Herb" />

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" value="arrow" />	<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        value="melee" />	<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    value="200" />
		<option name="MAX_FIGHT_TIME"     value="10" />	<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        value="0" />
		<option name="ANTI_KS"            value="false" />
		<option name="MAX_TARGET_DIST"    value="200" />

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="5" />
		<option name="TARGET_LEVELDIF_BELOW" value="20" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"		value="" />  <!-- leave empty to show a list -->
		<option name="RETURNPATH"		value="" />
		<option name="PATH_TYPE"		value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="75" />
		<option name="QUICK_TURN" 		value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               value="true" />
		<option name="LOOT_ALL"			  value="true" />  <!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     value="true" />
		<option name="LOOT_DISTANCE"      value="200" />
		<option name="LOOT_PAUSE_AFTER"   value="0" />		<!-- probability in % for a short rest -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> <!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> <!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" /><!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="1" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> <!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 <!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 			value="0" />	<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="false" />
		<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
		<option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"			value="true" /> -->
		<!-- <option name="PARTY_ICONS"			value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"		value="true" /> -->


		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"        modifier="" key="VK_1" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->

	<skills_rogue>
		<skill name="ROGUE_COMBAT_MASTER"    modifier="" hotkey="VK_0" priority="100" rebuffcut="60" inbattle="false"/>
		<skill name="ROGUE_SUBSTITUTE"    modifier="" hotkey="VK_7" priority="110" hpper="65" inbattle="true" />
		<skill name="ROGUE_ASSASSINS_RAGE"    modifier="" hotkey="VK_8" priority="100" hpper="55" inbattle="true" />
		<skill name="ROGUE_EVASION"    modifier="" hotkey="VK_9" priority="90" hpper="50" inbattle="true" />
		<skill name="ROGUE_PREMEDITATION"    modifier="" hotkey="VK_2" priority="100" inbattle="false" nobuffname="Premeditation" nobufftarget="player" nobuffcount="1"/>
		<skill name="SCOUT_SHOT"        modifier="" hotkey="VK_3" priority="90" pullonly="true" inbattle="false" />
		<skill name="ROGUE_WOUND_ATTACK"  modifier="" hotkey="VK_6" priority="80" reqbuffname="Low Blow" reqbufftarget="target" reqbuffcount="1" />
		<skill name="ROGUE_LOW_BLOW"    modifier="" hotkey="VK_5" priority="70" reqbuffname="Shadowstab" reqbufftarget="target" reqbuffcount="1"/>
		<skill name="ROGUE_SHADOWSTAB"  modifier="" hotkey="VK_4" priority="85" />
	</skills_rogue>

	<onLoad><![CDATA[
		-- Additional Lua code to execute after loading the profile
		-- and before the bot starts. e.g. You could overwrite profile settings here
		-- like: changeProfileOption("HP_REST", 60);
	]]></onLoad>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
		-- Additional Lua code to execute when casting a skill
		-- Note: arg1 contains the skill being used.
		-- i.e. arg1.Name will be the name of the skill being cast
		-- e.g.:
		--if( 15 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_SOUL_SOURCE");
		--elseif( 25 > player.HP/player.MaxHP*100 ) then
		--    player:cast("PRIEST_HOLY_AURA");
		--    player:cast("PRIEST_URGENT_HEAL");
		--    player:cast("PRIEST_URGENT_HEAL");
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>
And the waypoint file is:

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
	<!-- #  1 --><waypoint x="4714" z="885">	</waypoint>
	<!-- #  2 --><waypoint x="4626" z="913">changeProfileOption("MAX_TARGET_DIST", 50);
	        if( 76 > player.HP/player.MaxHP*100 ) then
         inventory:useItem(203494);
        end
	</waypoint>
	<!-- #  3 --><waypoint x="4456" z="912">	</waypoint>

	<!-- #  4 --><waypoint x="4447" z="913" >changeProfileOption("MAX_TARGET_DIST", 130);	</waypoint>
	<!-- #  5 --><waypoint x="4378" z="1029" >	</waypoint>
	<!-- #  6 --><waypoint x="4364" z="822" >	</waypoint>
	<!-- #  7 --><waypoint x="4193" z="792" >changeProfileOption("MAX_TARGET_DIST", 90);	</waypoint>
	<!-- #  8 --><waypoint x="4211" z="917" >	</waypoint>

	<!-- #  9 --><waypoint x="4207" z="911" >changeProfileOption("MAX_TARGET_DIST", 130);	</waypoint>
	<!-- # 10 --><waypoint x="4030" z="915" >	</waypoint>
	<!-- #  11 --><waypoint x="3954" z="1003" >	</waypoint>
	<!-- #  12 --><waypoint x="3754" z="747" >changeProfileOption("MAX_TARGET_DIST", 90);	</waypoint>
	<!-- #  13 --><waypoint x="3754" z="747" >	</waypoint>
	<!-- #  14 --><waypoint x="3754" z="747" >	</waypoint>

	<!-- # 15 --><waypoint x="3754" z="802">	</waypoint>
	<!-- # 16 --><waypoint x="3752" z="958">	</waypoint>
	<!-- # 17 --><waypoint x="3752" z="1121">	</waypoint>
	<!-- # 18 --><waypoint x="3797" z="1178">	</waypoint>
	<!-- # 19 --><waypoint x="3830" z="1199">changeProfileOption("MAX_TARGET_DIST", 110);	</waypoint>
	<!-- # 20 --><waypoint x="3891" z="1200">	</waypoint>
	<!-- # 21 --><waypoint x="3958" z="1176">	</waypoint>
	<!-- # 22 --><waypoint x="4010" z="1166">	</waypoint>
	<!-- # 23 --><waypoint x="4030" z="1207">	</waypoint>
	<!-- # 24 --><waypoint x="4033" z="1278">	</waypoint>
	<!-- # 25 --><waypoint x="4040" z="1359">	</waypoint>
	<!-- # 26 --><waypoint x="4064" z="1428">	</waypoint>
	<!-- # 27 --><waypoint x="4148" z="1439">	</waypoint>
	<!-- # 28 --><waypoint x="4212" z="1411">	</waypoint>
	<!-- # 29 --><waypoint x="4233" z="1336">	</waypoint>
	<!-- # 30 --><waypoint x="4232" z="1262">	</waypoint>
	<!-- # 31 --><waypoint x="4235" z="1153">	</waypoint>
	<!-- # 32 --><waypoint x="4269" z="1155">	</waypoint>
	<!-- # 33 --><waypoint x="4339" z="1150">	</waypoint>
	<!-- # 34 --><waypoint x="4421" z="1149">	</waypoint>
	<!-- # 35 --><waypoint x="4418" z="1278">	</waypoint>
	<!-- # 36 --><waypoint x="4418" z="1437">	</waypoint>
	<!-- # 37 --><waypoint x="4339" z="1438">	</waypoint>
	<!-- # 38 --><waypoint x="4267" z="1436">	</waypoint>
	<!-- # 39 --><waypoint x="4202" z="1444">	</waypoint>
	<!-- # 40 --><waypoint x="4164" z="1492">	</waypoint>
	<!-- # 41 --><waypoint x="4100" z="1500">	</waypoint>
	<!-- # 42 --><waypoint x="4052" z="1509">	</waypoint>
	<!-- # 43 --><waypoint x="3980" z="1532">	</waypoint>
	<!-- # 44 --><waypoint x="3911" z="1508">	</waypoint>
	<!-- # 45 --><waypoint x="3831" z="1441">	</waypoint>
	<!-- # 46 --><waypoint x="3777" z="1416">	</waypoint>
	<!-- # 47 --><waypoint x="3757" z="1362">	</waypoint>
	<!-- # 48 --><waypoint x="3763" z="1307">	</waypoint>
	<!-- # 49 --><waypoint x="3781" z="1238">	</waypoint>
	<!-- # 50 --><waypoint x="3771" z="1176">	</waypoint>
	<!-- # 51 --><waypoint x="3728" z="1149">	</waypoint>
	<!-- # 52 --><waypoint x="3601" z="1157">	</waypoint>
	<!-- # 53 --><waypoint x="3474" z="1162">	</waypoint>
	<!-- # 54 --><waypoint x="3448" z="1211">	</waypoint>
	<!-- # 55 --><waypoint x="3454" z="1313">	</waypoint>
	<!-- # 56 --><waypoint x="3466" z="1408">	</waypoint>
	<!-- # 57 --><waypoint x="3427" z="1456">	</waypoint>
	<!-- # 58 --><waypoint x="3313" z="1444">	</waypoint>
	<!-- # 59 --><waypoint x="3198" z="1429">	</waypoint>
	<!-- # 60 --><waypoint x="3149" z="1446">	</waypoint>
	<!-- # 61 --><waypoint x="3127" z="1472">	</waypoint>
	<!-- # 62 --><waypoint x="3160" z="1514">	</waypoint>
	<!-- # 63 --><waypoint x="3169" z="1617">	</waypoint>
	<!-- # 64 --><waypoint x="3137" z="1716">	</waypoint>
	<!-- # 65 --><waypoint x="3111" z="1784">	</waypoint>
	<!-- # 66 --><waypoint x="3158" z="1813">	</waypoint>
	<!-- # 67 --><waypoint x="3172" z="1887">	</waypoint>
	<!-- # 68 --><waypoint x="3172" z="1969">	</waypoint>
	<!-- # 69 --><waypoint x="3169" z="2050">	</waypoint>
	<!-- # 70 --><waypoint x="3168" z="2138">	</waypoint>
	<!-- # 71 --><waypoint x="3178" z="2255">	</waypoint>
	<!-- # 72 --><waypoint x="3148" z="2287">	</waypoint>
	<!-- # 73 --><waypoint x="3059" z="2282">	</waypoint>
	<!-- # 74 --><waypoint x="2958" z="2288">	</waypoint>
	<!-- # 75 --><waypoint x="2927" z="2245">changeProfileOption("MAX_TARGET_DIST", 90);	</waypoint>
	<!-- # 76 --><waypoint x="2938" z="2157">	</waypoint>
	<!-- # 77 --><waypoint x="3045" z="2008" y="738">changeProfileOption("MAX_TARGET_DIST", 110);	</waypoint>
	
	<!-- # 78 --><waypoint x="2920" z="2012">	</waypoint>
	<!-- # 79 --><waypoint x="2867" z="1987">	</waypoint>
	<!-- # 80 --><waypoint x="2811" z="2029">	</waypoint>
	<!-- # 81 --><waypoint x="2806" z="2088">	</waypoint>
	<!-- # 82 --><waypoint x="2845" z="2148">	</waypoint>
	<!-- # 83 --><waypoint x="2857" z="2210">	</waypoint>
	<!-- # 84 --><waypoint x="2766" z="2266">	</waypoint>
	<!-- # 85 --><waypoint x="2705" z="2289">	</waypoint>
	<!-- # 86 --><waypoint x="2636" z="2242">	</waypoint>
	<!-- # 87 --><waypoint x="2628" z="2175">	</waypoint>
	<!-- # 88 --><waypoint x="2621" z="2106">	</waypoint>
	<!-- # 89 --><waypoint x="2614" z="2042">	</waypoint>
	<!-- # 90 --><waypoint x="2649" z="1989">	</waypoint>
	<!-- # 91 --><waypoint x="2688" z="1945">	</waypoint>
	<!-- # 92 --><waypoint x="2694" z="1912">	</waypoint>
	<!-- # 93 --><waypoint x="2693" z="1798">	</waypoint>
	<!-- # 94 --><waypoint x="2692" z="1731">	</waypoint>
	<!-- # 95 --><waypoint x="2692" z="1642">	</waypoint>
	<!-- # 96 --><waypoint x="2691" z="1579">	</waypoint>
	<!-- # 97 --><waypoint x="2677" z="1452">	</waypoint>
	<!-- # 98 --><waypoint x="2710" z="1417">	</waypoint>
	<!-- # 99 --><waypoint x="2787" z="1427">	</waypoint>
	<!-- # 100 --><waypoint x="2896" z="1428">	</waypoint>
	<!-- # 101 --><waypoint x="3054" z="1424">	</waypoint>
	<!-- # 102 --><waypoint x="3113" z="1483">	</waypoint>
	<!-- # 103 --><waypoint x="3106" z="1561">	</waypoint>
	<!-- # 104 --><waypoint x="3096" z="1627">	</waypoint>
	<!-- # 105 --><waypoint x="3137" z="1685">	</waypoint>
	<!-- # 106 --><waypoint x="3151" z="1775">	</waypoint>
	<!-- # 107 --><waypoint x="3087" z="1804">	</waypoint>
	<!-- # 108 --><waypoint x="3031" z="1797">	</waypoint>
	<!-- # 109 --><waypoint x="2880" z="1795">	</waypoint>
	<!-- # 110 --><waypoint x="2734" z="1793">	</waypoint>
	<!-- # 111 --><waypoint x="2699" z="1728">  </waypoint>
	<!-- # 112 --><waypoint x="2855" z="1692">	</waypoint>
	<!-- # 113 --><waypoint x="2638" z="1703">	</waypoint>
	<!-- # 114 --><waypoint x="2532" z="1705">	</waypoint>
	<!-- # 115 --><waypoint x="2484" z="1677">changeProfileOption("MAX_TARGET_DIST", 150);
	    if inventory:itemTotalCount(0) == 0 then    
    sendMacro("LeaveParty();");
     yrest(4000)
    waitForLoadingScreen(); 
    player:update();
    __WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
    end    

	</waypoint>
	<!-- # 116 --><waypoint x="2425" z="1594">	</waypoint>
	<!-- # 117 --><waypoint x="2454" z="1541">	</waypoint>
	<!-- # 118 --><waypoint x="2528" z="1517">	</waypoint>
	<!-- # 119 --><waypoint x="2650" z="1515">changeProfileOption("MAX_TARGET_DIST", 110);	</waypoint>
	<!-- # 120 --><waypoint x="2751" z="1532">	</waypoint>
	<!-- # 121 --><waypoint x="2811" z="1527">	</waypoint>
	<!-- # 122 --><waypoint x="2936" z="1562">	</waypoint>
	<!-- # 123 --><waypoint x="2960" z="1511">	</waypoint>
	<!-- # 124 --><waypoint x="2946" z="1424">	</waypoint>
	<!-- # 125 --><waypoint x="2786" z="1426">	    if inventory:itemTotalCount(0) == 0 then    
    sendMacro("LeaveParty();");
     yrest(4000)
    waitForLoadingScreen(); 
    player:update();
    __WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
    end    
	</waypoint>
	<!-- # 126 --><waypoint x="2597" z="1433">	</waypoint>
	<!-- # 127 --><waypoint x="2593" z="1540">	</waypoint>
	<!-- # 128 --><waypoint x="2589" z="1771">	</waypoint>
	<!-- # 129 --><waypoint x="2590" z="1867">	</waypoint>
	<!-- # 130 --><waypoint x="2594" z="1974">	</waypoint>
	<!-- # 131 --><waypoint x="2590" z="2081">	</waypoint>
	<!-- # 132 --><waypoint x="2525" z="2086">	</waypoint>
	<!-- # 133 --><waypoint x="2457" z="2153">	</waypoint>
	<!-- # 134 --><waypoint x="2329" z="2164">	</waypoint>
	<!-- # 135 --><waypoint x="2399" z="2200">	    if inventory:itemTotalCount(0) == 0 then    
    sendMacro("LeaveParty();");
     yrest(4000)
    waitForLoadingScreen(); 
    player:update();
    __WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
    end    
	</waypoint>
	<!-- # 136 --><waypoint x="2581" z="2366">	</waypoint>
	<!-- # 137 --><waypoint x="2595" z="2496">	</waypoint>
	<!-- # 138 --><waypoint x="2595" z="2685">	</waypoint>
	<!-- # 139 --><waypoint x="2593" z="2846">	</waypoint>
	<!-- # 140 --><waypoint x="2570" z="2961">	</waypoint>
	<!-- # 141 --><waypoint x="2464" z="2946">	</waypoint>
	<!-- # 142 --><waypoint x="2342" z="2949">	</waypoint>
	<!-- # 143 --><waypoint x="2291" z="3004">	</waypoint>
	<!-- # 144 --><waypoint x="2307" z="3088">	</waypoint>
	<!-- # 145 --><waypoint x="2318" z="3228">	    if inventory:itemTotalCount(0) == 0 then    
    sendMacro("LeaveParty();");
     yrest(4000)
    waitForLoadingScreen(); 
    player:update();
    __WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
    end    
	</waypoint>
	<!-- # 146 --><waypoint x="2303" z="3284">	</waypoint>
	<!-- # 147 --><waypoint x="2178" z="3289">	</waypoint>
	<!-- # 148 --><waypoint x="2050" z="3274">	</waypoint>
	<!-- # 149 --><waypoint x="2056" z="3366">	</waypoint>
	<!-- # 150 --><waypoint x="2065" z="3441">	</waypoint>
	<!-- # 151 --><waypoint x="2163" z="3795">	</waypoint>
	<!-- # 152 --><waypoint x="2277" z="3802">	</waypoint>
	<!-- # 153 --><waypoint x="2401" z="3782">	</waypoint>
	<!-- # 154 --><waypoint x="2391" z="3604">	</waypoint>
	<!-- # 155 --><waypoint x="2394" z="3351">	</waypoint>
	<!-- # 156 --><waypoint x="2319" z="3310">	</waypoint>
	<!-- # 157 --><waypoint x="2062" z="3276">	</waypoint>
	<!-- # 158 --><waypoint x="1921" z="3312">	</waypoint>
	<!-- # 159 --><waypoint x="1807" z="3362">yrest(2000);	</waypoint>
	<!-- # 160 --><waypoint x="1797" z="3544">	</waypoint>
	<!-- #  1 --><waypoint x="1804" z="3768">	</waypoint>
	<!-- #  2 --><waypoint x="1977" z="3939">	    if inventory:itemTotalCount(0) == 0 then    
    sendMacro("LeaveParty();");
     yrest(4000)
    waitForLoadingScreen(); 
    player:update();
    __WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
    end    
	</waypoint>
	<!-- #  3 --><waypoint x="2279" z="4011">	</waypoint>
	<!-- #  4 --><waypoint x="2309" z="4130">	</waypoint>
	<!-- #  5 --><waypoint x="2290" z="4245">	</waypoint>
	<!-- #  6 --><waypoint x="2340" z="4307">	</waypoint>
	<!-- #  7 --><waypoint x="2433" z="4273">	</waypoint>
	<!-- #  8 --><waypoint x="2542" z="4276">	</waypoint>
	<!-- #  9 --><waypoint x="2600" z="4352">	</waypoint>
	<!-- # 10 --><waypoint x="2605" z="4550">	</waypoint>
	<!-- # 11 --><waypoint x="2485" z="4583">	</waypoint>
	<!-- # 12 --><waypoint x="2564" z="4576">	</waypoint>
	<!-- # 13 --><waypoint x="2619" z="4625">	</waypoint>
	<!-- # 14 --><waypoint x="2586" z="4697">	</waypoint>
	<!-- # 15 --><waypoint x="2572" z="4834">	</waypoint>
	<!-- # 16 --><waypoint x="2530" z="4898">	</waypoint>
	<!-- # 17 --><waypoint x="2405" z="4912">	</waypoint>
	<!-- # 18 --><waypoint x="2212" z="4909">	</waypoint>
	<!-- # 19 --><waypoint x="2170" z="4911">	</waypoint>
	<!-- # 20 --><waypoint x="2147" z="4912">	    if inventory:itemTotalCount(0) == 0 then    
    sendMacro("LeaveParty();");
     yrest(4000)
    waitForLoadingScreen(); 
    player:update();
    __WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
    end    
	</waypoint>
	<!-- # 21 --><waypoint x="2019" z="4913">	</waypoint>
	<!-- # 22 --><waypoint x="1902" z="4954">	</waypoint>
	<!-- # 23 --><waypoint x="1839" z="5011">	</waypoint>
	<!-- # 24 --><waypoint x="1682" z="5008">	</waypoint>
	<!-- # 25 --><waypoint x="1625" z="5085">	</waypoint>
	<!-- # 26 --><waypoint x="1624" z="5205">	</waypoint>
	<!-- # 27 --><waypoint x="1663" z="5243">	</waypoint>
	<!-- # 28 --><waypoint x="1858" z="5178">	</waypoint>
	<!-- # 29 --><waypoint x="1989" z="5178">	</waypoint>
	<!-- # 30 --><waypoint x="2059" z="5074">	</waypoint>
	<!-- # 31 --><waypoint x="2125" z="5007">	</waypoint>
	<!-- # 32 --><waypoint x="2253" z="4961">	</waypoint>
	<!-- # 33 --><waypoint x="2315" z="4966">	</waypoint>
	<!-- # 34 --><waypoint x="2355" z="5010">	</waypoint>
	<!-- # 35 --><waypoint x="2425" z="5047">	    if inventory:itemTotalCount(0) == 0 then    
    sendMacro("LeaveParty();");
     yrest(4000)
    waitForLoadingScreen(); 
    player:update();
    __WPL:setWaypointIndex(__WPL:findWaypointTag("rerun"));
    end    
	</waypoint>
	<!-- # 36 --><waypoint x="2508" z="5130">	</waypoint>
	<!-- # 37 --><waypoint x="2595" z="5143">	</waypoint>
	<!-- # 38 --><waypoint x="2645" z="5192">	</waypoint>
	<!-- # 39 --><waypoint x="2642" z="5395">	</waypoint>
	<!-- # 40 --><waypoint x="2587" z="5438">	</waypoint>
	<!-- # 41 --><waypoint x="2419" z="5441">	</waypoint>
	<!-- # 42 --><waypoint x="2364" z="5320">	</waypoint>
	<!-- # 43 --><waypoint x="2359" z="5216">	</waypoint>
	<!-- # 44 --><waypoint x="2283" z="5104">	</waypoint>
	<!-- # 45 --><waypoint x="2191" z="5129">	</waypoint>
	<!-- # 46 --><waypoint x="2157" z="5211">	</waypoint>
	<!-- # 47 --><waypoint x="2160" z="5301">	</waypoint>
	<!-- # 48 --><waypoint x="2199" z="5383">	</waypoint>
	<!-- # 49 --><waypoint x="2256" z="5463">
	sendMacro("LeaveParty();");  
	           yrest(4000)	waitForLoadingScreen(); 	

<!--
	player:rest(3);
	player:target_Object("Great Door of the Inner Hall")
	player:rest(30);
	loadPaths("END.xml");	-->		</waypoint>
<!-- going to sold out -->	
	<!-- #  1 --><waypoint x="-15147" z="11542" y="136" tag="rerun">
	player:updateBuffs();

    while not RoMScript("UnitExists('party1')") do
        sendMacro('InviteByName("asdf")');
        yrest(4000)
    end
   player:updateBuffs();
  
    player:mount();	</waypoint>
	<!-- #  2 --><waypoint x="-15764" z="11358" type="RUN">	</waypoint>
	<!-- #  3 --><waypoint x="-15967" z="11304" type="RUN">	</waypoint>
	<!-- #  4 --><waypoint x="-16078" z="11312" type="RUN">	</waypoint>
	<!-- #  5 --><waypoint x="-16249" z="11327" type="RUN">	</waypoint>
	<!-- #  6 --><waypoint x="-16450" z="11350" type="RUN">	</waypoint>
	<!-- #  7 --><waypoint x="-16607" z="11365" type="RUN">	</waypoint>
	<!-- #  8 --><waypoint x="-16618" z="11352" type="RUN">		
		changeProfileOption("HARVEST_DISTANCE", 200);  

		yrest(100);
	player:merchant("Pancer");
		yrest(100); 
	</waypoint>
	<!-- #  1 --><waypoint x="-16650" z="11463" type="RUN">	</waypoint>
	<!-- #  2 --><waypoint x="-16836" z="11573" type="RUN">	</waypoint>
	<!-- #  3 --><waypoint x="-17141" z="11250" type="RUN">	</waypoint>
	<!-- #  4 --><waypoint x="-17448" z="10703" type="RUN">	</waypoint>
	<!-- #  5 --><waypoint x="-17668" z="10680" type="RUN">	</waypoint>
	<!-- #  6 --><waypoint x="-17936" z="10586" type="RUN">player:mount();	</waypoint>
	<!-- #  7 --><waypoint x="-18160" z="10707" type="RUN">	</waypoint>
	<!-- #  8 --><waypoint x="-18288" z="11068" type="RUN">	</waypoint>
	<!-- #  9 --><waypoint x="-18416" z="11681" type="RUN">	</waypoint>
	<!-- # 10 --><waypoint x="-18546" z="12468" type="RUN">	</waypoint>
	<!-- # 55 --><waypoint x="-18549" z="12522" type="RUN">	
	changeProfileOption("MAX_TARGET_DIST", 90);	
			yrest(30000);	
			player:update();
			</waypoint>

	
</waypoints>

Alkaiser
Posts: 222
Joined: Sat Sep 25, 2010 2:03 pm

Re: Clearing target

#10 Post by Alkaiser » Wed May 04, 2011 9:08 am

I've noticed that on a rare occasion, the bot will target the assisting eggpet and try to use combat skills on it.

User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Clearing target

#11 Post by lisa » Wed May 04, 2011 11:33 pm

If your eggpet has high loyalty and has a buff skill then your bot may target it same as if it was being buffed by any other player.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

Alkaiser
Posts: 222
Joined: Sat Sep 25, 2010 2:03 pm

Re: Clearing target

#12 Post by Alkaiser » Fri May 06, 2011 2:30 pm

lisa wrote:If your eggpet has high loyalty and has a buff skill then your bot may target it same as if it was being buffed by any other player.
That must be it.

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rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Clearing target

#13 Post by rock5 » Fri May 06, 2011 7:03 pm

lisa wrote:If your eggpet has high loyalty and has a buff skill then your bot may target it same as if it was being buffed by any other player.
I'm not sure I understand this. Why would the bot target a player that buffs you?
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User avatar
lisa
Posts: 8332
Joined: Tue Nov 09, 2010 11:46 pm
Location: Australia

Re: Clearing target

#14 Post by lisa » Sat May 07, 2011 2:43 am

It's actually part of the client. If you have no target and a player buffs you then that player becomes your target. I assume it was added to make it easier to thank the person for buffing you. Either that or they are just lazy and they made it so any interaction will get you targeted. same as when you hit a mob it targets you. I personally think they were just lazy.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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