PRIEST_WAVE_ARMOR?
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deathdealer1252
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PRIEST_WAVE_ARMOR?
Trying to make it so it cast this every 20 seconds (how long the cooldown is), but can not seem to get it, has anyone already done this?
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Re: PRIEST_WAVE_ARMOR?
What's the problem? Just add it to your skills like any other. And don't reply back with "it doesn't work." You'll have to describe exactly what is happening.
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deathdealer1252
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Re: PRIEST_WAVE_ARMOR?
Already added to my skills and set the cooldown modifier to 20 seconds. I am sitting here watching, it will cast before it goes into combat which is fine, but during combat, once the cooldown is complete, it does not recast right away, if at all. Most of the time, it will wait until the mob is dead, before casting it again, so my question is how I can have it cast every 20 seconds, no matter what.
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Re: PRIEST_WAVE_ARMOR?
Can you provide a copy of the skills part of your profile? My best guess is that the priority is too low and it's always too busy using other skills.
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deathdealer1252
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Re: PRIEST_WAVE_ARMOR?
Code: Select all
<skill name="PRIEST_CHAIN_OF_LIGHT" modifier="" hotkey="VK_1" priority="20" />
<skill name="PRIEST_BONE_CHILL" modifier="" hotkey="VK_2" priority="30" />
<skill name="PRIEST_RISING_TIDE" modifier="" hotkey="VK_3" priority="40" />
<skill name="PRIEST_WAVE_ARMOR" modifier="" hotkey="VK_4" priority="50" cooldown="20" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="VK_5" priority="60" />
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="VK_6" priority="70" hpper="80" />
<skill name="PRIEST_HOLY_AURA" modifier="" hotkey="VK_7" priority="80" hpper="45" />
<skill name="PRIEST_SOUL_SOURCE" modifier="" hotkey="VK_8" priority="90" />
<skill name="PRIEST_GRACE_OF_LIFE" modifier="" hotkey="VK_9" priority="100" rebuffcut="10" />
<skill name="PRIEST_CLEANSE" modifier="" hotkey="VK_F1" priority="120" />
<skill name="PRIEST_AMPLIFIED_ATTACK" modifier="" hotkey="VK_F2" priority="130" rebuffcut="10" />
<skill name="PRIEST_MAGIC_BARRIER" modifier="" hotkey="VK_F3" priority="140" rebuffcut="10" />
<skill name="PRIEST_BLESSED_SPRING_WATER" modifier="" hotkey="VK_F4" priority="150" rebuffcut="10" />
<skill name="PRIEST_HEAL" modifier="" hotkey="VK_F5" priority="160" />
<skill name="KNIGHT_ENHANCED_ARMOR" modifier="" hotkey="VK_F7" priority="170" rebuffcut="10" cooldown="300" />- Administrator
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Re: PRIEST_WAVE_ARMOR?
That's the idea. You should put skills like that slightly under your heal priorities. You've really got a lot of skills listed there, so it is currently low down on the list to even be checked if it should be cast or not.deathdealer1252 wrote: So the higher the priority, the more likely it will use that skill?
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deathdealer1252
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Re: PRIEST_WAVE_ARMOR?
I turned it up to 200, seem to be little better, any other suggestions, so it is always casting every 20 seconds.
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Re: PRIEST_WAVE_ARMOR?
Try reducing the number of skills you have in your profile. At least just to test if it's because it's getting blocked by something else (for whatever reason).
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deathdealer1252
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Re: PRIEST_WAVE_ARMOR?
Going to give that a try today, see if it improves at all, thanks for the suggestion!
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deathdealer1252
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Re: PRIEST_WAVE_ARMOR?
With that priority setup, it cast Wave Armor a lot more than it did, but still not every 20 seconds (yes I understand it can not cast while it is casting another skill), but it did improve a lot.<!-- BUFFS -->
<skill name="PRIEST_GRACE_OF_LIFE" modifier="" hotkey="VK_9" priority="1" rebuffcut="10" />
<skill name="PRIEST_AMPLIFIED_ATTACK" modifier="" hotkey="VK_F2" priority="2" rebuffcut="10" />
<skill name="PRIEST_MAGIC_BARRIER" modifier="" hotkey="VK_F3" priority="3" rebuffcut="10" />
<skill name="PRIEST_BLESSED_SPRING_WATER" modifier="" hotkey="VK_F4" priority="4" rebuffcut="10" />
<skill name="KNIGHT_ENHANCED_ARMOR" modifier="" hotkey="VK_F7" priority="5" rebuffcut="10" cooldown="300" />
<skill name="PRIEST_WAVE_ARMOR" modifier="" hotkey="VK_4" priority="15" cooldown="20" />
<!-- HEALS -->
<skill name="PRIEST_HEAL" modifier="" hotkey="VK_F5" priority="13" />
<skill name="PRIEST_CLEANSE" modifier="" hotkey="VK_F1" priority="14" />
<skill name="PRIEST_HOLY_AURA" modifier="" hotkey="VK_7" priority="11" hpper="45" />
<skill name="PRIEST_SOUL_SOURCE" modifier="" hotkey="VK_8" priority="12" />
<skill name="PRIEST_REGENERATE" modifier="" hotkey="VK_5" priority="6" hpper="99" />
<skill name="PRIEST_URGENT_HEAL" modifier="" hotkey="VK_6" priority="7" hpper="80" />
<!-- ATTACKS -->
<skill name="PRIEST_CHAIN_OF_LIGHT" modifier="" hotkey="VK_1" priority="8" />
<skill name="PRIEST_BONE_CHILL" modifier="" hotkey="VK_2" priority="9" />
<skill name="PRIEST_RISING_TIDE" modifier="" hotkey="VK_3" priority="10" />
Re: PRIEST_WAVE_ARMOR?
on a related subject I also am getting a priority problem with my skills!
1t I had holy light strike set to 104 and it usually spammed the mob with it in battle, now I set it to 95 and 'stars of light' to 98 and it still spamms holy light strike whence it should go Starts(2sec cooldown), holy light strike, start, ... etc (I have fireball set to 99 priority but it seldomly casts it, usually at 1st strike and some other times but spamms holy light strike a lot more)
1t I had holy light strike set to 104 and it usually spammed the mob with it in battle, now I set it to 95 and 'stars of light' to 98 and it still spamms holy light strike whence it should go Starts(2sec cooldown), holy light strike, start, ... etc (I have fireball set to 99 priority but it seldomly casts it, usually at 1st strike and some other times but spamms holy light strike a lot more)
Thanks for reading! 
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Re: PRIEST_WAVE_ARMOR?
Just so you guys understand, the casting is not priority based. The skills are cast in order, from highest priority to lowest, then starts again. If it skips a skill, it is because it failed a requirement.
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Re: PRIEST_WAVE_ARMOR?
Oh I see....
So what if I want to cast?:
Holy Light Strike
Star of Light
Star of Light
Star of Light
Holy Light Strike
Star of Light
Star of Light
Star of Light
(...)
Anyway isn't >100 priority suppose to cast only once by default? (in the beggining of combat)
So what if I want to cast?:
Holy Light Strike
Star of Light
Star of Light
Star of Light
Holy Light Strike
Star of Light
Star of Light
Star of Light
(...)
Anyway isn't >100 priority suppose to cast only once by default? (in the beggining of combat)
Thanks for reading! 
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Re: PRIEST_WAVE_ARMOR?
jduartedj wrote: So what if I want to cast?:
Holy Light Strike
Star of Light
Star of Light
Star of Light
Holy Light Strike
Star of Light
Star of Light
Star of Light
(...)
Code: Select all
<onSkillCast>
if( arg1.Name == "HOLY_LIGHT_STRIKE" ) then
player:cast("STARS_OF_LIGHT");
player:cast("STARS_OF_LIGHT");
player:cast("STARS_OF_LIGHT");
end
</onSkillCast>
Nope. There's different options for that. 'pullonly' will use the skill once to initiate combat. 'maxuse' will allow you to set how many times a skill can be cast per fight (which is usually set to 1 when used).Anyway isn't >100 priority suppose to cast only once by default? (in the beggining of combat)
Re: PRIEST_WAVE_ARMOR?
Administrator wrote:Nope. There's different options for that. 'pullonly' will use the skill once to initiate combat. 'maxuse' will allow you to set how many times a skill can be cast per fight (which is usually set to 1 when used).Anyway isn't >100 priority suppose to cast only once by default? (in the beggining of combat)
AWWW... but there was a time in which if you used >100 priority it would only cast in to pull right? but not anymore i see...
Ok Will do. 1 last question if I post that code in onSkillCast the bot wont check for HP or MP at that time, right? only after the 3 Stars of Light.
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Re: PRIEST_WAVE_ARMOR?
I don't recall that ever being the case.jduartedj wrote: AWWW... but there was a time in which if you used >100 priority it would only cast in to pull right? but not anymore i see...
That is true, but I think I have a solution for that. It may be a day or two before it is added to the bot (if ever).Ok Will do. 1 last question if I post that code in onSkillCast the bot wont check for HP or MP at that time, right? only after the 3 Stars of Light.