TRUE! This option comes on seldom but it does happen I only had it once! You talk to the pet, choose an option and get a prize.botje wrote:now make it talk with your pet when he wants to talk to you and your good to go xd
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New EggPet class.
Re: New EggPet class.
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Re: New EggPet class.
I'm pretty sure it drops in steps of 20%. eg. my pet at the moment has 90% Nourishment but when I summon him it says 100% assist.jduartedj wrote:I didn't get this part fully... doesn't pet assist drop always w/ nourishment?
I agree that I should make sure it never drops below 80% but I don't think we should feed the pet at every opportunity because, even though the time to feed the pet is very small, it is still a waste of time to do it more than necessary.jduartedj wrote: anyway even if pet assist doesn't drop until nourishment < 80 you'd wanna keep feeding the pet whenever you have the chance so you don't allow it drop ever!
Actually it doesn't need to be in a safe place. It's fast enough that, as long as you are not currently in combat, you can give the pet a quick feed. The tests I've been running, feed the pet in the onLeaveCombat section, with no worries.jduartedj wrote: And give that this is to be done at a safe place you might as well feed it right away so you don't risk dropping pet assist.
I think I've seen it around but with the nourishment value, I never considered a timed base feed.jduartedj wrote:I was talking about a time check because of that user function that already exists with time check... but I get it'll be deprecated once the class is committed!
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Re: New EggPet class.
I've heard of this but never seen it. I would need A LOT of information before I could hope to integrate it.botje wrote:now make it talk with your pet when he wants to talk to you and your good to go xd
Botje
eg.
How often it comes up.
How long does it stay up.
How many steps to get the prize.
What the steps are to get the prize.
etc.
In the end this could take awhile so I think I wouldn't let it stop me from releasing the rest of the eggpet changes when they are ready.
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Re: New EggPet class.
Can someone who uses pets a lot answer me a few questions?
Is there any point in returning a pet when it's nourishment is low?
Even with nourishment at 5% it would still give 20% assist. That's better than nothing right?
What happens if nourishment reaches 0%?
Is there any point in returning a pet when it's nourishment is low?
Even with nourishment at 5% it would still give 20% assist. That's better than nothing right?
What happens if nourishment reaches 0%?
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Re: New EggPet class.
rock5 wrote:Can someone who uses pets a lot answer me a few questions?
Is there any point in returning a pet when it's nourishment is low?
Even with nourishment at 5% it would still give 20% assist. That's better than nothing right?
What happens if nourishment reaches 0%?
I haven't witnessed it personally but I think the pet recalls itself at 0% Nourishment. I Left my bot with the pet on without feeding it and next day the bot was still running and the pet wasn't. I could have died though....
The pet should be return if the PLAYER's HP is low (like <15%) because if we die while the pets is active the loyalty drops 10 and nourishment drops 30%.
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Re: New EggPet class.
It comes up very seldomly so it's kind of hard to test....rock5 wrote:I've heard of this but never seen it. I would need A LOT of information before I could hope to integrate it.
eg.
How often it comes up.
How long does it stay up.
How many steps to get the prize.
What the steps are to get the prize.
etc.
In the end this could take awhile so I think I wouldn't let it stop me from releasing the rest of the eggpet changes when they are ready.
I'm not exactly sure but this is how I think it goes:
You get a whisper from your pet (also appears in as system msg) and then when you open the pet's chat window (yes there is one) you are shown a menu with some options. Depending on what option you choose you get a different prize.
I think it'll be on RoM forums also If I find anything there more specific I'l post...
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Re: New EggPet class.
here this should provide some information...
http://forum.us.runesofmagic.com/showthread.php?t=44415
http://forum.us.runesofmagic.com/showthread.php?t=44415
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Re: New EggPet class.
I don't know if I care if the pet looses some nourishment and loyalty if I'm about to die. Also I wasn't going to mess with the fight sequence so I don't think I should just for that. Also returning the pet will increase the likelihood of you dying. That's like those people who have an addon or something that undresses the character if they are about to die so they don't lose durability whereby guaranteeing that they will, in fact, die.jduartedj wrote:The pet should be return if the PLAYER's HP is low (like <15%) because if we die while the pets is active the loyalty drops 10 and nourishment drops 30%.
This is helpful to understand how it works.jduartedj wrote:It comes up very seldomly so it's kind of hard to test....
I'm not exactly sure but this is how I think it goes:
You get a whisper from your pet (also appears in as system msg) and then when you open the pet's chat window (yes there is one) you are shown a menu with some options. Depending on what option you choose you get a different prize.
I think it'll be on RoM forums also If I find anything there more specific I'l post...
So you get a whisper from your pet letting you know you can click on it to talk to it. Unfortunately we can't monitor chat but I bet you when the pet is clickable there is some indication in the pets memory region. Unfortunately there's no way to test it that I can think of. I'll think about it.
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Re: New EggPet class.
testing this is really though because as I said it happens seldom! maybe if you have like 3 people with loads of bot all each w/ a pet you can brute force this to happen? I don't know whether it's triggered or random but it must have a random part for sure, maybe it's exp has to be >X or it must have enough "out time" (i.e. summoned time) before it happens. Have you check that web page I linked? that can help making the best choice if you wanna level the pet and to do it taking into account the players class (give pet +0.05dex instead of str) and ofc never choose the option that gives you nourishment, there's no point.
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Re: New EggPet class.
I've checked... Pet return is instant! So I don't see any harm there... and loyalty influences pet assist stats a lot.rock5 wrote:I don't know if I care if the pet looses some nourishment and loyalty if I'm about to die.
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Re: New EggPet class.
Like I said, I don't want to do anything that increases my chance of dying. If I'm near death I wouldn't want to suddenly loose the pets assistance. Also it would require another level of coding that I'd prefer to avoid.jduartedj wrote: I've checked... Pet return is instant! So I don't see any harm there... and loyalty influences pet assist stats a lot.
The trick is not to die. If you do, then you buy some food and restore his levels.
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Re: New EggPet class.
True I wasn't thinking of the pet's assist -.-rock5 wrote:Like I said, I don't want to do anything that increases my chance of dying. If I'm near death I wouldn't want to suddenly loose the pets assistance. Also it would require another level of coding that I'd prefer to avoid.jduartedj wrote: I've checked... Pet return is instant! So I don't see any harm there... and loyalty influences pet assist stats a lot.
The trick is not to die. If you do, then you buy some food and restore his levels.
The thing is that loyalty isn't easily recovered you can use a "favorite Meal" but that costs more than gold :s
Anyway you're right its better to leave him on.
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Re: New EggPet class.
I think that web site will be good to maybe work out which options to select but not to get the info I need.jduartedj wrote:testing this is really though because as I said it happens seldom! maybe if you have like 3 people with loads of bot all each w/ a pet you can brute force this to happen? I don't know whether it's triggered or random but it must have a random part for sure, maybe it's exp has to be >X or it must have enough "out time" (i.e. summoned time) before it happens. Have you check that web page I linked? that can help making the best choice if you wanna level the pet and to do it taking into account the players class (give pet +0.05dex instead of str) and ofc never choose the option that gives you nourishment, there's no point.
I set up something last night that should work. It's a simple in-game addon that watches for whisper events and remembers them by saving to variables. Then a romscript checks those variables and prints the pets memory region to screen when a whisper is received.
Unfortunately, after about 6 hours, no whisper. But I wasn't keeping the pet fed. I'll try again while keeping it fed. That probably plays a part.
The good news is it looks like nothing happens when nourishment reaches 0. The pet is still out and it's still providing 20% assist. I'll keep testing but I think I wont have a 'return' option in the profile.
Also as there seems to be only 4 foods that provide nourishment, I'm thinking of having it automatically use the foods so there wont be any need for the 'food' option either.
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Re: New EggPet class.
There is 4 foods:rock5 wrote: Also as there seems to be only 4 foods that provide nourishment, I'm thinking of having it automatically use the foods so there wont be any need for the 'food' option either.
Millers Cake, (+5 nourishment, also provides XP and training)
Meat Skew, (+30 nourishment)
Goat Milk, (+20 nourishment)
*some other cake* (+10 nourishment)
as these are usually bot-farmed and not bought I think they should be used in the order listed above because millers cake provides other bonus besides Nourishment and then You'd wanna start with the one that provides the most nourishment because it's faster to feed.
EDIT: I usually only use millers cake and sell the others on AH. Also millers cake is very cheap in AH.
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Re: New EggPet class.
The way I might make it work then is like this,
If it has < 95% and it has cake then feed cake
elseif it has < 90% and it has cheese then feed cheese
elseif it has < 80% and it has milk then feed milk.
elseif it has < 70% and it has beef then feed beef.
That way it uses the cheapest ones first and uses them at the right level.
If it has < 95% and it has cake then feed cake
elseif it has < 90% and it has cheese then feed cheese
elseif it has < 80% and it has milk then feed milk.
elseif it has < 70% and it has beef then feed beef.
That way it uses the cheapest ones first and uses them at the right level.
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Re: New EggPet class.
I think it's preferable to use millers cake always and only use others if you don't have any millers cake because the cakes gives xp and training.rock5 wrote:The way I might make it work then is like this,
If it has < 95% and it has cake then feed cake
elseif it has < 90% and it has cheese then feed cheese
elseif it has < 80% and it has milk then feed milk.
elseif it has < 70% and it has beef then feed beef.
That way it uses the cheapest ones first and uses them at the right level.
I thinks the best would be including an option like <option="FEEDING" VALUE="cake"> that takes the options:
cake, beef, cheese, minstack, fast, or milk to only have the chosen one or to use a minstack (like w/ potion) option or the one you descibe which seems to be the fastest. btw you might as well use a switch/select statement here
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Re: New EggPet class.
That's what my example above does. If you have cake then it wont use others. When it runs out of cake then it starts on the cheese. etc.jduartedj wrote:I think it's preferable to use millers cake always and only use others if you don't have any millers cake because the cakes gives xp and training.
I'm not sure what you are saying. Are you saying there would be times where you would prefer to use your beefs before using up your cakes? So far everyone seems to be in favor of using cakes first and it makes sense on many levels. They are cheaper, it gives more stats, it clears the inventory faster, etc. I can't really think of a situation where I'd prefer to keep my cakes and instead use the other foods. I guess I could search for the smallest stacks first but I could do that all the time so I wouldn't need an option for it. I'm not sure what you mean by fast. Feeding any of the food is super fast so I don't think time is a factor.jduartedj wrote:I thinks the best would be including an option like <option="FEEDING" VALUE="cake"> that takes the options:
cake, beef, cheese, minstack, fast, or milk to only have the chosen one or to use a minstack (like w/ potion) option or the one you descibe which seems to be the fastest. btw you might as well use a switch/select statement here
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Re: New EggPet class.
I missunderstood what you were saying!
I mean if you have 1 beef skewer and Nourishment=70, You only have to feed the pet once instead of feeding it 6 times, therefore this is faster. What I was understanding was that if Nourishment is under 70% you'd always feed beef, then if it was 70-80 feed milk, 80-90, cheese and 90-99 cake. so from 40 to 100 you'd only need 2 feeds here... instead of 12 and thus is was faster. But if feeding is that fast I guess it doesn't make a difference.
I guess you're right the option isn't needed.
I mean if you have 1 beef skewer and Nourishment=70, You only have to feed the pet once instead of feeding it 6 times, therefore this is faster. What I was understanding was that if Nourishment is under 70% you'd always feed beef, then if it was 70-80 feed milk, 80-90, cheese and 90-99 cake. so from 40 to 100 you'd only need 2 feeds here... instead of 12 and thus is was faster. But if feeding is that fast I guess it doesn't make a difference.
I guess you're right the option isn't needed.
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Re: New EggPet class.
I just remembered an option that might be useful. Instead of using just pet slot for the pet use a class specific pet slot like:
it makes sense because usually pets are class specific, Light=Knight, Fire=Mage, etc...
Code: Select all
<option="MAGE_PET_SLOT" value="1">
<option="KNIGHT_PET_SLOT" value="2">
<option="WARRIOR_PET_SLOT" value="4">
(...)
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Re: New EggPet class.
i belive its not worth the effort...jduartedj wrote:I just remembered an option that might be useful. Instead of using just pet slot for the pet use a class specific pet slot like:
it makes sense because usually pets are class specific, Light=Knight, Fire=Mage, etc...Code: Select all
<option="MAGE_PET_SLOT" value="1"> <option="KNIGHT_PET_SLOT" value="2"> <option="WARRIOR_PET_SLOT" value="4"> (...)
u wont be switching classes so much
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