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<skills_warrior>
<skill name="WARRIOR_SURPRISE_ATTACK" modifier="" hotkey="VK_2" priority="100" pullonly="true" /> <!-- Überraschungsangriff -->
<skill name="WARRIOR_PROBING_ATTACK" modifier="" hotkey="VK_3" priority="90" /> <!-- Eröffnungsangriff -->
<skill name="WARRIOR_OPEN_FLANK" modifier="" hotkey="VK_4" priority="80" /> <!-- Offene Flanke -->
<skill name="WARRIOR_SLASH" modifier="" hotkey="VK_5" priority="70" /> <!-- Hieb -->
<skill name="WARRIOR_TACTICAL_ATTACK" modifier="" hotkey="VK_6" priority="60" /> <!-- Taktischer Angriff -->
</skills_warrior>
-suprise <to pull
-probing <to get vulnerable debuff
-open flank < probing is on cooldown and target is vulnerable to get weak debuff
-slash < bleed debuff
-tactical < to get the bonus from weak debuff and bleed debuff
it works fine till the slash, but then it goes on with probing.
skills.xml
may i use some kind of option like reqbuffname="Bleed" inside the skill ?<skill name="WARRIOR_TACTICAL_ATTACK" aslevel="4" skilltab="4" skillnum="4" rage="15" range="50" cooldown="5" type="damage" target="enemy" reqbufftype="debuff" reqbuffcount="1" reqbufftarget="target" reqbuffname="Bleed" />
mfg
ridcully