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I should start with thanking everyone that created and worked on improving this program.
Now for the problem I'm experiencing.
When playing as mage/priest I'm not having any problems, when playing as rogue/knight I experience the following.
When attacking a mob my character runs on to the mob tries to attack it but then I'm receiving the error ingame 'must face target in order to attack'. The character stays at the location while being attacked by the mob consuming potions until it eventually dies.
This problem occurs sometimes shortly after starting the program sometimes after several hours making use of it.
In first instance I've tried to analyse the problem, a rogue/knight can attack in two different ways(from the front and from behind(sneak attack)). Could it be that the program lets the character run to far on to the mob so that the program should make use of the behind attacks instead of the normal infront attacks. If that is the problem I just have to register several extra skills. Or could it be that I should change somethings on the programs' coding?
When noticing the problem I've decided to return to the basic coding of the program so no extra addons and deletes from my side, but it still occurs.
Hope I provided enough and accurate information so one of you is able to help me.
Thnx in advance.
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<?xml version="1.0" encoding="utf-8"?>
<profile>
<options>
<!-- Try the bot with a new char mage -->
<!-- At the pioneer village. Use demo.xml waypoint file -->
<option name="HP_LOW" value="75" />
<option name="MP_LOW_POTION" value="50" />
<option name="HP_LOW_POTION" value="75" />
<option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack -->
<!-- Rest if HP or Mana is below that level -->
<option name="HP_REST" value="45" />
<option name="MP_REST" value="15" />
<!-- Shopping options, how many of what do you want to keep in your inventory -->
<option name="HEALING_POTION" value="99" />
<option name="MANA_POTION" value="99" />
<option name="ARROW_QUIVER" value="2" />
<option name="THROWN_BAG" value="2" />
<option name="POISON" value="30" />
<!-- either false or arrow or thrown -->
<option name="RELOAD_AMMUNITION" value="false" /> <!-- false|arrow|thrown -->
<!-- Combat options -->
<option name="COMBAT_TYPE" value="melee" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="50" />
<option name="MAX_FIGHT_TIME" value="5" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />
<!-- Attack monsters 3 levels above or 10 below your level -->
<option name="TARGET_LEVELDIF_ABOVE" value="3" />
<option name="TARGET_LEVELDIF_BELOW" value="20" />
<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="100" />
<option name="WAYPOINT_DEVIATION" value="15" />
<option name="QUICK_TURN" value="false" />
<!-- Loot settings -->
<option name="LOOT" value="true" />
<option name="LOOT_IN_COMBAT" value="true" />
<option name="LOOT_DISTANCE" value="100" />
<option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest -->
<!-- Log out and resurrect settings -->
<option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled -->
<option name="LOGOUT_SHUTDOWN" value="false" />
<option name="LOGOUT_WHEN_STUCK" value="true" />
<option name="RES_AUTOMATIC_AFTER_DEATH" value="true" />
<option name="MAX_DEATHS" value="5" /> <!-- Log out after this many deaths -->
<!-- For more options and documentation see the RoM Bot Wiki: -->
<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot -->
</options>
<friends>
<!-- names of friends we help fighting or enemys we don't want to attack -->
<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer -->
<friend name="MyOtherCharacter1" />
<friend name="MyOtherCharacter2" />
<friend name="Elite_Mob_Name1" />
<friend name="Elite_Mob_Name2" />
</friends>
<mobs>
<!-- names of mobs we want to attack -->
<!-- if no names defined we will attack all mobs -->
<mob name="" />
<mob name="" />
<mob name="" />
</mobs>
<hotkeys>
<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
<hotkey name="MACRO" modifier="" key="VK_0" />
</hotkeys>
<!-- define your skills depending from your actual primary class -->
<!-- see the example for a priest/mage -->
<!-- delete skills you don't have or don't want to use. -->
<!-- For more skills to use see /database/skills.xml -->
<!-- demo skills for LvL 1 character for all classes -->
<skills_rogue>
<skill name="ROGUE_SHADOWSTAB" modifier="" hotkey="VK_2" priority="999"/>
<skill name="ROGUE_LOW_BLOW" modifier="" hotkey="VK_3" priority="900"/>
<skill name="ROGUE_WOUND_ATTACK" modifier="" hotkey="VK_4" priority="850" />
<skill name="KNIGHT_ENHANCED_ARMOR" modifier="" hotkey="VK_5" />
<skill name="ROGUE_LIONS_PROTECTION" modifier="" hotkey="VK_6" />
</skills_rogue>
<skills_knight>
<skill name="KNIGHT_HOLY_STRIKE" />
<skill name="KNIGHT_HOLY_SHIELD" />
<skill name="KNIGHT_HOLY_SEAL" />
<skill name="KNIGHT_PUNISHMENT" />
</skills_knight>
<onLoad><![CDATA[
-- Additional Lua code to execute after loading the profile
-- and before the bot starts. e.g. You could overwrite profile settings here
-- like: changeProfileOption("HP_REST", 60);
]]></onLoad>
<onDeath><![CDATA[
-- Additional Lua code to execute on death
-- pauseOnDeath(); -- Stop the script
-- player:logout(); -- logout
]]></onDeath>
<onLeaveCombat><![CDATA[
-- Additional Lua code to execute after killing an enemy
]]></onLeaveCombat>
<onLevelup><![CDATA[
-- Additional Lua code to execute after having a levelup
-- and levelup the skills for a new character (mage or priest recommended)
-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
]]></onLevelup>
<onSkillCast><![CDATA[
-- Additional Lua code to execute when casting a skill
-- Note: arg1 contains the skill being used.
-- i.e. arg1.Name will be the name of the skill being cast
-- e.g.:
--if( 15 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_SOUL_SOURCE");
--elseif( 25 > player.HP/player.MaxHP*100 ) then
-- player:cast("PRIEST_HOLY_AURA");
-- player:cast("PRIEST_URGENT_HEAL");
-- player:cast("PRIEST_URGENT_HEAL");
]]></onSkillCast>
</profile>
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