Combat distance I set to 50. Isnt that melee range?
Ranged pull changed to false to attempted to get the bot to not go after anything that is not right there next to him
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<!-- Combat options -->
<option name="COMBAT_TYPE" value="melee" /> <!-- leave empty or choose ranged/melee if not using class default -->
<option name="COMBAT_RANGED_PULL" value="false" /> <!-- only important for melees -->
<option name="COMBAT_DISTANCE" value="50" />
<option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break -->
<option name="DOT_PERCENT" value="90" />
<option name="ANTI_KS" value="true" />Waypoint deviation at 50 (This right here is what I thought was supposed to keep the bot from running off to far?)
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<!-- Waypoint and movement settings -->
<option name="WAYPOINTS" value="Bats15-16.xml" /> <!-- leave empty to show a list -->
<option name="RETURNPATH" value="" />
<option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander -->
<option name="WANDER_RADIUS" value="50" />
<option name="WAYPOINT_DEVIATION" value="50" />
<option name="QUICK_TURN" value="false" />