gloover wrote:sec-passwort table using rocks loginxml (logindialog.lua)
The scondary password is stored locally in the function that uses it, for a reason. If you want to access that info from outside of the function then you would need to make it global which means any addon could access your passwords, deffinately not ideal.
You are much better off to make up a local table with account names and passwords in a local function in your code where you want to buy things.
Might take you 10 minutes to create the table but atleast you know your passwords are safe from "naughty" people.
Remember no matter you do in life to always have a little fun while you are at it
when i buy the "Arcane Transmutor Charges - 10 Charges" from the phirius shop they are automatically put into my item shop bag. how can i use them from this place?
It works fine for me. Are you giving it enough time for the charges to appear in bags? I have just a 1000ms pause between buying the charges and using them and have no problems.
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RoMScript("ItemMallFrame:Show()") yrest(1000) -- time for itemshop to pop
RoMScript("ItemMallFrame:Hide()")
in the userfunction both some result)
micromacro error code
Loaded waypoint path elfdaylie.xml
No return path with default naming elfdaylie_return.xml f
We use the normal waypoint path elfdaylie.xml now.
Moving to waypoint #1, (31847, 4592)
We have 1200 phirius coins
trying to buy 12 10x arcane transmutor charges packs
Did not find any crashed game clients.
12:1am - Error in command sent to IGF.
Sorry, the problem with "ItemMallFrame.lock=1" was reported on page 2 but I never updated the userfunction. I'll do it now. Hopefully that is the only cause of your problems.
BTW, handy error message, isn't it? The original version would have just hung.
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You have to follow the instructions and get your own id. They are different for different servers so any ids you see here might be the wrong ones for you. The instructions are at the top of the file as well as the first post.
grande wrote:De Ja Vu... this is pretty much the first and second page discussion in this thread.
Yeah and there seemed to be a solid fix, open and close the itemmall frame. If I really had to, I'd do that, but I was hoping the bug I found concerning "ItemMallFrame.lock=1" fixed the problem. If I remember correctly I never got enough feedback to be sure one way or the other so I just fixed the bug. I'd still like to fix it differently though. I don't like opening and closing a frame.
BTW, I just tried buying something for coins and diamonds just after starting the game and it worked.
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If it worked on the command line maybe something is different with how you are using it. Add a print message to print out the values before the function is used and make sure they are what you think they are.
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I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.