Mini games for rerolls all in one

Runes of Magic/Radiant Arcana (http://www.runesofmagic.com)
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noobyone
Posts: 16
Joined: Mon Feb 27, 2012 5:29 am

Mini games for rerolls all in one

#1 Post by noobyone » Thu Jun 21, 2012 5:55 am

Hello,
I am working on making all mini games + the daylies with level 50 rerolls.
The idea is :
1/The bot start a varanas central place
and make the malentina mini games with the scrips posted here:
2/ malentina survival game (rock 5)
http://www.solarstrike.net/phpBB3/viewt ... t=survival
3/ malentina course of terror (lisa)
http://www.solarstrike.net/phpBB3/viewt ... lit=terror
4/ Ancien treasure mini game (Rock 5)
http://www.solarstrike.net/phpBB3/viewt ... =27&t=3589
5/ Daylies in Sascilia (Flyers + Crawlers) to get the phyrius tokens
6/ Recall to varanas, go to housekeper and stock phyrius pots
7/ go to central place send runes + mats + instruments to mules, sell and trash the resting stuff
8/ log in next character

I hope this will be usefull to others, I will post it once finished.

note: sorry for my bad english

noobyone
Posts: 16
Joined: Mon Feb 27, 2012 5:29 am

little help needed

#2 Post by noobyone » Thu Jun 21, 2012 6:05 am

Hi again,
I have some probs with my waypoint for the part 5 the :

Code: Select all

local dqCount, dqPerDay = RoMScript("Daily_count()");
     if dqCount == 10 
then
              __WPL:setWaypointIndex(__WPL:findWaypointTag("two"));  
seems to be not working, when the bot have made the 10 Daylies it get stuck at validating the quest and dont load the tag.
here the whole waypoint

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="RUN">
<onload>
loadProfile("daylies")
</onload>
	<!-- #  1 --><waypoint x="-35753" z="5434" y="151">	player:mount(); </waypoint>
	<!-- #  2 --><waypoint x="-35745" z="5403" y="149">	</waypoint>
	<!-- #  3 --><waypoint x="-35732" z="5365" y="148">	</waypoint>
	<!-- #  4 --><waypoint x="-35720" z="5326" y="148">	</waypoint>
	<!-- #  5 --><waypoint x="-35725" z="5305" y="149">	</waypoint>
	<!-- #  6 --><waypoint x="-35732" z="5270" y="153">	</waypoint>
	<!-- #  7 --><waypoint x="-35758" z="5225" y="159">	</waypoint>
	<!-- #  8 --><waypoint x="-35791" z="5174" y="162">	</waypoint>
	<!-- #  9 --><waypoint x="-35824" z="5126" y="172">	</waypoint>
	<!-- # 10 --><waypoint x="-35963" z="5047" y="179">	</waypoint>
	<!-- # 11 --><waypoint x="-36038" z="5018" y="176">	</waypoint>
	<!-- # 12 --><waypoint x="-36182" z="4981" y="171">	</waypoint>
	<!-- # 13 --><waypoint x="-36194" z="5011" y="171">	</waypoint>
	<!-- # 14 --><waypoint x="-36285" z="5091" y="166">	</waypoint>
	<!-- # 15 --><waypoint x="-36362" z="5159" y="178">	</waypoint>
	<!-- # 16 --><waypoint x="-36437" z="5225" y="202">	</waypoint>
	<!-- # 17 --><waypoint x="-36502" z="5281" y="221">	</waypoint>
	<!-- # 18 --><waypoint x="-36642" z="5337" y="244">	</waypoint>
	<!-- # 19 --><waypoint x="-36747" z="5383" y="257" tag 	='one'>	
	</waypoint>
	<!-- # 20 --><waypoint x="-36802" z="5404" y="256">
	  local dqCount, dqPerDay = RoMScript("Daily_count()");
     if dqCount == 10 then
      __WPL:setWaypointIndex(__WPL:findWaypointTag("two"));
	else
	player:target_NPC("Weis Kattin");
	AcceptAllQuests();
	end
	</waypoint>
	<!-- #  21 --><waypoint x="-36795" z="5396" y="256">	__WPL:setForcedWaypointType("NORMAL") 
	</waypoint>
	<!-- #  22 --><waypoint x="-36729" z="5406" y="256" tag 	='three'>	
	</waypoint>
	<!-- #  23 --><waypoint x="-36639" z="5440" y="258">	</waypoint>
	<!-- #  24 --><waypoint x="-36583" z="5484" y="272">	</waypoint>
	<!-- #  25 --><waypoint x="-36481" z="5464" y="262">	</waypoint>
	<!-- #  26 --><waypoint x="-36339" z="5415" y="236">	</waypoint>
	<!-- #  27 --><waypoint x="-36196" z="5361" y="196">	</waypoint>
	<!-- # 28 --><waypoint x="-36051" z="5263" y="200">	</waypoint>
	<!-- # 29 --><waypoint x="-35979" z="5113" y="219">	</waypoint>
	<!-- # 30 --><waypoint x="-35992" z="4968" y="175">	</waypoint>
	<!-- # 31 --><waypoint x="-36030" z="4921" y="176">	</waypoint>
	<!-- # 32 --><waypoint x="-35992" z="4841" y="152">	</waypoint>
	<!-- # 33 --><waypoint x="-35957" z="4775" y="142">	</waypoint>
	<!-- # 34 --><waypoint x="-36032" z="4736" y="143">	</waypoint>
	<!-- # 35 --><waypoint x="-36098" z="4758" y="161">	</waypoint>
	<!-- # 36 --><waypoint x="-36146" z="4802" y="163">	</waypoint>
	<!-- # 37 --><waypoint x="-36215" z="4810" y="159">	</waypoint>
	<!-- # 38 --><waypoint x="-36287" z="4790" y="166">	</waypoint>
	<!-- # 39 --><waypoint x="-36355" z="4750" y="157">	</waypoint>
	<!-- # 40 --><waypoint x="-36407" z="4700" y="158">	</waypoint>
	<!-- # 41 --><waypoint x="-36457" z="4651" y="159">	</waypoint>
	<!-- # 42 --><waypoint x="-36540" z="4649" y="161">	</waypoint>
	<!-- # 43 --><waypoint x="-36554" z="4719" y="137">	</waypoint>
	<!-- # 44 --><waypoint x="-36561" z="4803" y="126">	</waypoint>
	<!-- # 45 --><waypoint x="-36608" z="4861" y="98">	</waypoint>
	<!-- # 46 --><waypoint x="-36687" z="4877" y="76">	</waypoint>
	<!-- # 47 --><waypoint x="-36762" z="4864" y="68">	</waypoint>
	<!-- # 48 --><waypoint x="-36842" z="4838" y="78">	</waypoint>
	<!-- # 49 --><waypoint x="-36897" z="4801" y="86">	</waypoint>
	<!-- # 50 --><waypoint x="-36940" z="4726" y="86">	</waypoint>
	<!-- # 51 --><waypoint x="-36977" z="4645" y="78">	</waypoint>
	<!-- # 52 --><waypoint x="-36987" z="4580" y="75">	</waypoint>
	<!-- # 53 --><waypoint x="-36973" z="4495" y="72">	</waypoint>
	<!-- # 54 --><waypoint x="-36979" z="4408" y="64">	</waypoint>
	<!-- # 55 --><waypoint x="-37026" z="4332" y="47">	</waypoint>
	<!-- # 56 --><waypoint x="-37059" z="4245" y="38">	</waypoint>
	<!-- # 57 --><waypoint x="-37107" z="4196" y="47">	</waypoint>
	<!-- # 58 --><waypoint x="-37173" z="4154" y="62">	</waypoint>
	<!-- # 59 --><waypoint x="-37250" z="4139" y="73">	</waypoint>
	<!-- # 60 --><waypoint x="-37331" z="4162" y="75">	</waypoint>
	<!-- # 61 --><waypoint x="-37383" z="4220" y="84">	</waypoint>
	<!-- # 62 --><waypoint x="-37407" z="4298" y="90">	</waypoint>
	<!-- # 63 --><waypoint x="-37419" z="4383" y="97">	</waypoint>
	<!-- # 64 --><waypoint x="-37433" z="4451" y="99">	</waypoint>
	<!-- # 65 --><waypoint x="-37462" z="4532" y="98">	</waypoint>
	<!-- # 66 --><waypoint x="-37470" z="4647" y="91">	</waypoint>
	<!-- # 67 --><waypoint x="-37441" z="4699" y="90">	</waypoint>
	<!-- # 68 --><waypoint x="-37370" z="4743" y="89">	</waypoint>
	<!-- # 69 --><waypoint x="-37322" z="4797" y="80">	</waypoint>
	<!-- # 70 --><waypoint x="-37254" z="4829" y="73">	</waypoint>
	<!-- # 71 --><waypoint x="-37181" z="4838" y="71">	</waypoint>
	<!-- # 72 --><waypoint x="-37109" z="4842" y="71">	</waypoint>
	<!-- # 73 --><waypoint x="-37031" z="4846" y="74">	</waypoint>
	<!-- # 74 --><waypoint x="-36957" z="4853" y="75">	</waypoint>
	<!-- # 75 --><waypoint x="-36869" z="4863" y="77">	</waypoint>
	<!-- # 76 --><waypoint x="-36791" z="4868" y="68">	</waypoint>
	<!-- # 77 --><waypoint x="-36698" z="4865" y="75">	</waypoint>
	<!-- # 78 --><waypoint x="-36611" z="4855" y="100">	</waypoint>
	<!-- # 79 --><waypoint x="-36521" z="4848" y="122">	</waypoint>
	<!-- # 80 --><waypoint x="-36444" z="4865" y="126">	</waypoint>
	<!-- # 81 --><waypoint x="-36368" z="4904" y="135">	</waypoint>
	<!-- # 82 --><waypoint x="-36320" z="4958" y="151">	</waypoint>
	<!-- # 83 --><waypoint x="-36309" z="5030" y="166">	</waypoint>
	<!-- # 84 --><waypoint x="-36336" z="5098" y="169">	</waypoint>
	<!-- # 85 --><waypoint x="-36379" z="5161" y="181">	</waypoint>
	<!-- # 86 --><waypoint x="-36423" z="5228" y="201">	</waypoint>
	<!-- # 87 --><waypoint x="-36479" z="5286" y="222">	</waypoint>
	<!-- # 88 --><waypoint x="-36572" z="5323" y="227">	</waypoint>
	<!-- # 89 --><waypoint x="-36659" z="5316" y="240">	</waypoint>
	<!-- # 90 --><waypoint x="-36732" z="5283" y="240">	</waypoint>
	<!-- # 91 --><waypoint x="-36811" z="5260" y="249">	</waypoint>
	<!-- # 92 --><waypoint x="-36898" z="5292" y="256">	</waypoint>
	<!-- # 93 --><waypoint x="-36847" z="5381" y="255">	
 local dqCount, dqPerDay = RoMScript("Daily_count()");
     if dqCount == 10 then
   __WPL:setWaypointIndex(__WPL:findWaypointTag("two"));
 end
queststate = getQuestStatus("Volatiles");
          if queststate == "complete" then
               player:target_NPC("Weis Kattin");
           CompleteQuestByName("Volatiles")
   end
local dqCount, dqPerDay = RoMScript("Daily_count()");
     if dqCount == 10 then
      __WPL:setWaypointIndex(__WPL:findWaypointTag("two"));
 end
queststate = getQuestStatus("Rampants");
          if queststate == "complete" then
               player:target_NPC("Weis Kattin");
           CompleteQuestByName("Rampants")
end
local dqCount, dqPerDay = RoMScript("Daily_count()");
     if dqCount == 10 then
              __WPL:setWaypointIndex(__WPL:findWaypointTag("two"));
else
             __WPL:setWaypointIndex(__WPL:findWaypointTag("three")); 
   end
         local dqCount, dqPerDay = RoMScript("Daily_count()");
     if dqCount == 10 then
              __WPL:setWaypointIndex(__WPL:findWaypointTag("two")); 
         else
             __WPL:setWaypointIndex(__WPL:findWaypointTag("one")); 
          end
</waypoint>
	<!-- # 94 --><waypoint x="-36915" z="5302" y="256" tag ='two'>
__WPL:setForcedWaypointType("RUN")</waypoint>	
	<!-- # 95 --><waypoint x="-36915" z="5168" y="212">
	</waypoint>	
</waypoints>

User avatar
rock5
Posts: 12173
Joined: Tue Jan 05, 2010 3:30 am
Location: Australia

Re: Mini games for rerolls all in one

#3 Post by rock5 » Thu Jun 21, 2012 7:05 am

The thing you need to understand is just because you change the waypoint index, doesn't mean that it will stop executing the code in your waypoint. If you want it to stop executing the code in the waypoint, so it can move to the waypoint tag you set, then follow the __WPL:setWaypointTags commands with 'return' ('return' because the bot treats the code in one waypoint as a function).
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noobyone
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Joined: Mon Feb 27, 2012 5:29 am

Re: Mini games for rerolls all in one

#4 Post by noobyone » Fri Jun 22, 2012 3:15 am

thanks works fine !
now I'm working on part 6 and 7

Juin
Posts: 11
Joined: Tue Jan 24, 2012 11:33 am

Re: Mini games for rerolls all in one

#5 Post by Juin » Mon Jun 25, 2012 6:15 am

Could you post your current version of this?
I am really interested in this working on doing something like this myself but i would like to get your ideas and compare. :)

IronWolf
Posts: 50
Joined: Sun Aug 08, 2010 7:09 am

Re: Mini games for rerolls all in one

#6 Post by IronWolf » Tue Jun 26, 2012 8:34 am

sounds promising, hope it comes true :)

noobyone
Posts: 16
Joined: Mon Feb 27, 2012 5:29 am

Re: Mini games for rerolls all in one

#7 Post by noobyone » Tue Jul 10, 2012 4:20 am

Sorry guys I am realy busy IRL, so I dident work on this since days.
THIS IS ON DEVELOPEMENT
They are still a lot of changes to make.
I just share it for those who wants to help, they will be no support until its finished and posted in : " Userfunctions, waypoint scripts, etc."
So what I already did is:

1/The bot start a varanas central place
and make malentina survival game (rock 5) -----> Use "SurvivalR5"
http://www.solarstrike.net/phpBB3/viewt ... t=survival

In the SurvivalR5 waypoint file you just have to write the option to load "cot_tele"

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
	--=== Rock5's version ===--
	--===  R5Version 2.52 ===--

	--=== User Options ===--
	When_Finished = "cot_tele"
		-- "end" to end script, "relog" to log next character, "charlist" to log next in 'charlist' and "waypointfilename" to load that waypointfile.
2/ he does malentina course of terror (lisa) -----> Use "cot_tele"
http://www.solarstrike.net/phpBB3/viewt ... lit=terror

After COT you load a new waypoint file to go to AT, for this you have to write the option in the "cot_tele" file, my file is "to_at"

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL" >
<!-- Rock5's Course of Terror waypoint file with teleport -->
<!--   version 1.72 . Thanks to lisa for original script  -->
<onload><![CDATA[
	--=== User Options ===--

	When_Finished = "to_at"
		-- "end" to end script, "relog" to log next character and "waypointfilename" to load that waypointfile.

	CharList = {}
3/ He goes to AT --------------> use file "to_at"
to_at.xml
(1.18 KiB) Downloaded 181 times
!! This file has been wrote for french client, the NCP names have to been changed with ID's !!

4/ Ancien treasure mini game (Rock 5) -------------------> use file "AT"
http://www.solarstrike.net/phpBB3/viewt ... =27&t=3589
In the "AT" waypoint file you just have to write the option to load "fromat"

5/ He does Daylies in Sascilia (Flyers + Crawlers) to get the phyrius tokens --------------> use file "fromat" + profile "daylies"
fromat.xml
(7.46 KiB) Downloaded 182 times
!! This file has been wrote for french client, the NCP and quest names have to been changed with ID's !!

I made a profile that is been loaded in onload with low coldown skills to make this faster. (works with mage)
daylies.xml
(9.95 KiB) Downloaded 177 times

6/ Recall to varanas, go to housekeper and stock phyrius pots <------ I think using the teleport skill to heffner could be better to avoid problems. And then use snoop to Varanas.

7/ go to central place send runes + mats + instruments to mules, sell and trash the resting stuff
8/ log in next character

noobyone
Posts: 16
Joined: Mon Feb 27, 2012 5:29 am

Re: Mini games for rerolls all in one

#8 Post by noobyone » Tue Jul 10, 2012 4:45 am

For now i did just the easy things.
To have this working fine for all with no problems we have to make a lot of changes:
NPC names and quest names have to to be changed for ID's.
All waypoint files have to be in the same folder "waypoints/allinone/...".
They have to be an option file where you write all the options: the names of the mules where you whant the things to be send, what stuff they should buy if they have to much phyrius shells, in this file you should also choise the charlist options to load all your characters.
The profile file should not exist (daylies), the profile options should just be changed in the onload section.

I'm realy sorry but I dont have time to work on this. Maybe I can again in september.
I hope some of you can help on this project.

Best regards

noobyone
Posts: 16
Joined: Mon Feb 27, 2012 5:29 am

Re: Mini games for rerolls all in one

#9 Post by noobyone » Fri Jul 13, 2012 6:53 am

I Need some help please to use the "teleport to heffner" skill in the waypoint file, I have to use the name or ID because the place in the skill book is not the same on ewery character. I remember to have seen once something about "useskillbyname" but I dont find it anymore.

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rock5
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Re: Mini games for rerolls all in one

#10 Post by rock5 » Fri Jul 13, 2012 11:29 am

Code: Select all

RoMScript('CastSpellByName("Transport: Heffner Camp")')
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noobyone
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Re: Mini games for rerolls all in one

#11 Post by noobyone » Sat Jul 14, 2012 4:53 am

Thx Rock :)

noobyone
Posts: 16
Joined: Mon Feb 27, 2012 5:29 am

Re: Mini games for rerolls all in one

#12 Post by noobyone » Sat Jul 14, 2012 7:44 am

Hello,
I need help again XD
The bot says I have a syntax error in this part of my script.
But I dont find it. Like I sayd before I'm kinda noob, so sory for my dumb questions.

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="RUN">
<onload>
__WPL:setWaypointIndex(1);
RoMScript('CastSpellByName("Transport: Heffner Camp")')   waitForLoadingScreen()
   yrest(1000);
player:target_NPC("Snoop l'incorrigible")
   ChoiceOptionByName("Sourçagent")
   yrest(1000)
   sendMacro('StaticPopup_OnClick(StaticPopup1, 1)';)
   waitForLoadingScreen();
yrest(1000);
</onload>
	<!-- #  1 --><waypoint x="2356" z="1148" y="5">	</waypoint>

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lisa
Posts: 8332
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Re: Mini games for rerolls all in one

#13 Post by lisa » Sat Jul 14, 2012 8:00 am

my guess is this

Code: Select all

player:target_NPC("Snoop l'incorrigible")
Since target_NPC doesn't need the exact name in order to work try this

Code: Select all

player:target_NPC("Snoop")
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

noobyone
Posts: 16
Joined: Mon Feb 27, 2012 5:29 am

Re: Mini games for rerolls all in one

#14 Post by noobyone » Thu Jul 19, 2012 8:20 am

Hi
I changed some things: to be sure It works for everyone I chosed to use snoop from stascilia instead of the teleport skill.
I have some probs "again" :s
Sans titre.png

Code: Select all

<!-- # 40 --><waypoint x="-38687" z="1415" y="-1">
	player:target_NPC("Snoop");
   ChoiceOptionByName("Fort d'Obsidienne");
   yrest(1000)
   sendMacro('StaticPopup_OnClick(StaticPopup1, 1)';)
   waitForLoadingScreen()
	yrest(1000)
	</waypoint>
	<!-- # 41 --><waypoint x="-20460" z="6507" y="-169"> 	player:target_NPC("Snoop");
   ChoiceOptionByName("Varanas");
   yrest(1000)
   sendMacro('StaticPopup_OnClick(StaticPopup1, 1)';)
   waitForLoadingScreen()
	yrest(1000)
	</waypoint>
The problem is the character dont target Snoop at waypoint 40. So he dont teleport and fail to compile waypoint 41.
I dont see what i did wrong.

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rock5
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Re: Mini games for rerolls all in one

#15 Post by rock5 » Thu Jul 19, 2012 8:49 am

You can't have semicolons (;) in the brackets like that,

Code: Select all

sendMacro('StaticPopup_OnClick(StaticPopup1, 1)';)
It's ok if it's in the quotes eg.

Code: Select all

sendMacro('StaticPopup_OnClick(StaticPopup1, 1);')
or get rid of it altogether

Code: Select all

sendMacro('StaticPopup_OnClick(StaticPopup1, 1)')
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noobyone
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Re: Mini games for rerolls all in one

#16 Post by noobyone » Thu Jul 19, 2012 10:40 am

Yeah that was the problem.
Thanks Rock.

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solembum05
Posts: 57
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Re: Mini games for rerolls all in one

#17 Post by solembum05 » Fri Jan 11, 2013 7:04 am

Salut Noobyone, comment ça va ? toujours parmis nous ?

Hi, so this idea is great, i don't know if all work, so i will share my works (beta ,only mini games).
So my bot begin on goblins, front of pnj.
It is Beta, my waypoint aren't great but work !

Explication:
-Goblins
-Varanas (2 minigames)
-Sascilia Steppes

All mini games work, bot did 4 mini games, i had problem when finish last mini game for bring me at Ayren (trying to fix).

You need addon:
-Dailynote (config auto accept quest on Varanas to go on Steppes, and quest on Steppes)

Userfunction:
- Swim Hack
- Teleport

I got more character, for no problem on Goblins, try to have a carry class like scout ;)
Attachments
Minijeu.zip
(16.34 KiB) Downloaded 143 times
Forget yesterday, live today and dream tomorrow.

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solembum05
Posts: 57
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Re: Mini games for rerolls all in one

#18 Post by solembum05 » Fri Jan 11, 2013 1:41 pm

Hi ;)

So i add daily quest (Keeping the Veiled Encampment Disguised (72)), so what do you mean ?

Explication:
- Daily quest
- Goblins
- Varanas (2 minigames)
- Sascilia Steppes
- End at Ayren (i will try to add some function, like send reroll, sell...)

So you just need to be near Forem Mone for your daily quest ;) and after all is automatic ;)

You need addon:
- Dailynote (config auto accept quest on Varanas to go on Steppes, and quest on Steppes and Daily quest too)
- QuickTeleport (for pay automatically snoop)

Userfunction (only mini games):
- Swim Hack
- Teleport

Normally all work, code can be better, i did this so fast ;)
Attachments
MinijeuV2.zip
(16.48 KiB) Downloaded 147 times
Forget yesterday, live today and dream tomorrow.

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lolita
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Location: Serbia

Re: Mini games for rerolls all in one

#19 Post by lolita » Sat Jan 12, 2013 11:49 am

you can add and Noobboters World Traveler userfunction, and from ayren caravan snoop call

Code: Select all

takemeto("GoblinMines");
then when goblins are done call

Code: Select all

takemeto("VaranasCentral")
easyest way :)
Life is a journey, not destination :D

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solembum05
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Re: Mini games for rerolls all in one

#20 Post by solembum05 » Sat Jan 12, 2013 12:12 pm

Hi,

yes i can add Noobboters World Traveler, but i don't ^_^ (You can use if you want :p)
New update , on the last version i forget addon (i add after ^^), and a files for survival, sorry, i did this so fast ><

So On V3:
- Daily quest
- Goblins
- Varanas (2 minigames)
- Sascilia Steppes
- End at Ayren

I add a files for bring me at Veiled Encampment from Chrysalia's Snoop, check if you can do daily quest, if true, so the bot will do daily quest, goblins... if false player sleep (^^) i try to make a loop. I had my recall on Chrysalia, so it is very easy after mini game ^^

You need addon:
- Dailynote (config auto accept quest on Varanas to go on Steppes, and quest on Steppes and Daily quest too)
- QuickTeleport (for pay automatically snoop)

Userfunction (only mini games):
- Swim Hack
- Teleport

Normally you got all files
Attachments
MinijeuV3.zip
(22.3 KiB) Downloaded 213 times
Forget yesterday, live today and dream tomorrow.

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