Rock5's Ultra Model files

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rock5
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Re: Rock5's Ultra Model files

#41 Post by rock5 » Sun Jul 01, 2012 2:16 am

AngelDrago wrote:thx... Rock5 did you had a chance to updated to the lates patch? as i tried it and the video quality is very horrible.
No I haven't. I've been doing other things. But what do you mean "the video quality is very horrible"? My model files has nothing to do with 'video quality'. All they do is remove models, textures and some effects.
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silinky
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Re: Rock5's Ultra Model files

#42 Post by silinky » Sun Jul 01, 2012 8:02 am

it is SUPPOSED to be "horrible" :))
it is not meant to give you the ultimate online visual sensation ^_^
it is a model pack for boting ;)

Alkaiser
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Re: Rock5's Ultra Model files

#43 Post by Alkaiser » Mon Jul 09, 2012 2:35 pm

Does anyone else have problems getting into the Cyclops Lair with the this active?

Edit:

Oops, saw this up higher in the thread.
don't know if there is a link but using ultra model i'm not able to enter cyclop's lair anymore (in bot mode)


Edit: I tryed on KS it works but cyclop's lair portal doesn't work in bot mode :'(
Seems there isn't a solution yet. Its definitely at least partially the fault of the ultra model files. 100% guaranteed unable to enter with them active. Still, even with vanilla models, there are times you can't enter on the first try.

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rock5
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Re: Rock5's Ultra Model files

#44 Post by rock5 » Mon Jul 09, 2012 3:34 pm

There was a similar issue with DoD portal. Maybe it's the same model files. Try this
http://www.solarstrike.net/phpBB3/viewt ... 661#p38661
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Alkaiser
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Re: Rock5's Ultra Model files

#45 Post by Alkaiser » Mon Jul 09, 2012 7:00 pm

rock5 wrote:There was a similar issue with DoD portal. Maybe it's the same model files. Try this
http://www.solarstrike.net/phpBB3/viewt ... 661#p38661
I tried it, but no change. The CL portal must be different from the DoD one.

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dap
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Re: Rock5's Ultra Model files

#46 Post by dap » Mon Jul 09, 2012 8:26 pm

This should work
Attachments
modelbot.rar
(1.41 MiB) Downloaded 252 times

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rock5
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Re: Rock5's Ultra Model files

#47 Post by rock5 » Tue Jul 10, 2012 3:00 am

dap wrote:This should work
Let me see, what have you done? You've added a few rar files, removed the whole 'fx/environment' folder and removed 2 files
  • fx/skill/earth/act_transport_door02_t_freeze_down_i.ros
    fx/skill/earth/act_transport_door_t_freeze_down_i.ros
So did removing those 2 files fix it? or was it something in the fx/environment folder?
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dap
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Re: Rock5's Ultra Model files

#48 Post by dap » Tue Jul 10, 2012 9:16 am

i don't remember. rar files are backups i think.
The same deletion two files above doesn't fix problem, something hides portal in environment folder.
probably I forgot to look for this file lol

Alkaiser
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Re: Rock5's Ultra Model files

#49 Post by Alkaiser » Tue Jul 10, 2012 7:34 pm

Tried your modified files dap and it works! Thanks!

kkulesza
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Re: Rock5's Ultra Model files

#50 Post by kkulesza » Wed Jul 11, 2012 9:38 am

On SiegeWars herold has a skill that gives insensitivity to any damage for 15 secs. I don't remember its original name, but we call it "bubble" because it looks like it.
Anybody knows which model file is responsible for this skill?

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lisa
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Re: Rock5's Ultra Model files

#51 Post by lisa » Wed Jul 11, 2012 6:43 pm

I might throw in a guess for bubble.

texture/fx/test_fx/bubble.dds

Give this a try, untested, it isn't a model so no it's not in model folder. The "texture" folder goes in Runes of Magic folder

ie
Runes of Magic/texture/fx/test_fx/bubble.dds
Attachments
bubble.zip
(368 Bytes) Downloaded 161 times
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

kkulesza
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Re: Rock5's Ultra Model files

#52 Post by kkulesza » Thu Jul 12, 2012 4:09 pm

1. My goal was to see this bubble. I want to have all effects off except that bubble.

2. I did try your file without model folder (So all effects ON).:
lisa wrote: texture/fx/test_fx/bubble.dds
But there was no difference so it's a bad guess.

3. I've found a good method to determine which file is responsible for a skill effect.
There is a great MS windows app called procmon (process monitor).
It can track which process is accessing files in a folder.
So you simply run the rom client.
Then run procmon.
Define two filters in procmon:

Code: Select all

ProcessName-is-Client.exe
Path-begins with-C:\Runes of Magic\model\
Then you use the skill you want and you instantly know which file was accessed.

4. The bubble skill is probably :

Code: Select all

\model\fx\skill\holy\act_holy_hand_wave_c_hand_e.ros
but i have to test it on next Siege War to be sure.

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rock5
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Re: Rock5's Ultra Model files

#53 Post by rock5 » Thu Jul 12, 2012 9:15 pm

kkulesza wrote:3. I've found a good method to determine which file is responsible for a skill effect.
There is a great MS windows app called procmon (process monitor).
This has got me excited. I can't wait to try it. I don't know why I haven't looked for something like that myself before. We have needed something like that for some time. Should thoeretically be able to find models for specific objects too. The model files should get accessed when the object gets created so start about 500 away from the object, start recording then move toward the object until you see it. Might still get a lot of results but at least you have a short list to check through instead of the whole model folder.
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kkulesza
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Re: Rock5's Ultra Model files

#54 Post by kkulesza » Fri Jul 13, 2012 5:56 am

rock5 wrote: Should thoeretically be able to find models for specific objects too. The model files should get accessed when the object gets created so start about 500 away from the object, start recording then move toward the object until you see it.
Yes. I've found boss furniture models that way. This furniture models were causing crashes and huge fps drop.
Fun fact: most boss furniture models are located in one folder, but few are scattered over many different folders.

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silinky
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Re: Rock5's Ultra Model files

#55 Post by silinky » Sat Jul 14, 2012 4:52 am

kkulesza wrote:
3. I've found a good method to determine which file is responsible for a skill effect.
There is a great MS windows app called procmon (process monitor).
It can track which process is accessing files in a folder.
So you simply run the rom client.
Then run procmon.

woohoo, nice! i used it and it is so useful! thx :)

langelot133
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Re: Rock5's Ultra Model files

#56 Post by langelot133 » Sun Jul 22, 2012 7:39 am

hello rock5

i just want to report a bug to you, when using you Ultramodel, the Game crashes when using CompleteQuestByName(); on a daily quest (didn't try a normal quest)

i've tested it a lot of time with and without the models to be sure it was due to the model and it appears that it happens only when the model is in bot mod

it acceptquest normally but just after completing the quest it crashes

that's all

again thanks for all you do for us

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rock5
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Re: Rock5's Ultra Model files

#57 Post by rock5 » Sun Jul 22, 2012 12:44 pm

langelot133 wrote:i just want to report a bug to you, when using you Ultramodel, the Game crashes when using CompleteQuestByName(); on a daily quest (didn't try a normal quest)
I can't remember the last time I did a quest with the bot. I used to use the models file a lot with my ks script but no quests there.

Is this happening to anyone else?
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Ego95
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Re: Rock5's Ultra Model files

#58 Post by Ego95 » Sun Jul 22, 2012 2:27 pm

Tomorrow I want to setup these model files to see, if something changes for me while botting and if i can start more clients with it. Rock, you recommend to add a NoCheckVersion to prevent the game from updating. I know, that I tried this a year ago too while I wanted to do something else. I remember that it didn't work with windows 7, because it will show you an error like "wrong path" or something like that. Does anyone know how to do do this with windows 7?

BillDoorNZ
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Re: Rock5's Ultra Model files

#59 Post by BillDoorNZ » Sun Jul 22, 2012 4:11 pm

Code: Select all

C:\installs\romAU\Client.exe NoCheckVersion
works fine for me

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Re: Rock5's Ultra Model files

#60 Post by Ego95 » Sun Jul 22, 2012 4:15 pm

works fine for me
what did you do exactly?

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