bug with KS
bug with KS
Hello, i have a KS script that bugs. Can someone knowledgeable check it out and fix it?
The problem is that some rounds after it has sold, so it will not go into the actual instance just stand outside and runs into the wall.
The problem is that some rounds after it has sold, so it will not go into the actual instance just stand outside and runs into the wall.
- Attachments
-
- KS.xml
- (19.83 KiB) Downloaded 252 times
Re: bug with KS
it might bee that the area is overpopulated at the time u want to enter.
I have run into that a few times, try again or try chng channel.
I have run into that a few times, try again or try chng channel.
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- Posts: 276
- Joined: Thu Oct 22, 2009 3:58 am
Re: bug with KS
i use this to enter the instance portal properly
Code: Select all
<!-- # 9 --><waypoint x="-18416" z="11681" type="TRAVEL" tag="try again"> </waypoint>
<!-- # 10 --><waypoint x="-18559" z="12522" type="TRAVEL" >
keyboardPress(key.VK_W);
keyboardPress(key.VK_W);
keyboardPress(key.VK_W);
keyboardPress(key.VK_W);
if not waitForLoadingScreen(30) then
__WPL:setWaypointIndex(__WPL:findWaypointTag("try again"))
end </waypoint>
Re: bug with KS
Okay thx alot
Gonna try it out Germangold if i understand how its work
Gonna try it out Germangold if i understand how its work
Re: bug with KS
Can not make it work. Can someone edit the script and upload it again? please. I'm a beginners in that about the scripts still.
Re: bug with KS
I had to use that script too when my character teleported before reaching the waypoint in the portal. I added a player:faceDirection(math.pi/2) before moving forward, just to make sure it's facing the right direction. And you have to make sure the next waypoint is the first inside the instance.
This is what mine looks like
This is what mine looks like
Code: Select all
<!-- # 30 --><waypoint x="-18568" z="12459" y="-779" tag="again">
if not player:hasBuff("May Establish Honor Party") then
inventory:useItem(202879);
end
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("TOONNAME")');
yrest(4000)
end
useGoodie("speed")
useGoodie("luck")
player:faceDirection(math.pi/2)
keyboardPress(key.VK_W);
keyboardPress(key.VK_W);
keyboardPress(key.VK_W);
keyboardPress(key.VK_W);
if not waitForLoadingScreen(10) or getZoneId() == 6 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("again"))
end
</waypoint>
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Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
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Re: bug with KS
this works 100% for me.
It's never actually had to retry going in as it's ALWAYS gone in the portal lol
I don't have a mount that goes over water, if you use one then I suguest you dismount before you get to the last set of coords to enter portal.
Code: Select all
<!-- # 225 --><waypoint x="-18528" z="12368" tag="enter" type="TRAVEL">
changeProfileOption("QUICK_TURN", false)
</waypoint>
<!-- # 227 --><waypoint x="-18576" z="12498" type="TRAVEL">
local ss = os.time()
repeat
waitForLoadingScreen(20);
if getZoneId() == 6 or getZoneId() == 1006 then
__WPL:setWaypointIndex(__WPL:findWaypointTag("enter"));
end
until getZoneId() ~= 6 and getZoneId() ~= 1006
</waypoint>
I don't have a mount that goes over water, if you use one then I suguest you dismount before you get to the last set of coords to enter portal.
Remember no matter you do in life to always have a little fun while you are at it
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wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: bug with KS
I take it the second waypoint is inside the portal? I had something similar until one time it teleported before registering that it reached that waypoint. So it ended up trying to run back from inside and I actually died from all the frogs I aggroed. Thats why I decided to go Germangolds way. More foolproof.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
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