4.0.4.2456 new patch official update thread.
Re: 4.0.4.2456 new patch official update thread.
Yeah i saw the comment line at the lua after posting, my fault. Sorry :p
Re: 4.0.4.2456 new patch official update thread.
thank you, works nowrock5 wrote:If it gets stuck at the test for 'ingamefunctions' then you have to copy the 'ingamefunctions' folder from the 'rom/devtools' folder to the "Runes of Magic/interface/addons" folder. Then restart the game.pana wrote:cant get this to work, getting problems all the way.. :/
always get stuck in this, whats going on? help? :/
Re: 4.0.4.2456 new patch official update thread.
I can now run the bot but this function is no longer working:
lootBodies();
It gives me a null string error.
lootBodies();
It gives me a null string error.
-
- Posts: 70
- Joined: Tue Aug 09, 2011 7:43 am
Re: 4.0.4.2456 new patch official update thread.
After the last patch, my bot stopped working on the miller ranch and I wrote here and was told to try to harvest ore or wood to try to see if it could do that. I haven't done any botting since then and just started again
And my bot is still having the same problem, so I'll explain everything here again:
I completely deleted everything having to do with the bot: "ingamefunctions" folder in rom/addons and also the complete MM folder.
I then downloaded the zip file from Lisa's post.
I pasted the new "ingamefunctions" into rom/addons.
I added profiles to suit my needs.
And I now have the same problem as before...
My cyclops bot is working perfectly: it kills everything, loots everything, mounts correctly, ports correctly, drinks luck potions when they run out, buffs itself, drinks HP/MP potions like it should and sells everything like I told it to. So everything is working fine.
But my miller bot has problems. I have it do 10 dailies in Logar, put his phirius tokens in the bank and then go to the miller ranch. That part still works. But when it comes to the miller ranch, it gets food for the chickens, feeds them all and then walks over to their coop. But then it just stands there... The MM window tells me something along the lines of "Chicken found, harvesting", but it doesn't do so. When I manually click the chicken, it loots it and after that, it doesn't do anything anymore and the MM windows says "Egg found, harvesting". Only when I manually loot all 3 chickens and eggs, it goes back to the food... but gets stuck at the chickens in the coop again after feeding.
For some reason, my bot can't loot anything in the coop and I have no idea why. I've even tried starting RoM without any addons (except "ingamefunctions" of course), but it still always gets stuck at this part. Anyone have ANY ideas what's wrong?^^
edit: ore/wood harvesting works fine, btw
the problem only occurs when something is in the coop
edit2 lol: forgot to mention, I also downloaded the newest millerranch script from rock5 and tried it with all options (teleport/speed) off and on but no luck
and I also obviously have the correct userfunctions for those options, since they worked fine, just the chickens in the coop don't -.-
And my bot is still having the same problem, so I'll explain everything here again:
I completely deleted everything having to do with the bot: "ingamefunctions" folder in rom/addons and also the complete MM folder.
I then downloaded the zip file from Lisa's post.
I pasted the new "ingamefunctions" into rom/addons.
I added profiles to suit my needs.
And I now have the same problem as before...
My cyclops bot is working perfectly: it kills everything, loots everything, mounts correctly, ports correctly, drinks luck potions when they run out, buffs itself, drinks HP/MP potions like it should and sells everything like I told it to. So everything is working fine.
But my miller bot has problems. I have it do 10 dailies in Logar, put his phirius tokens in the bank and then go to the miller ranch. That part still works. But when it comes to the miller ranch, it gets food for the chickens, feeds them all and then walks over to their coop. But then it just stands there... The MM window tells me something along the lines of "Chicken found, harvesting", but it doesn't do so. When I manually click the chicken, it loots it and after that, it doesn't do anything anymore and the MM windows says "Egg found, harvesting". Only when I manually loot all 3 chickens and eggs, it goes back to the food... but gets stuck at the chickens in the coop again after feeding.
For some reason, my bot can't loot anything in the coop and I have no idea why. I've even tried starting RoM without any addons (except "ingamefunctions" of course), but it still always gets stuck at this part. Anyone have ANY ideas what's wrong?^^
edit: ore/wood harvesting works fine, btw
the problem only occurs when something is in the coop
edit2 lol: forgot to mention, I also downloaded the newest millerranch script from rock5 and tried it with all options (teleport/speed) off and on but no luck
and I also obviously have the correct userfunctions for those options, since they worked fine, just the chickens in the coop don't -.-
Last edited by ichmagbotsyay on Wed Oct 26, 2011 2:50 pm, edited 2 times in total.
Re: 4.0.4.2456 new patch official update thread.
If you are using her latest zip file and Rocks latest millers you should be fine. Mine works flawless.ichmagbotsyay wrote:After the last patch, my bot stopped working on the miller ranch and I wrote here and was told to try to harvest ore or wood to try to see if it could do that. I haven't done any botting since then and just started again
And my bot is still having the same problem, so I'll explain everything here again:
I completely deleted everything having to do with the bot: "ingamefunctions" folder in rom/addons and also the complete MM folder.
I then downloaded the zip file from Lisa's post.
I pasted the new "ingamefunctions" into rom/addons.
I added profiles to suit my needs.
And I now have the same problem as before...
My cyclops bot is working perfectly: it kills everything, loots everything, mounts correctly, ports correctly, drinks luck potions when they run out, buffs itself, drinks HP/MP potions like it should and sells everything like I told it to. So everything is working fine.
But my miller bot has problems. I have it do 10 dailies in Logar, put his phirius tokens in the bank and then go to the miller ranch. That part still works. But when it comes to the miller ranch, it gets food for the chickens, feeds them all and then walks over to their coop. But then it just stands there... The MM window tells me something along the lines of "Chicken found, harvesting", but it doesn't do so. When I manually click the chicken, it loots it and after that, it doesn't do anything anymore and the MM windows says "Egg found, harvesting". Only when I manually loot all 3 chickens and eggs, it goes back to the food... but gets stuck at the chickens in the coop again after feeding.
For some reason, my bot can't loot anything in the coop and I have no idea why. I've even tried starting RoM without any addons (except "ingamefunctions" of course), but it still always gets stuck at this part. Anyone have ANY ideas what's wrong?^^
edit: ore/wood harvesting works fine, btw
the problem only occurs when something is in the coop
-
- Posts: 70
- Joined: Tue Aug 09, 2011 7:43 am
Re: 4.0.4.2456 new patch official update thread.
yea forgot to mention that in my post... I also downloaded the newest version of that and also tried it with all options (speed/teleport) but no luck... And I also obviously have the userfunctions to use those options and they worked great too, just the chickens in the coop still can't be harvested -.-Nevex wrote:If you are using her latest zip file and Rocks latest millers you should be fine. Mine works flawless.
Re: 4.0.4.2456 new patch official update thread.
When you put the addon into your rom folder did you remove the one that was there first?
Re: 4.0.4.2456 new patch official update thread.
'lootbodies()' was the name of the original userfunction from ages ago. It is now obsolete as it's part of the bot. Just useSirPacco wrote:I can now run the bot but this function is no longer working:
lootBodies();
It gives me a null string error.
Code: Select all
player:lootAll()
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Re: 4.0.4.2456 new patch official update thread.
Hey all ...bot works perfect
But i need to know how to disable "aggro waiting time out"
Every time this appears it screw up my waypoints and loot and all
i select a specific mob to kill and when i pass near other mobs "aggro waiting time out" appears !
and i rly dont need it !
PS : were can i find a function tutorial ? it would be nice to know how to use all the function ( important ones )
like something to pause ( or rest ) on 1 waypoint , pause like 10 sec.
But i need to know how to disable "aggro waiting time out"
Every time this appears it screw up my waypoints and loot and all
i select a specific mob to kill and when i pass near other mobs "aggro waiting time out" appears !
and i rly dont need it !
PS : were can i find a function tutorial ? it would be nice to know how to use all the function ( important ones )
like something to pause ( or rest ) on 1 waypoint , pause like 10 sec.
Re: 4.0.4.2456 new patch official update thread.
or/and how to reduce looting time ( like no time at all ) ?
in profile xml "LOOT_PAUSE_AFTER" value="0" but still is too long
and targeting can i make it faster also ?
like jumping form target to target in no time ?
thnx for u'r patiance!
in profile xml "LOOT_PAUSE_AFTER" value="0" but still is too long
and targeting can i make it faster also ?
like jumping form target to target in no time ?
thnx for u'r patiance!
Re: 4.0.4.2456 new patch official update thread.
After the last patch this both functions/otions (player = CPlayer.new() and settings.load() ) doesnt work anymore, can it be true? Have try this after relogging and after using a teleport - same isue.
Rock, lisa can you confirm this?
Rock, lisa can you confirm this?
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- Joined: Tue Aug 09, 2011 7:43 am
Re: 4.0.4.2456 new patch official update thread.
Hope I don't sound too annoyed now^^ but if you'd everything then you might have noticed this:Nevex wrote:When you put the addon into your rom folder did you remove the one that was there first?
So yeah, I completely removed it and everything else having to do with the bot before putting the new one in.ichmagbotsyay wrote:I completely deleted everything having to do with the bot: "ingamefunctions" folder in rom/addons and also the complete MM folder.
I then downloaded the zip file from Lisa's post.
I pasted the new "ingamefunctions" into rom/addons.
I added profiles to suit my needs.
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- Site Admin
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Re: 4.0.4.2456 new patch official update thread.
Describe "doesn't work." Is there an error, or what? What happens?gloover wrote:After the last patch this both functions/otions (player = CPlayer.new() and settings.load() ) doesnt work anymore, can it be true? Have try this after relogging and after using a teleport - same isue.
Rock, lisa can you confirm this?
Re: 4.0.4.2456 new patch official update thread.
Hey Admin.
No, there is no error, but the bot doesnt hte thing I want .
e.g:
toon1 has 20 transmutor charges -> log to next toon2
toon2 has no transmutor charges and schould running this wp, containing onload
So, here is the problem - toon2 has the settings from toon1 and will always run path1 instead of path2!
No, there is no error, but the bot doesnt hte thing I want .
e.g:
toon1 has 20 transmutor charges -> log to next toon2
Code: Select all
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();"); waitForLoadingScreen()
-- Re-initialize player
player = CPlayer.new();
settings.load();
Code: Select all
<onload>
inventory:update()
local charges = RoMScript("GetMagicBoxEnergy()");
if charges > 19 then
loadPaths("Path1");
else
loadPaths("Path2")
end
</onload>
Re: 4.0.4.2456 new patch official update thread.
in the code you posted I don't see anything to load a WP. If the WP isn't being loaded again then onload won't do anything.
Code: Select all
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();");
waitForLoadingScreen();
loadPaths("WPname");
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: 4.0.4.2456 new patch official update thread.
hey lisa,
it was an excerpt of my script, of course load by the path and profile:
this is the whole relog sequence
profile-file contains the WP e.g "run.xml"
run.xml contains on load
Try it yourself, make a jump/teleport or log next character and try to reload player settings.
it was an excerpt of my script, of course load by the path and profile:
this is the whole relog sequence
Code: Select all
sendMacro("}LoginNextToon=true;a={")
sendMacro("}fastLoginRegSel=math.random(3);a={");
sendMacro("Logout();"); waitForLoadingScreen()
-- Re-initialize player
player = CPlayer.new();
settings.load();
cprintf(cli.lightgreen, player.Name.." logged in! \n")
if( player.Level >= 10 ) then
settings.loadProfile("over10");
else
settings.loadProfile("under10");
run.xml contains on load
Code: Select all
<onload>
inventory:update()
local charges = RoMScript("GetMagicBoxEnergy()");
if charges > 19 then
loadPaths("Path1");
else
loadPaths("Path2")
end
</onload>
Re: 4.0.4.2456 new patch official update thread.
I would suguest adding in prints so you know exactly what is going on.
Also do some in your profile onload.
So you get a troubleshooting print as it were to show you exactly what code is being done and what isn't.
Atleast then you will know what is happening as opposed to just saying it doesn't work =)
Code: Select all
<onload>
inventory:update()
local charges = RoMScript("GetMagicBoxEnergy()");
if charges > 19 then
loadPaths("Path1");
print("Load path1\n")
else
loadPaths("Path2")
print("Load path1\n")
end
</onload>
Code: Select all
if( player.Level >= 10 ) then
settings.loadProfile("over10");
print("load profile over10\n")
else
settings.loadProfile("under10");
print("load profile under10\n")
end
So you get a troubleshooting print as it were to show you exactly what code is being done and what isn't.
Atleast then you will know what is happening as opposed to just saying it doesn't work =)
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: 4.0.4.2456 new patch official update thread.
Well i havent been botting because of this since the update i get that error all the time it ried everything no idea what might be, any one can help?
The stuck is:
The stuck is:
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- Joined: Wed Aug 03, 2011 7:37 pm
Re: 4.0.4.2456 new patch official update thread.
When you get this error do you get the yellow text in your rom client that says:
1234
MACRO test: send value 1234 to macro place 2
???
1234
MACRO test: send value 1234 to macro place 2
???
Re: 4.0.4.2456 new patch official update thread.
LISA!
Homer sometimes nodes! Of course I've tried to print the actions to see, what happens, before asking this here.
I think I found my mistake (may offtopic), but to feel certain, what exactly do this functions/otions: player = CPlayer.new(); and settings.load()
by loging next character in the waypoint
if toon2 has another wp in his profile (profile2.mxl <option name="WAYPOINTS" value="way2" />), so what should/will happen? Should the waypoint from toon1 be resumed, or will it ignored and the wp from profile2 loaded?
Homer sometimes nodes! Of course I've tried to print the actions to see, what happens, before asking this here.
I think I found my mistake (may offtopic), but to feel certain, what exactly do this functions/otions: player = CPlayer.new(); and settings.load()
by loging next character in the waypoint
Code: Select all
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();"); waitForLoadingScreen()
-- Re-initialize player
player = CPlayer.new();
settings.load(); yrest(4000);
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