RoM server Patch 4.0.3. - The Mighty Shield.

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lisa
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#361 Post by lisa » Fri Oct 07, 2011 9:05 pm

Profile looks fine, how about the WP onload ?
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ako ito
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#362 Post by ako ito » Fri Oct 07, 2011 9:09 pm

can i ask how to change the agro tolerance.... i want to set agro tolerance to low,, i mean i want to detect agro only when the mobs hit me.. or i recieved any damage... because my character unmount when recieve agro but my character didnot recieve any damage.. so i want to set in low agro detecttion

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Reymauro
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#363 Post by Reymauro » Fri Oct 07, 2011 9:10 pm

I don't have any onload event on my WP but it starts like this

Code: Select all

<waypoints type="NORMAL">

<!-- #  1 --><waypoint x="1645" z="-4908" y="752">

sendMacro("LeaveParty();");
yrest(200)
player:update();
while not RoMScript("UnitExists('party1')") do
sendMacro('InviteByName("character name ;) ")');
end 

</waypoint>

	<!-- # 2 --><waypoint x="1686" z="-5152" y="757"> 
	
player:update();
keyboardHold(settings.hotkeys.MOVE_FORWARD.key)
yrest(1000);
keyboardRelease(settings.hotkeys.MOVE_FORWARD.key)
waitForLoadingScreen(5)

	</waypoint>	
	<!-- #  3 --><waypoint x="1793" z="2880" y="433">	</waypoint>
	<!-- #  4 --><waypoint x="1854" z="2891" y="433">	

	useGoodie("speed");
	useGoodie("luck");
	useGoodie("casting");
	yrest(120000)  

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lisa
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#364 Post by lisa » Fri Oct 07, 2011 9:27 pm

ako ito wrote:can i ask how to change the agro tolerance.... i want to set agro tolerance to low,, i mean i want to detect agro only when the mobs hit me.. or i recieved any damage... because my character unmount when recieve agro but my character didnot recieve any damage.. so i want to set in low agro detecttion
You can change the waypoint type, there are 3 NORMAL, RUN, TRAVEL.
I get run and travel mixed up alll the time but pretty sure travel means it doesn't fight.
run means it doesnt initiate attack but does defend itself.


@Reymauro
Have you tried any other characters, maybe test with default profile, see if there is any difference.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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Reymauro
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#365 Post by Reymauro » Fri Oct 07, 2011 9:30 pm

yes I did same caracter, second class, new character, default profile and it's the same

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lisa
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#366 Post by lisa » Fri Oct 07, 2011 9:37 pm

When in game what happens if you push F9 ?
I am thinking you might have changed the keybindings.

Have a look in key bindings in game and check show title/guild is set to F9
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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Reymauro
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#367 Post by Reymauro » Fri Oct 07, 2011 9:42 pm

I did that too but went to defaults (thinking what you were thinking :) ) then start bot, it does change to key for his use

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Reymauro
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#368 Post by Reymauro » Fri Oct 07, 2011 10:08 pm

I think I might have found what is happening, it works when I leave my Key Binding window open

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grande
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#369 Post by grande » Fri Oct 07, 2011 10:18 pm

yeah, I'm experiencing the same thing as reymuro but just on my laptop. works normal on my desktop but I have to start with and leave the keybind window open for it to run on my laptop.

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rock5
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#370 Post by rock5 » Sat Oct 08, 2011 12:19 am

The only thing I can think of is there is another addon that is messing with your keybindings and when you leave the Key Bindings frame open, that addon stops or waits for you to close it.

What do you have set for "Show title/guild"? Does it change?
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#371 Post by bobdole » Sat Oct 08, 2011 12:25 am

So no idea why we crash so much now in the ranch?

xplar
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#372 Post by xplar » Sat Oct 08, 2011 12:40 am

ranch script has been working as well as before for me, ran for the last 6 hours with no problems. if you are having the problem where the bot keeps opening the system menu, uninstall extra addon bars, that worked for me.

bobdole
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#373 Post by bobdole » Sat Oct 08, 2011 12:42 am

I am just not able to keep more then 5 clients up and also the script seems to think some chickens are stuck and not feeding when they are fine.

xplar
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#374 Post by xplar » Sat Oct 08, 2011 1:40 am

i can only run 2 at a time on my laptop but if i have that problem i stop the bot (ctrl+l), leave the ranch and come back in, then restart the bot. i haven't had that problem with 654 yet though.

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lisa
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#375 Post by lisa » Sat Oct 08, 2011 2:16 am

Might have a reason why things arn't running smoothly, found a 3rd indicator for the cast bar.

So we have Harvesting offset and we have Casting offset but there is a third offset i found which is what is being triggered for everything in millers.
feed bag, chickens, enhieghtening chicken, collecting egg.

Instruments seem to be 0x168, so I guess that is 4 now.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#376 Post by rock5 » Sat Oct 08, 2011 2:44 am

Are you saying that when targeting items in miller player.Casting doesn't become true?
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lisa
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#377 Post by lisa » Sat Oct 08, 2011 2:56 am

casting and harvesting arn't true. but the offset I posted does become true.
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lisa
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#378 Post by lisa » Sat Oct 08, 2011 2:59 am

it is interesting both are 4 bytes after the ones we normally track for harvest and cast

pawnHarvesting_offset = 0x164,
another at 0x168 -- instruments

pawnCasting_offset = 0x260,
another at 0x264 -- stuff in millers, amongst other things.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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lisa
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#379 Post by lisa » Sat Oct 08, 2011 3:11 am

Any reason we can't just put them all together and just have a pawn.CastBar option.

so for the pawn.Castbar to be if 0x164 or 0x168 or 0x260 or 0x264 == 1
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

bobdole
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Re: RoM server Patch 4.0.3. - The Mighty Shield.

#380 Post by bobdole » Sat Oct 08, 2011 3:15 am

So is this 3rd offset causing false stuck hens or the crashes or both?

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