Coast of Opportunity waypoint file - Levels 20-40

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Nero
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Re: Coast of Opportunity waypoint file - Levels 20-40

#21 Post by Nero » Thu Oct 20, 2011 2:49 pm

209100 - ID of item 'Swamp Mud' that you have in your inventory

117513 - ID of NPC 'Swamp Mud' which is harvestable

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rock5
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Re: Coast of Opportunity waypoint file - Levels 20-40

#22 Post by rock5 » Thu Oct 20, 2011 7:35 pm

I can tell you right off, 2xxxxx range rumber is an inventory item number, ie. the id of the swamp mud after you collect it.

There is a NPC swamp mud in the runesdatabase.com, so try 117513.

Or next time try using "rom/getid" to get the actual id of the in world objects.

Edit: I gotta learn to post faster. :roll:
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Shogun
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Re: Coast of Opportunity waypoint file - Levels 20-40

#23 Post by Shogun » Fri Oct 21, 2011 1:12 am

thx rock

Shogun
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Re: Coast of Opportunity waypoint file - Levels 20-40

#24 Post by Shogun » Fri Oct 21, 2011 11:31 am

Some more corrections, but still nothing done beyond level 26.
Attachments
CoastOfOpportunity_20-40.xml
Version 0.03
(66.55 KiB) Downloaded 196 times

Alleexx
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Re: Coast of Opportunity waypoint file - Levels 20-40

#25 Post by Alleexx » Wed Oct 26, 2011 7:53 am

Haven't played Rom in a while but now I will continue to help test this.

First I think the bot continues from the butterflies too early because there's no other dailys available to take at level 29.

Second I got this error:
Error5.jpg

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lisa
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Re: Coast of Opportunity waypoint file - Levels 20-40

#26 Post by lisa » Wed Oct 26, 2011 8:36 am

The creator will have to update the file

Code: Select all

		function getXP()
			return memoryReadRepeat("intptr", getProc(), addresses.charExp_address, 0)
		end
That address is outdated and has been removed from bot (just today).

You can just use player.XP now.

So replace all getXP() with player.XP

Untested but it will look like this
CoastOfOpportunity_20-40.xml
changed getXP() to player.XP
(66.52 KiB) Downloaded 232 times
Just had a quick glance at the WP for the first time, looks like a lot of effort has gone into it, nice work =)
Remember no matter you do in life to always have a little fun while you are at it ;)

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Alleexx
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Location: Sweden

Re: Coast of Opportunity waypoint file - Levels 20-40

#27 Post by Alleexx » Wed Oct 26, 2011 10:47 am

Thanks lisa!

Beni
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Re: Coast of Opportunity waypoint file - Levels 20-40

#28 Post by Beni » Fri Oct 28, 2011 3:52 am

Hello, :) how to fix this? ty
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Untitled.jpg

Beni
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Re: Coast of Opportunity waypoint file - Levels 20-40

#29 Post by Beni » Fri Oct 28, 2011 5:36 am

What i need to do for jump over the daily, he stops when complet the 10 quests (srt 4 my english). ty

Alleexx
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Location: Sweden

Re: Coast of Opportunity waypoint file - Levels 20-40

#30 Post by Alleexx » Fri Oct 28, 2011 10:03 am

Just click on del when the bot stops and it should keep on going.
I'm not sure if it stops again when it reach a new quest giver thought...

Beni
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Re: Coast of Opportunity waypoint file - Levels 20-40

#31 Post by Beni » Fri Oct 28, 2011 10:36 am

yes he stops again

Alleexx
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Re: Coast of Opportunity waypoint file - Levels 20-40

#32 Post by Alleexx » Fri Oct 28, 2011 2:06 pm

Then I don't know how to do :|

Shogun
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Re: Coast of Opportunity waypoint file - Levels 20-40

#33 Post by Shogun » Fri Oct 28, 2011 6:23 pm

Oh, I did not check here the last days because I did not expect a raised interest. Here is an update. getXP() is fixed, a few waypoints and if-conditions corrected. I'm still working on the file.
What you need to understand: waypoint types (normal, travel, run) are switched depending on your char level. If you exit the bot you should move your char to a previous stage or quest npc before you restart again, otherwise the bot probably will not attack the desired mobs.
Attachments
CoastOfOpportunity_20-40.xml
Version 0.05
(75.11 KiB) Downloaded 157 times

Shogun
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Re: Coast of Opportunity waypoint file - Levels 20-40

#34 Post by Shogun » Fri Oct 28, 2011 6:36 pm

Beni wrote:What i need to do for jump over the daily, he stops when complet the 10 quests (srt 4 my english). ty
remove or comment out the player:sleep() in checkDQCount()

Code: Select all

		function checkDQCount()
			local _tmpQC = getDailyComplete()
			cprintf(cli.lightblue,"%s quests completed.\n",tostring(_tmpQC))
			if (_tmpQC == 10) then
				cprintf(cli.lightblue,"Sleepytime.\n")
				-- player:sleep()
			end
		end
edit: I do not like that either and will remove that with the next version.
Last edited by Shogun on Sat Oct 29, 2011 4:39 am, edited 1 time in total.

Beni
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Re: Coast of Opportunity waypoint file - Levels 20-40

#35 Post by Beni » Sat Oct 29, 2011 2:58 am

Nice, ty!

Beni
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Re: Coast of Opportunity waypoint file - Levels 20-40

#36 Post by Beni » Sat Oct 29, 2011 4:26 am

When he go to npc to repair the bot stops with that error, how to fix that? ty
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Untitled.jpg

Shogun
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Re: Coast of Opportunity waypoint file - Levels 20-40

#37 Post by Shogun » Sat Oct 29, 2011 4:40 am

Beni wrote:When he go to npc to repair the bot stops with that error, how to fix that? ty
I can not help here, rock or lisa may have an idea.

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rock5
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Re: Coast of Opportunity waypoint file - Levels 20-40

#38 Post by rock5 » Sat Oct 29, 2011 5:09 am

That's pretty much impossible. The only thing indexed there is 'self'. The only way 'self' which is an item, can't be 'indexed' is if somewhere there is an item and instead of item:getTypes() or item:isType() someone wrote item.getType() or item.isType(). That would cause the error but there is no such error.

So maybe your rombot installation is screwed up. Try right-clicking the rom folder and selecting "TortoiseSVN/Revert" and revert any changed files.
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Shogun
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Re: Coast of Opportunity waypoint file - Levels 20-40

#39 Post by Shogun » Sat Oct 29, 2011 10:07 am

My first character completed, here is an update of the script (v0.10)
- cleaned up the code
- set friends and mobs lists in <onLoad> (english and german mob names). If you want to add entries you need to do that here, the profile lists are overwritten!
- most names should be changed to IDs now, not sure all works perfect
- I could not test the Mufasa Luckshine quests. I expect problems there.
Attachments
CoastOfOpportunity_20-40.xml
Version 0.10
(69.02 KiB) Downloaded 149 times

Shogun
Posts: 45
Joined: Wed Jul 27, 2011 6:08 am

Re: Coast of Opportunity waypoint file - Levels 20-40

#40 Post by Shogun » Sat Oct 29, 2011 2:49 pm

My next char is already at level 25
- added missing mobs to the list
- optimizations at level 23 and 24
Attachments
CoastOfOpportunity_20-40.xml
Version 0.11
(69.58 KiB) Downloaded 190 times

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