Coast of Opportunity waypoint file - Levels 20-40
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Only post additional bot resources here. Please do not ask unrelated questions.
Only post additional bot resources here. Please do not ask unrelated questions.
Re: Coast of Opportunity waypoint file - Levels 20-40
209100 - ID of item 'Swamp Mud' that you have in your inventory
117513 - ID of NPC 'Swamp Mud' which is harvestable
117513 - ID of NPC 'Swamp Mud' which is harvestable
Re: Coast of Opportunity waypoint file - Levels 20-40
I can tell you right off, 2xxxxx range rumber is an inventory item number, ie. the id of the swamp mud after you collect it.
There is a NPC swamp mud in the runesdatabase.com, so try 117513.
Or next time try using "rom/getid" to get the actual id of the in world objects.
Edit: I gotta learn to post faster.
There is a NPC swamp mud in the runesdatabase.com, so try 117513.
Or next time try using "rom/getid" to get the actual id of the in world objects.
Edit: I gotta learn to post faster.
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________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Coast of Opportunity waypoint file - Levels 20-40
Some more corrections, but still nothing done beyond level 26.
- Attachments
-
- CoastOfOpportunity_20-40.xml
- Version 0.03
- (66.55 KiB) Downloaded 196 times
Re: Coast of Opportunity waypoint file - Levels 20-40
Haven't played Rom in a while but now I will continue to help test this.
First I think the bot continues from the butterflies too early because there's no other dailys available to take at level 29.
Second I got this error:
First I think the bot continues from the butterflies too early because there's no other dailys available to take at level 29.
Second I got this error:
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Coast of Opportunity waypoint file - Levels 20-40
The creator will have to update the file
That address is outdated and has been removed from bot (just today).
You can just use player.XP now.
So replace all getXP() with player.XP
Untested but it will look like this Just had a quick glance at the WP for the first time, looks like a lot of effort has gone into it, nice work =)
Code: Select all
function getXP()
return memoryReadRepeat("intptr", getProc(), addresses.charExp_address, 0)
end
You can just use player.XP now.
So replace all getXP() with player.XP
Untested but it will look like this Just had a quick glance at the WP for the first time, looks like a lot of effort has gone into it, nice work =)
Remember no matter you do in life to always have a little fun while you are at it
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
Re: Coast of Opportunity waypoint file - Levels 20-40
Thanks lisa!
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Coast of Opportunity waypoint file - Levels 20-40
What i need to do for jump over the daily, he stops when complet the 10 quests (srt 4 my english). ty
Re: Coast of Opportunity waypoint file - Levels 20-40
Just click on del when the bot stops and it should keep on going.
I'm not sure if it stops again when it reach a new quest giver thought...
I'm not sure if it stops again when it reach a new quest giver thought...
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Coast of Opportunity waypoint file - Levels 20-40
yes he stops again
Re: Coast of Opportunity waypoint file - Levels 20-40
Then I don't know how to do
Here is my gathering waypoints: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=3603
Re: Coast of Opportunity waypoint file - Levels 20-40
Oh, I did not check here the last days because I did not expect a raised interest. Here is an update. getXP() is fixed, a few waypoints and if-conditions corrected. I'm still working on the file.
What you need to understand: waypoint types (normal, travel, run) are switched depending on your char level. If you exit the bot you should move your char to a previous stage or quest npc before you restart again, otherwise the bot probably will not attack the desired mobs.
What you need to understand: waypoint types (normal, travel, run) are switched depending on your char level. If you exit the bot you should move your char to a previous stage or quest npc before you restart again, otherwise the bot probably will not attack the desired mobs.
- Attachments
-
- CoastOfOpportunity_20-40.xml
- Version 0.05
- (75.11 KiB) Downloaded 157 times
Re: Coast of Opportunity waypoint file - Levels 20-40
remove or comment out the player:sleep() in checkDQCount()Beni wrote:What i need to do for jump over the daily, he stops when complet the 10 quests (srt 4 my english). ty
Code: Select all
function checkDQCount()
local _tmpQC = getDailyComplete()
cprintf(cli.lightblue,"%s quests completed.\n",tostring(_tmpQC))
if (_tmpQC == 10) then
cprintf(cli.lightblue,"Sleepytime.\n")
-- player:sleep()
end
end
Last edited by Shogun on Sat Oct 29, 2011 4:39 am, edited 1 time in total.
Re: Coast of Opportunity waypoint file - Levels 20-40
When he go to npc to repair the bot stops with that error, how to fix that? ty
Re: Coast of Opportunity waypoint file - Levels 20-40
I can not help here, rock or lisa may have an idea.Beni wrote:When he go to npc to repair the bot stops with that error, how to fix that? ty
Re: Coast of Opportunity waypoint file - Levels 20-40
That's pretty much impossible. The only thing indexed there is 'self'. The only way 'self' which is an item, can't be 'indexed' is if somewhere there is an item and instead of item:getTypes() or item:isType() someone wrote item.getType() or item.isType(). That would cause the error but there is no such error.
So maybe your rombot installation is screwed up. Try right-clicking the rom folder and selecting "TortoiseSVN/Revert" and revert any changed files.
So maybe your rombot installation is screwed up. Try right-clicking the rom folder and selecting "TortoiseSVN/Revert" and revert any changed files.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Coast of Opportunity waypoint file - Levels 20-40
My first character completed, here is an update of the script (v0.10)
- cleaned up the code
- set friends and mobs lists in <onLoad> (english and german mob names). If you want to add entries you need to do that here, the profile lists are overwritten!
- most names should be changed to IDs now, not sure all works perfect
- I could not test the Mufasa Luckshine quests. I expect problems there.
- cleaned up the code
- set friends and mobs lists in <onLoad> (english and german mob names). If you want to add entries you need to do that here, the profile lists are overwritten!
- most names should be changed to IDs now, not sure all works perfect
- I could not test the Mufasa Luckshine quests. I expect problems there.
- Attachments
-
- CoastOfOpportunity_20-40.xml
- Version 0.10
- (69.02 KiB) Downloaded 149 times
Re: Coast of Opportunity waypoint file - Levels 20-40
My next char is already at level 25
- added missing mobs to the list
- optimizations at level 23 and 24
- added missing mobs to the list
- optimizations at level 23 and 24
- Attachments
-
- CoastOfOpportunity_20-40.xml
- Version 0.11
- (69.58 KiB) Downloaded 190 times
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