Just an idea here, but you could have a buff option in the waypoint. It would just require a little work on the user end. Here's what I did so you can see as an example:OneofMany wrote: I dont think regin will be "easy" possible. because you dont normally fully buff up before each fight. and only use a few skills in combat. it will never go down as fast as it needs to be. And there will be too much deaths i think. (but thats my opinion)
First I created a custom function - Userfunction_BossBuff.lua
Code: Select all
function BossBuff()
player:updateBuffs();
while not player:hasBuff(506451) do
player:cast("SCOUT_ARCHERS_GLORY");
end;
while not player:hasBuff(500939) do
player:cast("SCOUT_ARROW_OF_ESSENCE");
yrest(750);
end;
end
Code: Select all
include( "/userfunctions/Userfunction_BossBuff.lua");
Code: Select all
<!-- #126 --><waypoint x="2296" z="4909" y="340">
player:findTarget("Goddess of Art's Disciple");
local target = player:getTarget();
if(target.Name == "Goddess of Art's Disciple") then
BossBuff();
yrest(300);
</waypoint>
Code: Select all
<!-- #125 --><waypoint x="2365" z="4909" y="340">
local cooldown, remaining = RoMScript("GetSkillCooldown(4,1);")
if remaining > 1 then
player:rest(remaining)
end;
</waypoint>
Also, maybe you could add in another user input if a player wants to fight Yusalien or not? I know not everyone can fight him, but as a scout I can kill him in 5 - 10 seconds with my buffs active.
Yes, Rock5 and Lisa give us invaluable information when it comes to this scripting. I wouldn't have a lot of my waypoint files if not for them.