ok fine I did some changes to test it properly.
Code: Select all
function LTU_Hos_Menu()
print("Here are the options:")
if player.Level >= 60 then
LTU_Hos_Buff()
__WPL:setWaypointIndex(__WPL:findWaypointTag("MC"))
else
__WPL:setWaypointIndex(__WPL:findWaypointTag("CTL"))
end
end
So it automatically picks the path according to character level.
It needed the main character to start first and then the low level character afterwards, if low level character started first then they both just sat at entrance forever.
With main starting first it worked as I expect it was meant to, main killed chars upto first boss and low level moved when it was told to by main character.
Low level char got to lvl 32 after 2 runs and then main char tried to invite and of course couldn't invite a lvl 30+ char to honor party so it sat there spamming party invites to all the names on the list until I forced the script to stop.
So yes for me party chat monitoring worked as expected.