Well yes and no, the timer keeps going regardless, even if you are sitting at character screen the timer is still going.rock5 wrote:When the character changes, the event monitor in game stops
The issue is that for some reason trying to start the timer in profile doesn't actually work.
So when you call the function in profile this is the code.
Code: Select all
function startGMDetect()
if settings.profile.options.GMDETECT == true then
unregisterTimer("GMdetection");
printf("GM detection started\n");
EventMonitorStart("GMdetect", "CHAT_MSG_WHISPER");
registerTimer("GMdetection", secondsToTimer(5), GMdetection);
end
end
So at face value it looks like it started and some of the functions are working but the core of the whole thing doesn't actually get started, the timer.
So the function needs to be in WP to start the timer.