Adding Critical and Dodge support for skills.
Adding Critical and Dodge support for skills.
I'm in the process of adding critical and dodge support for bot skills. If a skill is usable only after a critical hit or after you dodge, we will now be able to add that requirement to the skills database.
So I'm asking for help from users to let me know which skills require critical hit or dodge so I can add those requirements to the database.
Also if you know of any other similar unsupported requirements, let me know.
So I'm asking for help from users to let me know which skills require critical hit or dodge so I can add those requirements to the database.
Also if you know of any other similar unsupported requirements, let me know.
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Re: Adding Critical and Dodge support for skills.
I can contribute?Is that not what you mean.
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Re: Adding Critical and Dodge support for skills.
Class Skills:
Warrior skill "Feint" requires successful Enemy Dodge.
Elite Skills:
Champion/Mage 15 Elite "Backlash Armor" requires successful Block.
Champion/Mage 25 Elite "Endless Rage" requires successful Dodge.
Knight/Rogue 20 Elite "Smash" requires successful Critical hit.
I didn't notice any Item Set Skills that had any of these prerequisites.
Warrior skill "Feint" requires successful Enemy Dodge.
Elite Skills:
Champion/Mage 15 Elite "Backlash Armor" requires successful Block.
Champion/Mage 25 Elite "Endless Rage" requires successful Dodge.
Knight/Rogue 20 Elite "Smash" requires successful Critical hit.
I didn't notice any Item Set Skills that had any of these prerequisites.
Re: Adding Critical and Dodge support for skills.
just to clarify, the enemy needs to dodge your attack?Bill D Cat wrote:Class Skills:Warrior skill "Feint" requires successful Enemy Dodge.
you need to dodge // block the enemy attack?Bill D Cat wrote:Champion/Mage 15 Elite "Backlash Armor" requires successful Block.Champion/Mage 25 Elite "Endless Rage" requires successful Dodge.
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wiki here http://www.solarstrike.net/wiki/index.php?title=Manual
- Bill D Cat
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Re: Adding Critical and Dodge support for skills.
Sys490089_name="Feint"
Sys490089_shortnote="After the enemy dodges, (DMG0) main hand weapon DPS are once inflicted on the target. Additionally accuracy increases by 20%."
Sys498656_name="Backlash Armor"
Sys498656_shortnote="For (Buff0-Time) seconds, inflicts (DMG-621344) main hand weapon DPS on targets within range with each successful block and reduces their [SC_SKILLTIPS_DPS] by (Buff0-621346)% for (Buff-Time-621346) seconds.
Sys498659_name="Endless Rage"
Sys498659_shortnote="Can be used during a successful dodge. Increases rage by (Buff4-Dot) and makes the next attack a critical attack."
Sys490089_shortnote="After the enemy dodges, (DMG0) main hand weapon DPS are once inflicted on the target. Additionally accuracy increases by 20%."
Sys498656_name="Backlash Armor"
Sys498656_shortnote="For (Buff0-Time) seconds, inflicts (DMG-621344) main hand weapon DPS on targets within range with each successful block and reduces their [SC_SKILLTIPS_DPS] by (Buff0-621346)% for (Buff-Time-621346) seconds.
Sys498659_name="Endless Rage"
Sys498659_shortnote="Can be used during a successful dodge. Increases rage by (Buff4-Dot) and makes the next attack a critical attack."
Re: Adding Critical and Dodge support for skills.
Enemy dodge, that a new one. We could do that. And Block, forgot about that. I think we can do that too although I don't remember seeing any block messages. Maybe you need a knight to see some blocking happening.
Did a search:
Rogue Mage 60 Elite - Instant Shadow - This effect can be triggered after you do a dodge maneuver. It quickly conceals you (although a concealing skill is hard to bot)
Warrior Champion 35 Elite - Bloody Battle - This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP. (Is that "within 6s" or "after 6s"?)
Did a search:
Rogue Mage 60 Elite - Instant Shadow - This effect can be triggered after you do a dodge maneuver. It quickly conceals you (although a concealing skill is hard to bot)
Warrior Champion 35 Elite - Bloody Battle - This skill can be used 6 seconds after a critical attack. Recovers 25% of caster's lost HP. (Is that "within 6s" or "after 6s"?)
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
- Bill D Cat
- Posts: 555
- Joined: Sat Aug 10, 2013 8:13 pm
- Location: Deep in the Heart of Texas
Re: Adding Critical and Dodge support for skills.
SYS_CASTSPELL_NEED_BEPARRY="Requires you to have been blocked."
I'm guessing that "block" is actually "parry" in this case. I'll do some testing with my Champion and see when it procs.
I'm guessing that "block" is actually "parry" in this case. I'll do some testing with my Champion and see when it procs.
Re: Adding Critical and Dodge support for skills.
So it doesn't look like there are that many skills. So how are we going to make it work?
Lisa pointed out that with one of the skills you could use it within 3 seconds of the effect, it doesn't necessarily have to be immediately after the effect. Are most of the skills like that?
Now option name. Seeing as effects can be either for player or target I was think along the lines of playerdodge, targetdodge, targetcritical, etc. And have them equal true, assuming they all follow the 3 second rule. It would be good if people with these skills could do some testing to see if they are limited by 3 seconds.
Lisa pointed out that with one of the skills you could use it within 3 seconds of the effect, it doesn't necessarily have to be immediately after the effect. Are most of the skills like that?
Now option name. Seeing as effects can be either for player or target I was think along the lines of playerdodge, targetdodge, targetcritical, etc. And have them equal true, assuming they all follow the 3 second rule. It would be good if people with these skills could do some testing to see if they are limited by 3 seconds.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
Re: Adding Critical and Dodge support for skills.
Which skill was this referring to? Did you test it?Bill D Cat wrote:SYS_CASTSPELL_NEED_BEPARRY="Requires you to have been blocked."
I'm guessing that "block" is actually "parry" in this case. I'll do some testing with my Champion and see when it procs.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:- “They say hard work never hurt anybody, but I figure, why take the chance.”
- Ronald Reagan
- Bill D Cat
- Posts: 555
- Joined: Sat Aug 10, 2013 8:13 pm
- Location: Deep in the Heart of Texas
Re: Adding Critical and Dodge support for skills.
I haven't been on my Champion/Mage lately. I'll try to take a look this weekend and see when this procs.Champion/Mage 15 Elite "Backlash Armor" requires successful Block.
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