Elite skill 70 R/S

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NyTr0g3n3
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Elite skill 70 R/S

#1 Post by NyTr0g3n3 » Sun Dec 30, 2012 9:53 am

Hi everybody,

I have a little problem with R/S 70 elite skill. For those who don't know what it does, it summons a Substitute which taunt mobs around and take 5 attacks before blowing up.

The problem is that when I use it, the mob target the Substitute and MM says me I lost my target so my character makes like the fight is over but when the Substitute blows up, the mob come to fight me again. When it happens, my character doesn't fight the mob anymore and let him kill my character !

I use it to farm DoD 1st boss so, if the boss target the Substitute, my character thinks the fight is over and try to go out but he is blocked by the gate.

Does someone find how to avoid this ?

Thanks ^^

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Re: Elite skill 70 R/S

#2 Post by rock5 » Sun Dec 30, 2012 10:11 am

Try adding the substitute to your friends list or maybe set ANTI_KS to false.
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Re: Elite skill 70 R/S

#3 Post by NyTr0g3n3 » Sun Dec 30, 2012 10:35 am

Hi rock,

Thanks for your answer ! I just tried to set ANTI_KS to False and add Substitute to my friends but it still doesn't work. Sorry

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Re: Elite skill 70 R/S

#4 Post by NyTr0g3n3 » Sun Dec 30, 2012 12:41 pm

After many tests, I still have this problem. I really don't know what to do :(

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Re: Elite skill 70 R/S

#5 Post by rock5 » Sun Dec 30, 2012 1:14 pm

Maybe try the RC version. There are a lot of targeting improvements.
http://www.solarstrike.net/phpBB3/viewt ... 078#p42078
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Re: Elite skill 70 R/S

#6 Post by NyTr0g3n3 » Sun Dec 30, 2012 3:24 pm

Thanks, it seems to work but When I use RC3 I have a problem : I copy/paste my profile but now it only use 2 attack skills (instead of the 5 which are in my profile). Buff skills work fine.

It's strange, isn't it ?

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Re: Elite skill 70 R/S

#7 Post by rock5 » Sun Dec 30, 2012 11:19 pm

Can I have a look at your profile?
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Re: Elite skill 70 R/S

#8 Post by NyTr0g3n3 » Mon Dec 31, 2012 6:34 am

Yes, of course. Here it is :

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<profile>
	<options>
		<!-- Try the bot with a new char mage                   -->
		<!-- At the pioneer village. Use demo.xml waypoint file -->
		<option name="HP_LOW"			value="85" />
		<option name="MP_LOW_POTION"		value="50" />
		<option name="HP_LOW_POTION"		value="60" />
		<option name="USE_HP_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_MANA_POTION"		value="best" />			<!-- potion select strategy: best|minstack -->
		<option name="USE_PHIRIUS_POTION"	value="true" /> 		<!-- false | true if you want to use the Phirus Potions -->
		<option name="PHIRIUS_MP_LOW"		value="40" />
		<option name="PHIRIUS_HP_LOW"		value="40" />

		<!-- Rest if HP or Mana is below that level -->
		<option name="HP_REST" 				value="30" />
		<option name="MP_REST" 				value="15" />

		<!-- Shopping options, how many of what do you want to keep in your inventory -->
		<option name="HEALING_POTION" 		value="99" />
		<option name="MANA_POTION" 			value="99" />			<!-- set to "0" if not required to buy -->
		<option name="ARROW_QUIVER" 		value="2" /> 			<!-- set to "0" if not required to buy -->
		<option name="THROWN_BAG" 			value="2" />			<!-- set to "0" if not required to buy -->
		<option name="POISON" 				value="30" />			<!-- set to "0" if not required to buy -->

		<!-- either false or arrow or thrown -->
		<option name="RELOAD_AMMUNITION" 	value="thrown" />		<!-- false|arrow|thrown -->

		<!-- Combat options -->
		<option name="COMBAT_TYPE"        	value="" />				<!-- leave empty or choose ranged/melee if not using class default -->
		<option name="COMBAT_RANGED_PULL" 	value="true" /> 		<!-- only important for melees -->
		<option name="COMBAT_DISTANCE"    	value="200" />
		<option name="MAX_FIGHT_TIME"     	value="200" />			<!-- Max time without damage before break -->
		<option name="DOT_PERCENT"        	value="90" />
		<option name="ANTI_KS"            	value="false" />
		<option name="MAX_TARGET_DIST"    	value="225" />
		<option name="PRIORITY_CASTING"		value="true" />		<!-- If you want to cast attack skills by 'priority' or 'sequencially' -->
		<option name="COUNT_AGGRO_ONLY"		value="false" />		<!-- If you want to count only aggro mobs within range of aoe skills  -->

		<!-- Attack monsters 3 levels above or 10 below your level -->
		<option name="TARGET_LEVELDIF_ABOVE" value="10" />
		<option name="TARGET_LEVELDIF_BELOW" value="17" />

		<!-- Waypoint and movement settings -->
		<option name="WAYPOINTS"			value="" />  			<!-- leave empty to show a list -->
		<option name="RETURNPATH"			value="" />
		<option name="PATH_TYPE"			value="waypoints" />	<!-- waypoints | wander -->
		<option name="WANDER_RADIUS"		value="500" />
		<option name="WAYPOINT_DEVIATION"	value="0" />
		<option name="QUICK_TURN" 			value="true" />

		<!-- Loot settings -->
		<option name="LOOT"               	value="true" />
		<option name="LOOT_ALL"			  	value="false" />  		<!-- Loot all nearby dead mobs after combat -->
		<option name="LOOT_IN_COMBAT"     	value="true" />
		<option name="LOOT_DISTANCE"      	value="100" />
		<option name="LOOT_PAUSE_AFTER"   	value="0" />			<!-- probability in % for a short rest -->
		<option name="LOOT_SIGILS"			value="" />				<!-- Loot sigils or not. If ommitted, will depend on "LOOT" value -->
		<option name="SIGILS_IGNORE_LIST"	value="" />				<!-- List of any sigils you wish to ignore, in language of client -->

		<!-- Auto selling options when used with player:merchant -->
		<option name="INV_AUTOSELL_ENABLE"	value="false" />		<!-- true | false -->
		<option name="INV_AUTOSELL_FROMSLOT" value="1" /> 			<!-- 1 = bag 1 slot 1 -->
		<option name="INV_AUTOSELL_TOSLOT"	value="60" /> 			<!-- 30 = last slot bag 1 -->
		<option name="INV_AUTOSELL_QUALITY"	value="white,green" /> 	<!-- white,green,blue,purple  -->

		<!-- Harvest options -->
		<option name="HARVEST_DISTANCE"		value="120" />
		<option name="HARVEST_WOOD"			value="true" /> 		<!-- Choose which types to harvest. -->
		<option name="HARVEST_HERB"			value="true" /> 		<!-- "true" = harvest, "false" = do not harvest -->
		<option name="HARVEST_ORE"			value="true" />

		<!-- Eggpet options -->
		<option name="EGGPET_ENABLE_CRAFT"	value="false" />		<!-- If using same slot for assist and craft, onlt 1 can be enabled. -->
		<option name="EGGPET_CRAFT_SLOT"	value="1" />
		<option name="EGGPET_ENABLE_ASSIST"	value="false" />
		<option name="EGGPET_ASSIST_SLOT"	value="2" />
		<option name="EGGPET_CRAFT_RATIO"	value="1:1:1" /> 		<!-- mining:woodworking:herbalism ratio to produce. -->
		<option name="EGGPET_CRAFT_INDEXES"	value="" /> 	 		<!-- override auto craft index for mining,woodworking,herbalism eg. "2,,"-->


		<!-- Log out and resurrect settings -->
		<option name="LOGOUT_TIME" 		value="0" />			<!-- in minutes, 0 = timer disabled -->
		<option name="LOGOUT_SHUTDOWN"		value="false" />
		<option name="LOGOUT_WHEN_STUCK"	value="true" />
		<option name="CLOSE_WHEN_STUCK"		value="true" />
		<option name="RES_AFTER_DEATH" 		value="true" />
		<option name="MAX_DEATHS" 		value="10" /> 			<!-- Log out after this many deaths -->

		<!-- Party Bot options  -->
		<!-- <option name="PARTY"		value="true" /> -->
		<!-- <option name="PARTY_ICONS"		value="true" /> -->
		<!-- <option name="PARTY_INSTANCE"	value="true" /> -->

		<!-- Healing options -->
		<!-- <option name="HEALER_FIGHT"	value="true" /> --> 	<!-- For party bot if you want healer to also fight -->

		<!-- pvp -->
		<!--option name="PVP"			value="true" /> --> 		<!-- To enable PVP, with this set to true it will auto attack any players with red names -->

		<!-- For more options and documentation see the RoM Bot Wiki:  -->
		<!-- http://www.solarstrike.net/wiki/index.php5?title=RoM_Bot  -->

	</options>

	<friends>
		<!-- names of friends we help fighting or enemys we don't want to attack -->
		<!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer         -->
		<friend name="Substitut" />
		<friend name="MyOtherCharacter2" />
		<friend name="Elite_Mob_Name1" />
		<friend name="Elite_Mob_Name2" />
	</friends>

	<mobs>
		<!-- names of mobs we want to attack 				-->
		<!-- if no names defined we will attack all mobs	-->
		<mob name="" />
		<mob name="" />
		<mob name="" />
	</mobs>

	<hotkeys>
    	<!-- to communicate with the RoM API / define ingame dummy macro at place 1 -->
		<hotkey name="MACRO"          key="VK_0" />
	</hotkeys>

	<!-- define your skills depending from your actual primary class -->
	<!-- see the example for a priest/mage                           -->
	<!-- delete skills you don't have or don't want to use.          -->
	<!-- For more skills to use see /database/skills.xml             -->
	<!-- demo skills for LvL 1 character for all classes             -->
	<!-- to use a specific key instead of MACRO then use hotkey="VK_1" this example is for hotkey 1 -->
	<skills_rogue>
		<skill name="ROGUE_SHADOWSTAB"    	hotkey="VK_3" priority="90" />
		<skill name="ROGUE_LOW_BLOW"   		hotkey="VK_4" priority="85" />
		<skill name="ROGUE_WOUND_ATTACK"	hotkey="VK_5" priority="80" />
		<skill name="ROGUE_COMBO_THROW"		hotkey="VK_6" priority="75" />
		<skill name="SCOUT_SHOT"		hotkey="VK_7" priority="70" />
		<skill name="ROGUE_COMBAT_MASTER"	hotkey="MACRO" priority="1" />
		<skill name="ROGUE_INFORMER"         modifier="" hotkey="MACRO" priority="9"  autouse="false" />
		<skill name="ROGUE_ASSASSINS_RAGE"   modifier="" hotkey="MACRO" priority="5"  autouse="false" />
		<skill name="ROGUE_FERVENT_ATTACK"   modifier="" hotkey="MACRO" priority="6"  autouse="false" />
		<skill name="ROGUE_EVASION"          modifier="" hotkey="MACRO" priority="7"  autouse="false" />
		<skill name="ROGUE_UNKNOWN_CHOICE"   modifier="" hotkey="MACRO" priority="8"  autouse="false" />
		<skill name="ROGUE_SUBSTITUTE"	     modifier="" hotkey="MACRO" priority="4"  autouse="false" />
		<skill name="ROGUE_PREMEDITATION"    modifier="" hotkey="VK_0"  priority="100" maxuse="1" inbattle="false"  />
	</skills_rogue>

	<onLoad> 

      		<option name="AUTO_ELITE_FACTOR" value="1000" />

   	function BossPotion()

      if (not player:hasBuff("506684")) then   <!-- Gouv Speed Potion -->
         inventory:useItem(207200);
      end
      if (not player:hasBuff("506273")) then   <!-- Phy Damage food codex -->
         inventory:useItem(206876);
      end
      if (not player:hasBuff("Poisonous")) then   <!-- poison -->
         player:cast("ROGUE_POISON");
         yrest(500); 
      end
   end

	</onLoad>

	<onPreSkillCast><![CDATA[
		if CountPlayers() > 0 then
   		   print("Waiting till it's less crowded")
   		   repeat
      			yrest(15000)
  		   until 1 > CountPlayers(nil,true) 
		end
	]]></onPreSkillCast>

	<onDeath><![CDATA[
		-- Additional Lua code to execute on death
		-- pauseOnDeath(); -- Stop the script
		-- player:logout();	-- logout
	]]></onDeath>

	<onLeaveCombat><![CDATA[
		-- Additional Lua code to execute after killing an enemy
	]]></onLeaveCombat>

	<onLevelup><![CDATA[
		-- Additional Lua code to execute after having a levelup
		-- and levelup the skills for a new character (mage or priest recommended)
		-- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill
	]]></onLevelup>

	<onSkillCast><![CDATA[
   	 target = player:getTarget();
   	if target.Id == 103857 or target.Id == 103169 then
      		if sendMacro("madman.Time") >= 1 then 
         		player:clearTarget();
         		printf("Running\n")
         		yrest(4000)
      		end
  	 end
	]]></onSkillCast>

	<onHarvest><![CDATA[
		-- Additional Lua code to execute directly before the actual harvesting takes place.
		-- Note: arg1 contains the object to be harvested.
		-- i.e. arg1.Name will be the name of the node you are about to harvest
		-- If this snippet returns 'false', the node will *not* be harvested.
		-- All other return values result in the player attempting to harvest the node.
		-- Note that returning 'false' here breaks out of harvesting completely;
		-- You will not attempt to harvest other nearby nodes instead.
	]]></onHarvest>

	<onUnstickFailure><![CDATA[
		-- Lua code to execute when MAX_UNSTICK_TRIALS is reached.
	]]></onUnstickFailure>
</profile>

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rock5
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Re: Elite skill 70 R/S

#9 Post by rock5 » Mon Dec 31, 2012 7:12 am

You have PRIORITY_CASTING set to true. This means it will always cast the first attack skills on your list when available. If you want it to go through and check all your skills then set it to false.
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Re: Elite skill 70 R/S

#10 Post by NyTr0g3n3 » Mon Dec 31, 2012 9:27 am

Alright it works but I don't know why my profile worked fine with priority casting before I use RC3.

I have to say that RC3 is a lot faster ! Great job !

By the way, you can see in my profile I use Combo Throw but in game, it's a macro which use thrown cast combo throw and after that it equips my X-Bow. With my preavious version it worked fine but with RC3 it doesn't work anymore. It's not very important but if you know why can you tell me ? If you don't know do not waste your time with that. I'm already happy to get my skills working ^^

Thanks a lot rock5

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Re: Elite skill 70 R/S

#11 Post by rock5 » Mon Dec 31, 2012 10:07 am

I'm not sure. Macros are a bit tricky now because the bot can tell if a skill works or not.

Hm.. Does the macro equip the projectiles first, use Combo Throw then equip the bow and arrows again? If so then the issue could be that Combo Throw requires projectiles but the bot detects that you don't have them equipped so doesn't use that skill. Yes, the bot checks consumable requirements now.

I should probably add some method for using macroes so they don't have problems with the skills requirements. I don't think it will be that easy though. If I find that it's easy I'll add it to the RC for my next commit.

BTW how are you casting the skill in the macro? What does your macro look like?
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Re: Elite skill 70 R/S

#12 Post by NyTr0g3n3 » Mon Dec 31, 2012 10:44 am

Ok, this is not important.

My macro is :

Code: Select all

/script EquipItem (11)
/use "Name of thrown"
/cast Combo throw
/wait .2
/use "Name of arrow"
/use "Name of X-Bow or Bow"

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Re: Elite skill 70 R/S

#13 Post by rock5 » Mon Dec 31, 2012 12:10 pm

Although I know it's not that important to you, macros are something the bot is supposed to be able to do.

You could try using another skill to trigger the macro, eg. Vampire Arrow. My testing triggered the macro but I couldn't get the macro to work. It seemed that /use wasn't working. I was able to get it working with /script UseItemByName("item").
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Re: Elite skill 70 R/S

#14 Post by NyTr0g3n3 » Tue Jan 01, 2013 4:28 pm

Hi rock5,

Today I tried to trigger the macro with Vampire Arrow but it doesn't work. I realised it doesn't work with skill that need arrows or throwns because when I try to trigger the macro with Blind Spot it works.

So this is a way to execute my macro.

I made some test today and I realised my original problem wasn't solved: My character still leave fight when he loses aggro !

I had the same problem with my pet which had a skill to reset my aggro.

I tought RC3 solved my problem but it doesn't :(

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Re: Elite skill 70 R/S

#15 Post by rock5 » Wed Jan 02, 2013 3:22 am

NyTr0g3n3 wrote:Today I tried to trigger the macro with Vampire Arrow but it doesn't work.
I got it working like this.

Macro

Code: Select all

/script EquipItem (11)
/script UseItemByName ("Assassin's Blade")
/script CastSpellByName("Combo Throw")
/wait .2
/script UseItemByName ("Magic Pattern Arrow")
/script UseItemByName ("Great Forsaken Crossbow")
Profile skill

Code: Select all

		<skill name="SCOUT_VAMPIRE_ARROWS" 		hotkey="VK_6" priority="80" />
NyTr0g3n3 wrote:I made some test today and I realised my original problem wasn't solved: My character still leave fight when he loses aggro !
I don't really know how Substitute works. When I use it I get a buff but I don't see it's affects. I don't see a 'Substitute' and I don't see any entries in the combat log about it taking damage for me. I certainly didn't loose aggro when using it. Maybe you can explain better how you are loosing aggro.
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Re: Elite skill 70 R/S

#16 Post by NyTr0g3n3 » Wed Jan 02, 2013 3:31 am

I explained this in my first post ^^ :

It's R/S 70 elite skill. It changes the classical Substitute you know.
Here is the description skill:

"Summons a real Substitute on the spot when a Substitute is used. The Substitute exists for 20...95* seconds and maintains a Taunt with a range of 70. After it is attacked 5 times it will blow up, causing damage and Stun for 2 seconds."

It's the Taunt which makes me loose aggro.

Thanks for trying to solve my problem rock5 !

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Re: Elite skill 70 R/S

#17 Post by lisa » Wed Jan 02, 2013 3:42 am

I doubt the substitute would fall into any of the existing special code like inparty or warden pet.

Couple ways to do it I guess
1. Set anti-KS to false.
2. Add in specific code for the specific class combination and check if target is attacking the substitute, the same way it checks for part members or warden pets.
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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Re: Elite skill 70 R/S

#18 Post by rock5 » Wed Jan 02, 2013 3:56 am

NyTr0g3n3 wrote:I explained this in my first post ^^ :

It's R/S 70 elite skill.
Sorry I thought you were talking about Substitute itself.
lisa wrote:Couple ways to do it I guess
1. Set anti-KS to false.
2. Add in specific code for the specific class combination and check if target is attacking the substitute, the same way it checks for part members or warden pets.
He already said he tried ANTI_KS and adding to the friends list. I'm thinking that should have worked, unless he did it wrong.

Although I think there might be something to fix here. Is there any situation where, once you have already started attacking something, that you would want it to break? I can understand if, as you start to attack it, if it aggroes on something else then it should stop because of ANTI_KS but if you have already attacked it and caused damage why would you break?

NyTr0g3n3, are there any messages printed in MM when it breaks from the fight? If so, could you copy them here?
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Re: Elite skill 70 R/S

#19 Post by NyTr0g3n3 » Wed Jan 02, 2013 7:06 am

Here is what MM prints when I use Substitute:

Code: Select all

Pression MACRO: ROGUE_SUBSTITUTE
=>   Okander Mallen, le "Fou" (918430/2519176)
Use MACRO: Executing RoMScript "madman.Time".
Current fight aborted.
Deciblage.
Deplacement au chemin #9, (2125, 2605)

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lisa
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Re: Elite skill 70 R/S

#20 Post by lisa » Wed Jan 02, 2013 7:38 am

You get that message if madman does his leap in the air, the bot should pick him up again though unless you have done specific code for the fight.
Remember no matter you do in life to always have a little fun while you are at it ;)

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