Additional botting resources. Addons may be either for the game itself or for the RoM bot.
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Only post additional bot resources here. Please do not ask unrelated questions.
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silinky
- Posts: 213
- Joined: Mon Nov 23, 2009 5:07 am
#241
Post
by silinky » Mon Feb 06, 2012 4:57 pm
rock5 wrote:Here's an update to lisas version with a few fixes.
- 1. It does come through the floor properly now.
2. It doesn't come through the floor when collecting candles.
3. Did a bit of work on chest collection but I'm still not 100% on it. It might sometimes get stuck. I did some last minute changes but ran out of characters to test with.
now it works perfectly, i will try with lower level chars too.
thanks lisa and rock5
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kuripot
- Posts: 493
- Joined: Mon Nov 07, 2011 9:14 pm
#242
Post
by kuripot » Mon Feb 06, 2012 7:43 pm
rock5 wrote:Here's an update to lisas version with a few fixes.
- 1. It does come through the floor properly now.
2. It doesn't come through the floor when collecting candles.
3. Did a bit of work on chest collection but I'm still not 100% on it. It might sometimes get stuck. I did some last minute changes but ran out of characters to test with.
that is only onload of waypoint?// or its whole waypoint already>>>
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#243
Post
by lisa » Mon Feb 06, 2012 9:06 pm
kuripot wrote:that is only onload of waypoint?// or its whole waypoint already>>>
Already answered this.
lisa wrote:You don't need any model files at all.
Just get to the minigame and start it, when it's finished it just goes to sleep.
This is still very much testing, so options to load other characters or load other WP can be added later.
Just get to the NPC and run it.
No it doesn't need any waypoints, just start it and you will see....
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Juin
- Posts: 11
- Joined: Tue Jan 24, 2012 11:33 am
#244
Post
by Juin » Tue Feb 07, 2012 10:10 am
First of all nice that someone caught up on my idea and made it work this way, was going to do something like this myself but didnt had the time yet
.
Now to a problem im also using the german client, the waypoint works fine in english.
I tried changing
Code: Select all
local elemental = "Elementar.Kerzenleuchter"
but when i do this he wont even bother going to the candles instead he teleports straight in the middle and tries to go into the chest room.
Any ideas why this is happening?
Last edited by
Juin on Tue Feb 07, 2012 1:41 pm, edited 1 time in total.
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#245
Post
by lisa » Tue Feb 07, 2012 10:17 am
must be to do with finding the candle in object list.
Code: Select all
for i = 0,objSize do
obj = objectList:getObject(i);
if obj.Name == elemental then
table.insert(candles, obj)
end
end
So the names arn't matching up.
Could try using Id but I seem to remember there being a few Id's so would need to look for them all.
Any info you can get about the candles on your server woulod help greatly.
Exact name
Id's
anything else you can think of that would be reliable.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#246
Post
by rock5 » Tue Feb 07, 2012 10:42 am
I've fixed the hyphen issue when targeting in revision 696. Do an SVN Update. Dont forget to restore at.xml back to the way it was.
Btw. lisa. We could also have just changed,
to
Code: Select all
if string.find(obj.Name,elemental,1,true) then
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#247
Post
by rock5 » Tue Feb 07, 2012 11:00 am
Germangold wrote:the "-" is causing problems with german client also in
AcceptByQuestname..
had do sort out some of my dailys routines
Fixed in revision 696
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________________________
Quote:
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Juin
- Posts: 11
- Joined: Tue Jan 24, 2012 11:33 am
#248
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by Juin » Tue Feb 07, 2012 11:03 am
Works fine with the new update, thanks!
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#249
Post
by lisa » Wed Feb 08, 2012 1:32 am
I am curious if the height of the character might change things.
I noticed one of my really short characters need to go up higher to be able to click the candle from underneath.
Also a taller character might have it's head pop up through the floor earlier then a shorter character.
Food for thought.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#250
Post
by rock5 » Wed Feb 08, 2012 1:45 am
I'm pretty sure height is only a visual thing. Doesn't make sense for it to be any other way.
Are you sure your short character actually behaves differently? That would be surprising.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
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Rickster
- Posts: 291
- Joined: Sun Oct 24, 2010 4:23 pm
#251
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by Rickster » Wed Feb 08, 2012 9:47 am
Hi,
I got a little confused by the version numbers.
Lisas
earlier post has attached V3.3
Rocks
later post, with modifications, has attached V3.1
Which one is the "newer/better" one?
I will test Rocks version now ... coz its newer
Last edited by
Rickster on Wed Feb 08, 2012 10:09 am, edited 2 times in total.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#252
Post
by rock5 » Wed Feb 08, 2012 10:03 am
You miss read it. It's 3.3 and 3.31.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
-
Rickster
- Posts: 291
- Joined: Sun Oct 24, 2010 4:23 pm
#253
Post
by Rickster » Wed Feb 08, 2012 10:11 am
oops ... XD
ok, I tested 3.31, but it did not work, did not find the elementals.
I tried the unchanged at.xml 3.31 from rock. next turn I then changed line 15 to
Code: Select all
local elemental = "Elementar.Kerzenleuchter"
but it also did not work
I am usinig the newest MM an I am on revision 696 of rom bot.
@Juin: are you using the german client. did you do any changes on v3.31?
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#254
Post
by rock5 » Wed Feb 08, 2012 10:17 am
Rickster wrote:local elemental = "Elementar.Kerzenleuchter"
Doesn't work but unchanged 3.31 should have worked with the latest revision of the bot. I think it worked for Juin.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
-
Juin
- Posts: 11
- Joined: Tue Jan 24, 2012 11:33 am
#255
Post
by Juin » Wed Feb 08, 2012 11:16 am
3.31 with the newest update works for me make sure you dont change
Code: Select all
local elemental = GetIdName(113614)
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silinky
- Posts: 213
- Joined: Mon Nov 23, 2009 5:07 am
#256
Post
by silinky » Thu Feb 16, 2012 1:25 am
sometimes the porting back into the room/getting stuck/killed still happens.
dunno why, seems random.
can you make the bot do also the stone tablets?
thanks!
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kuripot
- Posts: 493
- Joined: Mon Nov 07, 2011 9:14 pm
#257
Post
by kuripot » Thu Feb 16, 2012 2:20 am
silinky wrote:sometimes the porting back into the room/getting stuck/killed still happens.
dunno why, seems random.
can you make the bot do also the stone tablets?
thanks!
same request.....
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lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#258
Post
by lisa » Thu Feb 16, 2012 2:23 am
I have been looking at the tablets last few days of AT runs I've done and it seems to me they are ALWAYS in the same spots.
Am I just imagining things or is this the case?
If they are always in same spot it should be easy enough to do.
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rock5
- Posts: 12173
- Joined: Tue Jan 05, 2010 3:30 am
- Location: Australia
#259
Post
by rock5 » Thu Feb 16, 2012 3:22 am
I don't know about all of them but I did notice, every time I looked, that the 2 on the hill are always there. So only 3 available without going through the floor.
- Please consider making a small donation to me to support my continued contributions to the bot and this forum. Thank you. Donate
- I check all posts before reading PMs. So if you want a fast reply, don't PM me but post a topic instead. PM me for private or personal topics only.
- How to: copy and paste in micromacro
________________________
Quote:
- “They say hard work never hurt anybody, but I figure, why take the chance.”
-
lisa
- Posts: 8332
- Joined: Tue Nov 09, 2010 11:46 pm
- Location: Australia
#260
Post
by lisa » Thu Feb 16, 2012 4:01 am
What I see is 1 in each outter section and 1 in very inner circle.
Outter sections ate opposite sides of instance, so 2 are close on the hill, then other side of instance 2 are close together. then 1 in the middle.
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