course of terror WP

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kuripot
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Joined: Mon Nov 07, 2011 9:14 pm

Re: course of terror WP

#281 Post by kuripot » Thu Jan 05, 2012 9:45 pm

Guest1234 wrote:Am I the only who keeps getting aggro on this?

I just got back from X-Mas vacations to see an update on RoM.
So I updated everything about the bot, and now every time I try this WP, I draw aggro and die.

Am I missing anything?

Swimhack, Cot-Tele, Bot, MM all of it updated.

when im running cot_tele mobs will not spwan coz my character only go to the place where keys are located... and get the key while flying

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rock5
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Location: Australia

Re: course of terror WP

#282 Post by rock5 » Fri Jan 06, 2012 1:01 am

Guest1234 wrote:Am I the only who keeps getting aggro on this?

I just got back from X-Mas vacations to see an update on RoM.
So I updated everything about the bot, and now every time I try this WP, I draw aggro and die.

Am I missing anything?

Swimhack, Cot-Tele, Bot, MM all of it updated.
It should not trigger any mob seals. A description of what you see the character doing would help.
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Guest1234
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Joined: Wed Aug 31, 2011 10:19 am

Re: course of terror WP

#283 Post by Guest1234 » Fri Jan 06, 2012 6:36 pm

My characters hover about an inch above the seals, and every time they move, they bob up and then gravity quickly pulls them back down.
They are hovering too close to the seals and that is how they draw aggro.

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: course of terror WP

#284 Post by kuripot » Fri Jan 06, 2012 7:20 pm

Guest1234 wrote:Am I the only who keeps getting aggro on this?

I just got back from X-Mas vacations to see an update on RoM.
So I updated everything about the bot, and now every time I try this WP, I draw aggro and die.

Am I missing anything?

Swimhack, Cot-Tele, Bot, MM all of it updated.

can you show the version of swimhack and teleport??

kuripot
Posts: 493
Joined: Mon Nov 07, 2011 9:14 pm

Re: course of terror WP

#285 Post by kuripot » Fri Jan 06, 2012 7:21 pm

MiesterMan wrote:kuripot: The text in the name of the skill has to be exact. You took the space out of between the colon and the camp name, it should read:

RoMScript('CastSpellByName("Transport: Heffner Camp")')
not
RoMScript('CastSpellByName("Transport:Heffner Camp")')

That's assuming it's the right number of spaces, heh.

Edit: Also, I'm not sure if it really matter but you probably don't have to have spaces in the name of the waypoint file. Change the name to heffner_recall.


still not working...

can you ahow me actual xml file that working???

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lisa
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Re: course of terror WP

#286 Post by lisa » Fri Jan 06, 2012 7:52 pm

Did you try the code I posted?
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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MiesterMan
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Re: course of terror WP

#287 Post by MiesterMan » Fri Jan 06, 2012 7:57 pm

kuripot wrote:
MiesterMan wrote:kuripot: The text in the name of the skill has to be exact. You took the space out of between the colon and the camp name, it should read:

RoMScript('CastSpellByName("Transport: Heffner Camp")')
not
RoMScript('CastSpellByName("Transport:Heffner Camp")')

That's assuming it's the right number of spaces, heh.

Edit: Also, I'm not sure if it really matter but you probably don't have to have spaces in the name of the waypoint file. Change the name to heffner_recall.

still not working...

can you ahow me actual xml file that working???

My next question was going to be, does the character you're doing it on have the skill? Kinda feels silly asking though (yea, rock and lisa both posted stuff that should have worked).

kuripot
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Re: course of terror WP

#288 Post by kuripot » Fri Jan 06, 2012 8:19 pm

i mean i know this is working on them
RoMScript('CastSpellByName("Transport:Heffner Camp")')

but i dont know if i doing wrong in applying this in waypoint... either putting in onload onleaved etc... or just inserting in waypoint


and ofcourse it has Transport:Heffner Camp skill

kuripot
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Re: course of terror WP

#289 Post by kuripot » Sun Jan 08, 2012 7:59 am

this is for what??? i can see this in commandline

Code: Select all

proc = getProc()
	cprintf(cli.lightgreen,"\n        RomBot command line\n")
	print("Type in 'q' (without quotes) to quit.")
	keyboardBufferClear()
	repeat
		cprintf(cli.lightblue,"Command> ");
		local name = io.stdin:read();
		if string.lower(name) == "q" then error("Closing.",0) end
		funct=loadstring(name)
		if type(funct) == "function" then
			local status,err = pcall(funct);
			if status == false then
				printf("onLoad error: %s\n", err);
			end

		else
			print ("Invalid Command")
		end
	until false


because i try this as waypoint and its working ...

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
	RoMScript('CastSpellByName("Transport: Heffner Camp")');
		waitForLoadingScreen();

proc = getProc()
	cprintf(cli.lightgreen,"\n        RomBot command line\n")
	print("Type in 'q' (without quotes) to quit.")
	keyboardBufferClear()
	repeat
		cprintf(cli.lightblue,"Command> ");
		local name = io.stdin:read();
		if string.lower(name) == "q" then error("Closing.",0) end
		funct=loadstring(name)
		if type(funct) == "function" then
			local status,err = pcall(funct);
			if status == false then
				printf("onLoad error: %s\n", err);
			end

		else
			print ("Invalid Command")
		end
	until false

</onLoad>
</waypoints>

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rock5
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Re: course of terror WP

#290 Post by rock5 » Sun Jan 08, 2012 8:12 am

commandline.xml is just a waypoint file that pretends to be a commandline. It accepts user input and executes the user commands. This is after it loads the player profile and other bot stuff so you can try commands that you would use in your waypoint files.

What you have basically done is reproduce the commandline file with a few extra lines of your own.
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lisa
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Re: course of terror WP

#291 Post by lisa » Sun Jan 08, 2012 8:14 am

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL">
<onLoad>
RoMScript("CastSpellByName('Transport: Heffner Camp')")
</onLoad>
<!-- #  1 --><waypoint x="2519" z="2593" y="9"></waypoint>
or

Code: Select all

<!-- #  1 --><waypoint x="2519" z="2593" y="9">
RoMScript("CastSpellByName('Transport: Heffner Camp')")
</waypoint>
And yes make sure you use waitforloadingsceen ;)
Remember no matter you do in life to always have a little fun while you are at it ;)

wiki here http://www.solarstrike.net/wiki/index.php?title=Manual

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rock5
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Location: Australia

Re: course of terror WP

#292 Post by rock5 » Sun Jan 08, 2012 8:53 am

And the "waitForLoadingScreen()"?
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berlin25
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Joined: Sun Oct 16, 2011 5:14 pm

Re: course of terror WP

#293 Post by berlin25 » Thu Jan 19, 2012 11:12 am

My character is not leaving the dungeon itself. How do I change this? Tried to implement the code but it's not working :S

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rock5
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Re: course of terror WP

#294 Post by rock5 » Thu Jan 19, 2012 11:19 am

It's done like this on purpose so that it doesn't look suspiscious when you leave the game after only 4m. If you want to do other waypoints with the character it's a good idea to leave cot till last then change character (if doing multiple characters). If you really want to leave then the start of your next waypoint file will need to leave the game first before doing whatever it is you want it to do.
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kuripot
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Re: course of terror WP

#295 Post by kuripot » Thu Jan 19, 2012 7:02 pm

berlin25 wrote:My character is not leaving the dungeon itself. How do I change this? Tried to implement the code but it's not working :S
try this

Code: Select all

	When_Finished = "heffner recall"
		-- "end" to end script, "relog" to log next character and "waypointfilename" to load that waypointfile.

additional waypoint named "heffner recall"

Code: Select all

<?xml version="1.0" encoding="utf-8"?><waypoints>
<onLoad>
	RoMScript('CastSpellByName("Transport: Heffner Camp")');
		waitForLoadingScreen();
		player:sleep();

proc = getProc()
	cprintf(cli.lightgreen,"\n        RomBot command line\n")
	print("Type in 'q' (without quotes) to quit.")
	keyboardBufferClear()
	repeat
		cprintf(cli.lightblue,"Command> ");
		local name = io.stdin:read();
		if string.lower(name) == "q" then error("Closing.",0) end
		funct=loadstring(name)
		if type(funct) == "function" then
			local status,err = pcall(funct);
			if status == false then
				printf("onLoad error: %s\n", err);
			end

		else
			print ("Invalid Command")
		end
	until false

</onLoad>
</waypoints>

berlin25
Posts: 24
Joined: Sun Oct 16, 2011 5:14 pm

Re: course of terror WP

#296 Post by berlin25 » Fri Jan 20, 2012 12:31 am

Wouldn't it be possible just to talk to Malatina in dungeon to leave it? I know how to code that but I don't know WHERE :/

EDIT: I've added

Code: Select all

elseif When_Finished == "next" then
			player:target_NPC("Malatina");
			sendMacro("ChoiceOption(1);");
			sendMacro("ChoiceOption(1);");
			waitForLoadingScreen();
			error("Ending script",2);
and I'll check it tomorrow. So I don't have to write a separate waypoint file. If that works I'll write a new one that connects all mini games. Will be fun! :D
Last edited by berlin25 on Fri Jan 20, 2012 1:16 am, edited 1 time in total.

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rock5
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Location: Australia

Re: course of terror WP

#297 Post by rock5 » Fri Jan 20, 2012 1:14 am

Lets ask the obvious question first. What do you want it to do after cot?

If you want it to do something in varanas then yes you would talk to Malatina to leave but someone might notice go in and then exit after only 4m. If you want to go do dailies or some other script somewhere else then you can use recall or one of the other teleports to get as close as possible to that location.

Either way, cot_tele finishes in the game so the start of the next script will have the code to leave or teleport.
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berlin25
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Joined: Sun Oct 16, 2011 5:14 pm

Re: course of terror WP

#298 Post by berlin25 » Fri Jan 20, 2012 1:19 am

I'd like to go to Mahler Paolo and do goblins mini game.

Another question: Is it possible to automatically port to a transportation point in my transportation book? (Don't know how it's called in English :D) How do I have to code something like that?

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rock5
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Location: Australia

Re: course of terror WP

#299 Post by rock5 » Fri Jan 20, 2012 1:28 am

And you have to do cot first?

Goblins is in Aslan right? If you make Aslan your recall point you can recall directly there from the cot dungeon.

I have no experience using the transport book.
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berlin25
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Joined: Sun Oct 16, 2011 5:14 pm

Re: course of terror WP

#300 Post by berlin25 » Fri Jan 20, 2012 1:32 am

I also could start with goblin but then I'll do the treasure minigame after survival and cot... Would make no difference.

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